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Submitter
SUPPORT TOPIC File Information
Download Dragon Interflip 1977 WS v1.0.1
7 Votes
Dragon Interflip EM WS starman
DRAGON Interflip (1977) (1.0.1)
===================
VP v 9.15 - recreation by starman - July 2013 - FS + WS
__________________________________________________
What's new in 1.0.1:
1. realistic bumper size
2. physics
3. some rails (partially new graphics and thickness adapted)
4. glass reflection ("G" key toggles on / off)
THANKS to:
'rosve' for B2S -
'popotte' for images -
'akiles50000', 'juan' and 'santy14' for images -
'Rascal' for ballspeed -
'JPSalas' and 'PD' for fading lights -
Thanks to everyone in the VP forums for their shared knowledge and experiences.
Without you this table wouldn't exist in this way!
____________________________________________________________________________________________________________________
Some briefly notes about the features:
-----------------------------------------------------------
What is striking immediately in this Spanish origin table is its remarkable style.
There are sinkable dragon targets and a very unique and strange dragon noise.
These targets are not on the edge as usual and they also block off the way to the top part of the table.
This table also boasts an almost indestructible 0,24 inch thick plastic plate as playfield
An attentive observer will have noticed that the lower targets, according to the flyer description should also have an advance mode.
Well, it is not taken into account in the published version not to further strain an already unbalanced evaluation system.
Instead of -> sinking a dragon target increases the bonus.
However, the gap between the flippers can make a fast game-over-game.
_______________________________________________________
Rules and Notes:
--------------------------
Lanes 1 - 3 - 5 -> Lit up bumpers and increase score
1000 / 10000 points can be achieved.
Bonus advances -> Hitting the two top targets or sinking the dragon targets.
Special -> In centre kick-out hole after sinking all 5 dragons.
Special -> Hitting the two top targets when lit after passing through 1- 2 -3 - 4 - 5 lanes.
Special -> When reaching certain score.
Extra Ball -> When Bonus advances reach at least 60,000 points.
Note: Top lanes and bottom lanes work hand in glove!
________________________________________________
'KEYS:
'~~~~~
" R " -> rules
" i " -> replay awards
" S " -> game status
" B " -> 3 or 5 balls per game (standard = 3 balls)
" V " -> Chimes & dragon noise on/off - multiple choice key (standard = all sounds on)
1st = dragon noise off
2nd= chimes off
3rd = both off
4th = both on again
"G" -> glass reflection on / off
__________________________________________________________________________
All graphics are in PNG format.
External programs used:
Graphics:
Picture Publisher 10
Inkscape 0.48
Gimp 2.6
Sound:
Audition 2.0
Wavepad 4.47
Audacity 1.2.6
Enjoy
Walter 'dervito' Vit aka starman - July 2013
email: [email protected]
homepage: www.dervito.at
===================
VP v 9.15 - recreation by starman - July 2013 - FS + WS
__________________________________________________
What's new in 1.0.1:
1. realistic bumper size
2. physics
3. some rails (partially new graphics and thickness adapted)
4. glass reflection ("G" key toggles on / off)
THANKS to:
'rosve' for B2S -
'popotte' for images -
'akiles50000', 'juan' and 'santy14' for images -
'Rascal' for ballspeed -
'JPSalas' and 'PD' for fading lights -
Thanks to everyone in the VP forums for their shared knowledge and experiences.
Without you this table wouldn't exist in this way!
____________________________________________________________________________________________________________________
Some briefly notes about the features:
-----------------------------------------------------------
What is striking immediately in this Spanish origin table is its remarkable style.
There are sinkable dragon targets and a very unique and strange dragon noise.
These targets are not on the edge as usual and they also block off the way to the top part of the table.
This table also boasts an almost indestructible 0,24 inch thick plastic plate as playfield
An attentive observer will have noticed that the lower targets, according to the flyer description should also have an advance mode.
Well, it is not taken into account in the published version not to further strain an already unbalanced evaluation system.
Instead of -> sinking a dragon target increases the bonus.
However, the gap between the flippers can make a fast game-over-game.
_______________________________________________________
Rules and Notes:
--------------------------
Lanes 1 - 3 - 5 -> Lit up bumpers and increase score
1000 / 10000 points can be achieved.
Bonus advances -> Hitting the two top targets or sinking the dragon targets.
Special -> In centre kick-out hole after sinking all 5 dragons.
Special -> Hitting the two top targets when lit after passing through 1- 2 -3 - 4 - 5 lanes.
Special -> When reaching certain score.
Extra Ball -> When Bonus advances reach at least 60,000 points.
Note: Top lanes and bottom lanes work hand in glove!
________________________________________________
'KEYS:
'~~~~~
" R " -> rules
" i " -> replay awards
" S " -> game status
" B " -> 3 or 5 balls per game (standard = 3 balls)
" V " -> Chimes & dragon noise on/off - multiple choice key (standard = all sounds on)
1st = dragon noise off
2nd= chimes off
3rd = both off
4th = both on again
"G" -> glass reflection on / off
__________________________________________________________________________
All graphics are in PNG format.
External programs used:
Graphics:
Picture Publisher 10
Inkscape 0.48
Gimp 2.6
Sound:
Audition 2.0
Wavepad 4.47
Audacity 1.2.6
Enjoy
Walter 'dervito' Vit aka starman - July 2013
email: [email protected]
homepage: www.dervito.at
What's New in Version v1.0.1 (See full changelog)
- What's new in 1.0.1:
- 1. realistic bumper size
- 2. physics
- 3. some rails (partially new graphics and thickness adapted)
- 4. glass reflection ("G" key toggles on / off)
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