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  • Submitted: Sep 30 2012 07:37 PM
  • Last Updated: Sep 30 2012 08:36 PM
  • File Size: 124.75MB
  • Views: 11540
  • Downloads: 2,107
  • Author(s): cujopb
  • Manufacturer: Original
  • Year: 2012
  • Permission to MOD?: Yes, with approval

Download Heavy Metal MTV Edition 1.0

* * * * * 5 Votes
Heavy Metal MTV Music cujopb



Screenshots
What do you get when you mash up two great things that premiered waaaay back in August of 1981?

Welcome back to 1981 with Heavy Metal MTV Edition. Hope you enjoy it!

Rules (MTV edition):
In addition to regular scoring, try to make it through as many songs from the soundtrack as possible. For each song played through, an MTV award is awarded. Pay attention to the countdown clock on the apron to see how much time is left for a song. Do not delay your gameplay, as it will only cancel your chance at an MTV award for the current ball.
Make 1-2-3 Lanes for Instant Multiball.
Top Stand-up Target Lights & Rotates Jet Bumpers
Making Center 3-bank increases Eject hole to 10k.
Making Top 3-bank increases Eject hole to 20k.
Making Left 5-bank increases Eject hole to 30k.
MTV Award by Playing through songs entirety = 50k.
MTV Award by Lighting 10-30k Lites, then Make Eject.
SPEED-Up a Song by Passing thru TIME TUNNEL.
LOCK 2 balls for Encore Multi-ball.
Open lock by passing thru left orbit spinner or upper right
spinner. Lock is located in upper left of playfield.
Tilt Penalty - Ball in Play only - Does not disqualify.
Also Honouring the original 'Moon Man' Neil Armstrong. 1930-2012.
Table built from scratch, based on some scripting by onlinechaos.
Some sounds and lighting provided onlinechaos.
Thanks to Steve/polygame for use of Moon man model.

What's New in Version 1.0 (See full changelog)

  • Thanks to Noah for extending the upload size.




hello cujo,

can you tell me which is the difference between the heavy metal edition and the other one?

thank you
Mac
This table is louder and nastier than ever!!! Thanks!

I have found a bug.  After Kicker1 has been hit once, it stops working.  If you hit Kicker1 a second time, the ball just sits there and never gets kicked out.  I discovered a fix.  You can remark out or delete the following line in the script:

 

Set LastSwitchHit = Kicker1

 

The original version does not have this problem.

 

George

Thanks for both versions of this table


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