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Submitter
SUPPORT TOPIC File Information
- Submitted: Jul 05 2012 07:32 AM
- Last Updated: Jul 11 2012 08:53 PM
- File Size: 26.66MB
- Views: 9365
- Downloads: 2,213
- Author(s): unclewilly, rob046 (mod)
- Manufacturer: Williams
- Year: 1992
Download Creature from the Black Lagoon (CFTBL) (FS) 1.6.0
5 Votes
CFTBL Mod for VP912, FS.
v1.6 - Physics adjustments. I slightly tweaked JF's flipper routine, now drop catches should be easier, & things like post passing should be even better than before. Rubber may seem to have more bounce also, but hopefully no more than a real CFTBL with white rubbers.
- Couple other minor physics tweaks
- Flipper rubber sounds added.
- Black posts lightened
v1.5.3 - koadic had a new idea with his plunger system & wanted to try it out here. It involves his new find with making alpha ramps like they aren't there when not being used, which basically means better performance without any visual hit, hopefully. Also on the bowl a couple of the decal alpha's (2 of the 3) are disabled/hidden at all times, freeing up a few fps. If anybody has issues from this, please report it. Seems good to me though.
v1.5 - Fixed some slight lamp glitches & made changes to bowl texture & lamps. Thanks kodiac & thewool for help & suggestions on this. Also the bowl now only uses 3 alpha ramps instead of 20+, this will help performance & it looks almost as good as before so I think it is worth it.
- Also to help performance, kodiac came up with this nice plunger system. Same idea as before with the alplha ramps, but using gates instead. With these enchancements you guys not using full alpha slider can likely bump it up a notch or 2.
- F in FILM is fixed
This is the FS version of the mod I made for desktop. Thanks to UW, this is his table & he let me tweak & update it for VP912. See desktop thread for detailed notes if interested, or table notes in the table.
http://www.vpforums....showtopic=20006
v1.6 - Physics adjustments. I slightly tweaked JF's flipper routine, now drop catches should be easier, & things like post passing should be even better than before. Rubber may seem to have more bounce also, but hopefully no more than a real CFTBL with white rubbers.
- Couple other minor physics tweaks
- Flipper rubber sounds added.
- Black posts lightened
v1.5.3 - koadic had a new idea with his plunger system & wanted to try it out here. It involves his new find with making alpha ramps like they aren't there when not being used, which basically means better performance without any visual hit, hopefully. Also on the bowl a couple of the decal alpha's (2 of the 3) are disabled/hidden at all times, freeing up a few fps. If anybody has issues from this, please report it. Seems good to me though.
v1.5 - Fixed some slight lamp glitches & made changes to bowl texture & lamps. Thanks kodiac & thewool for help & suggestions on this. Also the bowl now only uses 3 alpha ramps instead of 20+, this will help performance & it looks almost as good as before so I think it is worth it.
- Also to help performance, kodiac came up with this nice plunger system. Same idea as before with the alplha ramps, but using gates instead. With these enchancements you guys not using full alpha slider can likely bump it up a notch or 2.
- F in FILM is fixed
This is the FS version of the mod I made for desktop. Thanks to UW, this is his table & he let me tweak & update it for VP912. See desktop thread for detailed notes if interested, or table notes in the table.
http://www.vpforums....showtopic=20006
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The table has been nicely rebuild. Artwork looks great (same quality level of other great tables).
One little remark:
It wouldn't hurt to add to the script comments on how to change pinmame's orientation.
I went for the following configuration for my 16x9 single screen monitor:
.Games(cGameName).Settings.Value("dmd_pos_x")=10
.Games(cGameName).Settings.Value("dmd_pos_y")=80
.Games(cGameName).Settings.Value("dmd_width")=63*2
.Games(cGameName).Settings.Value("dmd_height")=260*2
.Games(cGameName).Settings.Value("rol")=1
Placed after the lines:
'*****Table Init
Sub CFTBL_Init()
vpmInit Me
With Controller