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Submitter
SUPPORT TOPIC File Information
- Submitted: Oct 23 2010 11:19 AM
- Last Updated: Apr 16 2011 10:09 AM
- File Size: 8.79MB
- Views: 38669
- Downloads: 11,893
- Author(s): jpsalas
- Manufacturer: Williams
- Year: 1993
Download Star Trek the Next Generation VP91x 1.2 1.2.0
28 Votes
Based on the Williams table from 1993
This is a rebuild of my older table for VP8 with new graphics and settings. This table is completely angle free and no animals were damag... err I mean no reels were used to build this table
Just a note about the cannons: They are made using only six dropwalls without using any image, just simply VP dropwalls! The cannon animation consist of 40 frames, so the movemnt is quite smooth. The ball can be seen through them at some points, this is a limitation of the dropwalls in VP. The colors can be changed and if someone find better colors, so just write it here and I'll update the table.
The table uses the ROM LX7 SP1 (which can be downloaded from this site). I understand this being the service pack 1 of the latest LX7. There are a few lines in the script which you can change if you want to change to default rom.
Enjoy.
JP
Update 1.01
Fixed/added
- bumpers looping and the ball never going up through the lanes
- Ball going strait to the left outlane from the bumpers
- kickback not working and increased the strength.
- top lanes plastics graphics were missing
- Sometimes the ball got lost and the table made a ball search when using cannons. This is not completely fixed, but even it is better than before, still happens from time to time.
- flippers were too weak to shoot the Borg.
- Increased the strength of the kickback
- added motor sound to the cannons
- added some extra walls/ramps to keep the ball from jumping out of the ramps and going inside some walls.
I would like to thank Sheltemke for his help testing these fixes.
JP
Update 1.2
- Simply updated for VP91x with alpha ramps and some adjustments in the settings as with the rest of my tables for VP91x.
- I have also ressurected my chrome ball that I used 4 years ago
This time as a PNG transparent ball
This is a rebuild of my older table for VP8 with new graphics and settings. This table is completely angle free and no animals were damag... err I mean no reels were used to build this table
Just a note about the cannons: They are made using only six dropwalls without using any image, just simply VP dropwalls! The cannon animation consist of 40 frames, so the movemnt is quite smooth. The ball can be seen through them at some points, this is a limitation of the dropwalls in VP. The colors can be changed and if someone find better colors, so just write it here and I'll update the table.
The table uses the ROM LX7 SP1 (which can be downloaded from this site). I understand this being the service pack 1 of the latest LX7. There are a few lines in the script which you can change if you want to change to default rom.
Enjoy.
JP
Update 1.01
Fixed/added
- bumpers looping and the ball never going up through the lanes
- Ball going strait to the left outlane from the bumpers
- kickback not working and increased the strength.
- top lanes plastics graphics were missing
- Sometimes the ball got lost and the table made a ball search when using cannons. This is not completely fixed, but even it is better than before, still happens from time to time.
- flippers were too weak to shoot the Borg.
- Increased the strength of the kickback
- added motor sound to the cannons
- added some extra walls/ramps to keep the ball from jumping out of the ramps and going inside some walls.
I would like to thank Sheltemke for his help testing these fixes.
JP
Update 1.2
- Simply updated for VP91x with alpha ramps and some adjustments in the settings as with the rest of my tables for VP91x.
- I have also ressurected my chrome ball that I used 4 years ago
For those with sound issues, open the script and change
Const cGameName = "sttng_l7" 'Rom LX7 SP1
'Const cGameName = "sttng_l7" 'Rom LX7
'Const cGameName = "sttng_x7" 'Special Sounds Rom LX7
sttng_x7 to sttng_l7 it worked for me ^^
Const cGameName = "sttng_l7" 'Rom LX7 SP1
'Const cGameName = "sttng_l7" 'Rom LX7
'Const cGameName = "sttng_x7" 'Special Sounds Rom LX7
sttng_x7 to sttng_l7 it worked for me ^^
This is my first table and I can't believe how good it is. Looks, feels and plays exactly as it should. Awesome job, thanks!
8 AND 9 FOR SOUND ARE PERFECT
GREAT TABLE TNX SNUFF !!
GREAT TABLE TNX SNUFF !!
just beautiful
Awesome table. Jpsalas thank you for this recreation. I have no words to define this.
No se si hablas español, pero me has dejado acojonado con el realismo de esta tabla. De pequeño gaste muchos duros en los recreativos de mi ciudad, y recuerdo esta maquina como la comida de ayer. La has creado al dedillo macho.
Solo destacar que en el multiball al lanzar las bolas (con los motores esos), se mueve hacia delante y hacia atrás algunas veces que la maquina real no hacia (salvo claro cuando se quedaba sin bolas).
Por lo demás, solo darte las gracias por tu esfuerzo, ya te digo, me has dejado completamente alucinado, y si supieras la de horas que le estoy metiendo a tu recreación, a lo mejor me tomaríais por loco.
Por cierto me acabo de hacer 13 billones de puntos con 3 bolas y dos extra balls ;P.
Sigue asi jpsalas. sigue asi.
))))))))))))
Pefefct table thank you
Just spent an hour playing this so wanted to chip in with a thank you. Amazing job. Takes me back to pub lunches in my first job where we'd spend the hour on this thing
For those with sound issues, open the script and change
Const cGameName = "sttng_l7" 'Rom LX7 SP1
'Const cGameName = "sttng_l7" 'Rom LX7
'Const cGameName = "sttng_x7" 'Special Sounds Rom LX7
sttng_x7 to sttng_l7 it worked for me
I was getting no sound at all until i modified the script above. The sound was there but very faint so I opened the coin door by pressing End and then 9 until the volume was all the way up and then End again to close the coin door. Now the table works perfectly!!!
the best pinball in the universe. Thanks
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