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  • Submitted: Jun 13 2010 02:50 AM
  • Last Updated: Oct 16 2012 02:46 AM
  • File Size: 53.05MB
  • Views: 23407
  • Downloads: 6,775
  • Author(s): jpsalas
  • Manufacturer: Stern
  • Year: 2004
  • IPDB Link:
  • Permission to MOD?: No

Previous Versions

  • 15 Jun 2010 Download Elvis VP9 1.02 1.0.2

Download Elvis VP912 2.0.0

* * * * * 24 Votes



Screenshots
Based on Stern's table from 2004

This is a conversion of my older table for VP8. It has many changes to make it work better with VP9.

Instead of listing all the changes I'll describe the 3 ways to use the sound in this table:

1.- Using only the ROM (the default)
2.- Using only the samples
3.- Using the samples and the ROM sound, but the volume of th ROM is 0.

How to:

1.- Using the ROM
The table is adjusted to use the rom sound, but you need a fast computer.

2.- Using the samples
If your computer is old you will hear distorted rom sounds and you'll need to do turn off the rom sound:

Go to line 62
.Games(cGameName).Settings.Value("sound") = 1
and change 1 to 0:
.Games(cGameName).Settings.Value("sound") = 0

Go to line 50
' Set MotorCallback = GetRef("TrackSounds")
and remove the ':
Set MotorCallback = GetRef("TrackSounds")

Save the table
Now the table will use the rom samples. The only problem is that Elvis will not dance, since it seems it is activated by the rom when playing some sounds, and rememebr you just turned off the rom sounds smile.gif

3.- Using samples and rom sound on together.
There is a third option if your computer is neither old but not very fast either. The option consist in using the samples for the sound (as in option 2), but at the same time the rom sound is turned on, but the sound volume of the rom is turned down.

This is:
You set the line 50 to track the sounds:
Set MotorCallback = GetRef("TrackSounds")

but line 62 is:
.Games(cGameName).Settings.Value("sound") = 1

this is the ROM is turned on. Now you need to run the table and to press the 9 key until the rom sound is completely off.

Now Elvis will dance also using the samples.

About the graphics: As all my VP9 tables this is also completely angle independent, so if you don't like the view just change it in the backdrop properties in the editor. If you don't like the DMD then just delete it! smile.gif (you'll find the DMD as a thin ramp in the editor).

--------------
Update 1.01 - 14 June 2010

- fixed left ramp, ball hit the ramp and got nearly stuck under it.
- changed some settings for better control of the ball, f.ex. it is possible to pass the ball from flipper to flipper.
-changed some graphics

Update 1.02:
- Fixed (again smile.gif ) the ball getting stuck under the ramp
- New stereo Elvis sounds from Johanpsu. You'll need to run the table using the samples to listen those new sounds.
- adjusted some rubbers

What's New in Version 2.0.0 (See full changelog)

  • Update 2.0: mostly the standard in my new updates:
  • - New higher resolution graphics
  • - new settings for the slope and flippers
  • - new script with ball collision and rolling sounds
  • - new plunger and support for the motion plunger


Screenshots

Screenshots


@SolidMetal
You can download it here:
VPForums.org > Downloads > ROMs > Elvis (5.00) - ROM - elvis.zip
but only that set of ROM!

Hey all, I keep getting "Rom file invalid" after downloading Elvis 5.0 rom.  I even tried the Elvis 4.0 and got the same thing.  Strange, the roms keep downloading 99 percent and then they hang for almost a minute or two before finishing.  Any help would be great.

Great design as usual for JPS, but I wasn't able to frequently make the ramp shots or get high scores without a few changes:

  • * A bit more control of the ball by increasing Contact Friction to 0.0027 and Dampening Speed to 65 in global physics
  • * Better flow by slightly increasing Table Slope to 5.4 for min and 8.5 for max, or change both to 6.95
  • * Adjustments to main flipper Strength way down to 0.51 and Speed very slightly down to 0.27

Might also want to add a small amount of Global Contact Scatter Angle, set to 0.0333333.

I usually reduce left/right slingshot's Slingshot Force, in this case optionally down by 1 to a value of 5.

There is a risk of SDTM drains from rebounds off the Dog(maybe increase the target's scatter angle) or from the return of a failed left ramp shot(nudging may be necessary to save it).

 

I've tried a few settings on the upper left flipper to make the Hotel shot easier, but it's a tricky shot regardless. Maybe try changing the End Angle a bit to give it a slightly shorter range of motion than 45 degrees, then incrementally reduce strength by .2 and speed by .1 until you find what works for you.

 

If the left loop/spinner lane is still difficult to hit, try reducing main right flipper's oblique correction down by .2.

 

The ELVIS drop targets bank is a deadly shot from anywhere, even on the real table, so try not to focus on it until multi-ball.

 

The video mode is going to be a HOT MESS as long as the Gordon/Johan music Track Sound samples are playing over top of the muted in-game music. I just turn off the VPM sound and the mode never starts. Oh well.


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