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SUPPORT TOPIC File Information
- Submitted: Nov 13 2009 08:07 PM
- Last Updated: Nov 14 2009 03:35 AM
- File Size: 4.74MB
- Views: 7124
- Downloads: 993
- Author(s): Chris La Mantia
Download Fight Night 2.1.0
6 Votes
Fight Night, by Chris La Mantia. Train your boxer and fight your way through ten opponents to become the Champ!
This is Fight Night, my first VP table. This is the latest version, with the high scores, easter eggs, operator ajustments available by pressing END to open the "coin door".
The objective is to win boxing matches. Before you may enter a boxing match, you must have a Promoter, a Trainer, an Opponent, and sufficient Training.
Hit the drop target between the ramp and the left loop to collect the Trainer and the kicker below the left loop to collect the Promoter. Once the promoter is collected spell F-I-G-H-T via the drop targets to collect an Opponent.
Training may not be collected until you have a Trainer. Once you have a Trainer, training is available via jogging the loops, spinning the spinners (Heavy Bag), or entering the Gym (Speed bag). The Gym is located underneath the Boxing Arena, and may be entered through the front door behind the Jet Bumper, or via the back door hidden behind the Boxing Arena. A minimum Training level of 50% (as shown on the Training bargraph) is necessary to enter a boxing match.
Once the necessary Trainer, Promoter, Opponent, and Training are collected, you may enter a boxing match. Knock on the Arena Door to open it, and shoot through the door to enter the Boxing match. The Arena Door is just to the left of the right loop spinner.
Once you enter a fight, after the introductions, the bell will ring and your opponent will emerge from the far corner; you will emerge from the near corner. Use the Arena flippers to punch your ball into the opponent, sending him to the ropes. The Alphanumeric Display will show your strength and your opponent's strength. Your opponent will move around to avoid your punches and throw punches of his own; later opponents will move faster and absorb more punishment than earlier opponents.
You score punches when you knock your opponent back into his corner. Your opponent scores punches against you when he contacts either of the center two retaining posts, or if your ball drains from the ring. If your ball drains while you have strength remaining, you will be launched back into the ring, and a plunger will briefly protect you from immediately draining again.
Full scoring details are available in the rulesheet included in the download. I hope you enjoy Fight Night!
This is Fight Night, my first VP table. This is the latest version, with the high scores, easter eggs, operator ajustments available by pressing END to open the "coin door".
The objective is to win boxing matches. Before you may enter a boxing match, you must have a Promoter, a Trainer, an Opponent, and sufficient Training.
Hit the drop target between the ramp and the left loop to collect the Trainer and the kicker below the left loop to collect the Promoter. Once the promoter is collected spell F-I-G-H-T via the drop targets to collect an Opponent.
Training may not be collected until you have a Trainer. Once you have a Trainer, training is available via jogging the loops, spinning the spinners (Heavy Bag), or entering the Gym (Speed bag). The Gym is located underneath the Boxing Arena, and may be entered through the front door behind the Jet Bumper, or via the back door hidden behind the Boxing Arena. A minimum Training level of 50% (as shown on the Training bargraph) is necessary to enter a boxing match.
Once the necessary Trainer, Promoter, Opponent, and Training are collected, you may enter a boxing match. Knock on the Arena Door to open it, and shoot through the door to enter the Boxing match. The Arena Door is just to the left of the right loop spinner.
Once you enter a fight, after the introductions, the bell will ring and your opponent will emerge from the far corner; you will emerge from the near corner. Use the Arena flippers to punch your ball into the opponent, sending him to the ropes. The Alphanumeric Display will show your strength and your opponent's strength. Your opponent will move around to avoid your punches and throw punches of his own; later opponents will move faster and absorb more punishment than earlier opponents.
You score punches when you knock your opponent back into his corner. Your opponent scores punches against you when he contacts either of the center two retaining posts, or if your ball drains from the ring. If your ball drains while you have strength remaining, you will be launched back into the ring, and a plunger will briefly protect you from immediately draining again.
Full scoring details are available in the rulesheet included in the download. I hope you enjoy Fight Night!
Great table, thanks for making it
LOVE THIS TABLE! I'm going to create a game that has the code used for this display, and it will contain settings that are user adjustable.
cool
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I want changes to fs.
How can put scoreboard on second monitor?