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Submitter
SUPPORT TOPIC File Information
- Submitted: Oct 26 2012 04:37 AM
- Last Updated: Nov 03 2012 03:36 AM
- File Size: 22.1MB
- Views: 10482
- Downloads: 1,945
-
Author(s):
epthegeek
rob046 (Mod) - Manufacturer: Bally
- Year: 1991
-
IPDB Link:
- ROM: Link to ROM
- Permission to MOD?: Unspecified
Previous Versions
Download Gilligan's Island (Mod VP913) v1.21
7 Votes
Bally Gilligan Gilligans Island epthegeek rob046 Mod 1991 Desktop Widescreen
By default this table is set for 16:10 Widescreen. For 4:3 users, set x-scale to 1.3
For 16:9 Widescreen, x-scale to .975
Thanks to epthegeek for letting me mod, & he did a nice job with this table, especially the super complex rotating platform!
I think all the bugs are now nailed down but if not please let me know. I know at least 1 of the bugs had existed since the 1st ever VPM version of the table, so this may be the 1st time ever that the table rules function 100%.
Did a lot of things with this mod all over. First is new physics all over. B2B collision installed, as is JF's flipper tap code. Desktop release now has all higher res graphics that the FS version had (also new backdrop). Before there weren't really any flashers, now I've added all flasher effects (fading). Clear ramps are now alpha ramps. Alpha plunger added. New kicker area visually & a magnet there to help create saucer effect. Added cards to the apron, moved shooter lane down. Added just a little lighting. Yes the table could be darker & show off more lighting, but IMHO this is more of a day table anyways & wouldn't look as nice in a darker environment like many other tables do. Lastly I added some new sounds. I'm likely forgetting some things but these are the more noteworthy changes.
Original Notes from epthegeek:
This recreation of Gilligans Island by Bally would not have been possible at all without all the previous work that so many great table creators have done. It was only by looking at their work that I was able to do any of this. Huge, HUGE thanks to all of them - JPSalas in particular, as I'm sure I borrowed more of his genius than anyone else.
For 16:9 Widescreen, x-scale to .975
Thanks to epthegeek for letting me mod, & he did a nice job with this table, especially the super complex rotating platform!
I think all the bugs are now nailed down but if not please let me know. I know at least 1 of the bugs had existed since the 1st ever VPM version of the table, so this may be the 1st time ever that the table rules function 100%.
Did a lot of things with this mod all over. First is new physics all over. B2B collision installed, as is JF's flipper tap code. Desktop release now has all higher res graphics that the FS version had (also new backdrop). Before there weren't really any flashers, now I've added all flasher effects (fading). Clear ramps are now alpha ramps. Alpha plunger added. New kicker area visually & a magnet there to help create saucer effect. Added cards to the apron, moved shooter lane down. Added just a little lighting. Yes the table could be darker & show off more lighting, but IMHO this is more of a day table anyways & wouldn't look as nice in a darker environment like many other tables do. Lastly I added some new sounds. I'm likely forgetting some things but these are the more noteworthy changes.
Original Notes from epthegeek:
This recreation of Gilligans Island by Bally would not have been possible at all without all the previous work that so many great table creators have done. It was only by looking at their work that I was able to do any of this. Huge, HUGE thanks to all of them - JPSalas in particular, as I'm sure I borrowed more of his genius than anyone else.
What's New in Version v1.21 (See full changelog)
- v1.21 - Quick plunger & texture bug fix.
- v1.2 - Big thanks to koadic who helped again to improve the platform code. Hopefully it works 100% all the time now. He also helped me adjust some plunger code. I think I also got the ramp working 100% after a couple code improvements. Also improved a flasher that wasn't always fully flashing. Volcano adjustments & more accurate sizing. A couple other small changes.
- v1.1 - Big thanks to koadic who helped fix the remaining bug in the platform using some code! The droppable ramp still seemed like it might not be 100%, & so I gave it some updated code & now the animation & up state of the ramp are improved visually, on top of it functioning reliably. The code I used was a piece of code that JPsalas used on the similar BS Dracula moving ramp. Also I updated the main ramp alpha texture which I forgot to do for v1.0, & also I improved/added a few sounds. Improved lighting a little more, sharpened some areas of the PF, & added some metal textures.
- v1.0 - First Release of this mod, Read Description
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