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Download Cueball Wizard VP913 1.3.0
26 Votes
Based on the table by Gottlieb/Premier from 1992.
First, I think this table doesn't need much introduction, but the rules are long, so take a look at the rulessheet for a complete list of all the rules and modes (just press R during the game).
Second, I would like to thank Mario who suggested the table and for his testing. Also thanks to Jolo and Leo for testing the table and also Leo for the backdrop.
The table is angle independent, so if you like a closer view it is just a matter of changing the parameters on the backdrop page of the editor.
Have fun!
JP
PS: I forgot to mention that I have used the ball collision subs from Steely and PK, which I have added at the end of the script. I have only added a line to the subs to get the sound of the pool ball. The sub doesn't contain the help lines. So if you want to learn how this sub works you should download Steely and PK's original file.
Update 1.01
- Replaced two defective bulbs
Update 1.2 - 6 April 2011
- Updated for VP91x with alpha ramps and new big balls using VP91x new sized ball.
Thanks to cupid for his help on finding a bug, which turned out me my fault by making the glass height too low
This table now uses a new PNG ball with alpha transparency. Let's see how it works in different systems.
1.21 Update 9 April 2011
- fixed black ball falling off the platform
- Fixed ball dissapearing after the ramp lock
- Fixed the bumpers going dead after extra ball
- Made thicker the wall which keeps the white ball in place.
- removed the 2 extra slingshots, since they are leaf switches
22-April-2011: just a small change in the script to use the StartGameKey name instead on the keycode 2, so the game can be started with a keypad or similar. No change in the version number.
First, I think this table doesn't need much introduction, but the rules are long, so take a look at the rulessheet for a complete list of all the rules and modes (just press R during the game).
Second, I would like to thank Mario who suggested the table and for his testing. Also thanks to Jolo and Leo for testing the table and also Leo for the backdrop.
The table is angle independent, so if you like a closer view it is just a matter of changing the parameters on the backdrop page of the editor.
Have fun!
JP
PS: I forgot to mention that I have used the ball collision subs from Steely and PK, which I have added at the end of the script. I have only added a line to the subs to get the sound of the pool ball. The sub doesn't contain the help lines. So if you want to learn how this sub works you should download Steely and PK's original file.
Update 1.01
- Replaced two defective bulbs
Update 1.2 - 6 April 2011
- Updated for VP91x with alpha ramps and new big balls using VP91x new sized ball.
Thanks to cupid for his help on finding a bug, which turned out me my fault by making the glass height too low
This table now uses a new PNG ball with alpha transparency. Let's see how it works in different systems.
1.21 Update 9 April 2011
- fixed black ball falling off the platform
- Fixed ball dissapearing after the ramp lock
- Fixed the bumpers going dead after extra ball
- Made thicker the wall which keeps the white ball in place.
- removed the 2 extra slingshots, since they are leaf switches
22-April-2011: just a small change in the script to use the StartGameKey name instead on the keycode 2, so the game can be started with a keypad or similar. No change in the version number.
What's New in Version 1.3.0 (See full changelog)
- 1.3 Update for VP913
- - added new graphics, new sounds, changed several settings, added support for analog plunger and B2B collision sounds and most of all added support for the new collision mass for VP913 (thanks cupid for that feature).
- This version must be played with the new VP9.1.3
Screenshots
You did a wonderful job with this table, congratulations and thanks a lot
line 537 doesn't support bball.collisionmass. what am i doing wrong?
Muchisimas gracias por todo el trabajo. Tus mesas son de las que mas me gustan.
Thank you por all your grat work. I Like very much your table recreations.
não consigo encontra lo boton start para iniciar la mesa ..
I'd like to report a bug.
I'm running VP 9.21 and I can't get the table to deposit a coin. It makes the "dropping coin" sound but the counter remains at "0."
I absolutely love the table design and whoever this JP Salas guy is, he's amazing.
***UPDATE***
I solved it on my own. To future players, you need to download the nvram file and overwrite the auto-created file.
I'd like to report a bug of my own.
Whenever I play this table in VP 9.91, for whatever reason the sound of the Rom tends to glitch, it lags and repeats itself/stutters. I've tested the ROM without the table running, and it runs smoothly and doesn't glitch at all, and the table itself plays just fine, but when run together, it glitches every time, resetting and/or pausing doesn't help.
Any solutions would be greatly appreciated!
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