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SUPPORT TOPIC File Information

  • Submitted: Oct 05 2010 04:50 AM
  • Last Updated: Aug 01 2014 04:05 AM
  • File Size: 64.63MB
  • Views: 27222
  • Downloads: 8,436
  • Author(s): unclewilly<br />dark<br />jimmyfingers
  • Manufacturer: Williams
  • Year: 1991
  • IPDB Link:
  • Permission to MOD?: Yes, without approval

Previous Versions

  • 01 Aug 2014 Download The Machine Bride of Pinbot FS 2.01
  • 30 Jul 2014 Download The Machine Bride of Pinbot FS 2.0
  • 07 Jan 2011 Download The Machine Bride of Pinbot FS 1.02

Download The Machine Bride of Pinbot FS 2.01

* * * * * 30 Votes



Screenshots
Bride of Pinbot FS

Bride of Pinbot FS

Tables built and scripted by unclewilly.


Thanks to noah and jp for nudge and plunger system
Thanks to Ellah and JP for the led code
Thanks to jc144 for the BOP textures
Thanks to Dan Roth for figuring out the Face and Helmet lights
And special thanks to the beta testing team: TheKeef and Sabbat Moon

Before playing BOP please delete the nvram, If the face animation gets messed up also delete the nvram.


I hope you enjoy Them

-unclewilly

What's New in Version 2.01 (See full changelog)

  • v2.01
  • added toggle for info screen at top of script and fixed ramp decals
  • V2.0
  • rebuilt the entire table.
  • 90 percent primitives.
  • Special thanks to dark without whom this table would not have been possible.
  • Special thanks to jimmyfingers for the rom controled helmet lights and bmpr physics.
  • also thanks to zany, oooPlayer1ooo, jc144, thewool, Destruk, Tab, dan roth, and the vp dev team


Screenshots

Screenshots


Photo
PinballGizzard
Dec 19 2016 10:55 PM

This has quickly become one of my favorites, but I'm having ball launch issues.  Roughly one out of seven launches gets stuck at the end of the tube/channel where the ball is supposed to drop down and roll back.  THe only fix is quitting the table, which stinks when I'm on ball #3 during a great game.  Anyone else having this issue?   Any chance of a fix/tweak ?

GREAT TABLE, I think it's better than the VPX one too!

 

IN CASE ANYBODY HAS THE SOME PROBLEM I HAD:

 

The head didn't rotate when hit. After hitting my head for a week against this issue, LOL, I found a way to fix it.

It seems my hardware is too slow to end the head script before the solenoid #28 (head motor) goes off.

 

Just open the script and search for activatehead.interval.

Change the value from 3 to 1 and from 2000 to 1000.


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