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  • Submitted: Aug 04 2013 06:19 PM
  • Last Updated: Aug 06 2013 05:54 PM
  • File Size: 68.67MB
  • Views: 7175
  • Downloads: 1,227
  • Author(s): MaX
  • Manufacturer: Williams
  • Year: 1987
  • IPDB Link:
  • ROM: Link to ROM
  • Media Pack: Link to Media Pack
  • Permission to MOD?: Yes, without approval

Download Space Station WS 1.0a_rev2 1.0a_rev2

* * * * - 5 Votes



Screenshots
Space Station / IPD No. 2261 / December, 1987 / 4 Players
Manufacturer: Williams Electronics Games, Incorporated, a subsidiary of WMS Ind., Incorporated (1985-1999) [Trade Name: Williams]

Notes: Steve Ritchie provided the male voice heard during the game.


Special thanks to my wife Kim for artistic assistance in Photoshop

Thanks to (in alphabetical order):
Aaron James for quality assurance and adjusting some physics parameters
CaptainNeo for the scan of the playfield
jimmyfingers for his routines to make physics much more realistic in VP and his big help on implementing them correctly (BMPR, dampening, slingshot routines, flipper dampening routines, the flipper tap code, rolling ball sounds and others)
jpsalas for allowing me to use his scripts and resources
Noah Fentz for his nudging routine
Unclewilly for allowing me to use his scripts and resources

What's New in Version 1.0a_rev2 (See full changelog)

  • updated "thanks to"




Graphically, this table is very good.  Only graphical flaw so far I noticed is the ball looks like it's a bit in the flipper when holding the ball.

 

However, I found several issues after just playing 5-6 games..

 

Ball / flipper physics are unrealistic.  It's like the flipper rubber is almost non-existent.  Saving the ball from going down the middle is almost impossible because flipping the ball barely moves it.  Flippers seem to point a little too far downwards.

 

When locking a ball via the ramp to the left lock, the Stop 'N Score wasn't triggered so I missed out on over 100,000 points (my multiplier was 3X at the time & the Stop N' Score was about 35,000-40,000 at that moment).

 

When the same ball was released at the end of the game, it was kicked directly into the right lane & gone.  This would be a ripoff in a multiball situation.  In the real game, it typically bounced off the wall under the change target.

 

After plunging the ball into play, the ball usually doesn't bounce at all off the right gate.  It just dies & rolls down the right lane.

looks great... plays horrible.

 

with vp9 we are in presence of the generation that doesn´t want to play, just "how it looks".

 

that´s because we have tables 60, 70, 100 Mb in weight that are only good to look at.

 

if these people just hace played the original... they would understand.

 

bless VP8


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