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SUPPORT TOPIC File Information

  • Submitted: Nov 20 2011 09:45 PM
  • Last Updated: Jan 10 2014 08:29 AM
  • File Size: 63.46MB
  • Views: 112142
  • Downloads: 21,399
  • Author(s): Tipoto (MOD)
    UncleReamus (4/3 version)
    Noah Fentz (4/3 version)
  • Manufacturer: Williams
  • Year: 1991
  • IPDB Link:
  • ROM: Link to ROM
  • Permission to MOD?: Yes, with approval

Previous Versions

  • 31 May 2013 Download Terminator 2 - Chrome Edition FS (VP916) MOD v1.06
  • 13 Nov 2012 Download Terminator 2 - Chrome Edition FS MOD (VP914) - v1.05
  • 13 Nov 2012 Download Terminator 2 - Chrome Edition FS MOD (VP914) - v1.05

Download Terminator 2 - Chrome Edition FS (VP920) MOD v1.07

* * * * * 60 Votes



Screenshots
Based on Terminator 2: Judgment Day VP9 v1.1RC 4/3 by UncleReamus and Noah Fentz.EMreels / Angle-dependent table: Works only in 1920 x 1080 x 32bit."Antialias Ball" has to be activated - ROM name (not included): t2_l8

Thanks to:
- UncleReamus and Noah Fentz for giving me permission to use their version to build mine.
- Light66 for giving me permission to use some of his textures originally done for the FP version.
- BFG_Brutal and Gear323 for their precious help, they tested the table during months and their comments, advises and feedback have been extremely helpful.
 

What's New in Version v1.07 (See full changelog)

  • 1.0.7 Change-log
  • - Fake Anti-aliasing and FXAA disabled. These new features are unnecessary and don't work well with this table, they produce a blurry render.
  • 1.0.6 Change-log
  • - New Game Play / Physics. It's now easier to load the cannon, with both flippers. The table is fast, precise and fluid.
  • - Added a new option in the script to hide the virtual DMD. It's for those having a real DMD on their Cab. The option is called “DMD_Hidden” and you will find it at the beginning of the script with the other options.
  • - ROM name has been moved at the beginning of the script with all the options. It's now easy to access.
  • 1.0.5 Change-log
  • - 1 texture modified, there was a glitch when the flasher near by the left bumper was flashing
  • - Plunger strength slightly increased
  • (Table works fine with vp914 and vp913)
  • 1.0.4 Change-log
  • - vp 9.1.3 compatibility --> Works properly on vp 9.13, but not anymore on vp 9.12
  • - Fixed graphic issues caused by the new version (vp 9.13)
  • - New gameplay: stronger flippers, more elasticity on some rubber bands, a few others things in the table have also been tweaked
  • - Nudging and tilt settings adjusted (using VBS Scripts 3.36.0)
  • - Some sounds effects replaced or modified
  • - Ball reflection slightly less visible
  • - Table ready for new direct B2S system --> A new option has been added into the script to use the "B2S.Server" if necessary
  • 1.0.3 Change-log
  • - Bug fixes: The table is not stuck anymore if you tilt while the ball is in the gun or in the skull
  • - Ball reflection is now hidden when the ball is on the Left Lock
  • - New Sounds options: Now you can mute the gun gear motor, the slingshots and the bumpers
  • - T2 logo on the ball has been removed, though the textures are still available in the editor (4 colors: Blue, Red, gray and white)
  • - Physics adjustment
  • Live catch modified on the flippers
  • Gun timing slightly modified
  • Some objects adjusted (Elasticity, position...)
  • Tilt sensitivity modified (was too sensitive)
  • 1.0.2 Change-log
  • - CPU light fixed
  • - Gun adjustment:
  • Slower
  • Matches with DMD animation when the target is on the center
  • Due to the changes, the Super Jackpot is harder to get
  • Angle shooting modified
  • 1.0.1 Change-log
  • - New physics




hello 

hi to all,
I have problems with this table. I have red lines that travel the tray back and forth. is not great.
 
I put the picture in 1024 that you see.
 
I also use the latest version of vp in date.
 
 

OMG!(Sorry for caps!)

I JUST CAN'T BEILIVE I FOUND THIS!

THIS IS MY FAVORITE PINBALL EVER!=D

GREAT JOB TIPOTO!
I just have some questions:
So when I try to load table,after it comes to the end of loading table it just close whole program VP!
Can u plz help...
Thank u...

OK!Here is lil' update...somehow i manage to run game...

But now i have new problem...when pinball starts there are two windows!

In first one I can see score,coins,etc and than I need to press alt+tab or something so that I can switch to another window and than I can see table...

Does any1 can help to solve this,plz?

Thank u...

Thank you man! Your table is another class then the other. You are brilliant!!!

stunning job, plays fantastic, and looks a million bucks. 

 

Before the 916 version it kicked my arse, but now I got payback time happening, and hit 70 million, I will keep trying!

Anyone know hot to fix this table on my system ? after the game starts,the playfield is showing horizontal but the score is the right way up ,thanks for reading this.

By far the most impressive table for VP, nothing comes even close. In fact: it's even the best looking pinball table/game for PC. (until the new Timeshock is released haha)

This is the only VP table that I play(I normally play FP), simply because all other VP tables look rubbish compared to this awesome work of art. Sorry for the other developers, but it's a fact, learn from Tipoto's work please and remake your great tables with good graphics.

 

VP IS better the FP(roms, physics), this table proved it, but too bad that there is only one good looking table at this moment. I refuse to play tables that look like 1990(pc graphics).

 

Tipoto: Will you make/release any other table?

Are you working on new tables/modifications? I / We really hope so!

 

Thanks for all the hard work, it's much appriciated!!

Superb job sir....I most certainly hope we will be seeing more tables of this caliber from you!

709625VPinballrev6732013092418534483.jpg

Hi,

Am I the only one with this strange line on the Terminator head ? My resolution is 1920x1080.

Superbe table btw.

 

Hi,

Am I the only one with this strange line on the Terminator head ? My resolution is 1920x1080.

Superbe table btw.

Ok, found it.
if you are on Ati, go to Catalyst -> Your card -> 3D Setting -> mipmap detail

And set it on max.


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