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Download Medieval Madness VP915 2.4.3
71 Votes
Based on the table by Williams from 1997.
Medieval Madness VP9
In this version 2.1, changes
- fixed the red arrow light which was not working
- changed the flipper Williams logo so it is easier to change the color.
Update 2.3.2 10 July 2011
- Updated the flashers with stronger bulbs style_emoticons/default/smile.gif
- Fixed a few small things, like the ball getting stuck on the ramp behind the dragon.
Update 2.2
- new graphics and animations
- fixed a few things here and there
Update 2.3
- updated for VP91x, with alpha ramps and some settings change.
Update 2.3.1
- fixed left ramp and catapult.
Medieval Madness VP9
In this version 2.1, changes
- fixed the red arrow light which was not working
- changed the flipper Williams logo so it is easier to change the color.
Update 2.3.2 10 July 2011
- Updated the flashers with stronger bulbs style_emoticons/default/smile.gif
- Fixed a few small things, like the ball getting stuck on the ramp behind the dragon.
Update 2.2
- new graphics and animations
- fixed a few things here and there
Update 2.3
- updated for VP91x, with alpha ramps and some settings change.
Update 2.3.1
- fixed left ramp and catapult.
What's New in Version 2.4.3 (See full changelog)
- 2.4.3 Updated 3 May 2013
- - Fixed light insert graphic error introduced in 2.4.2
- - Fixed alignment of the left slingshot
- - Fixed image on 2 gates
- 2.4.2 Updated 28 April
- - Fixed new bug introduced to the castle bridge
- - Some small graphic changes (playfield, ramps)
- Revision 2.4.1
- - Fixed the castle's gate. Now it works 100%
- Revision 2.4.0
- Those are the changes I had planned for this table:
- - make the trolls register a side hit and you should need less power to hit them.
- - slower castle main gate movement and in sync with the rom sound (fixed the solenoid call)
- - smooth trolls up/down movement (they still move up/down very fast, it didn't feel right to make them go up/down slower, but now they shake when they reach the up position)
- - smooth castle iron gate movement (done using a primitive)
- And I ended up adding these changes too:
- - New playfield, original from Francisco666, with many corrections by ClarkKent
- - New plastics
- - New color change for the castle and towers (ClarkKent)
- - New Damsel castle (ClarkKent)
- - New lights
- - New fading GI on playfield and plastics
- - Fading flashers at the bottom of the ramps
- - New decoration on top of the flipper lanes, the archers
- - New flashers
- - New sounds as in my latest tables
- - New trolls using 2 primitives for each troll, which allow for better up/down movement and shaking when hit.
- - New logo on top of flippers, also using primitives
- - New dragon (with color adjustments by ClarkKent)
- - Fixed the ladder textures so it doesn't look broken.
- - + a lot of script changes, b2b collisions, rubber sounds, ball rolling sound, JimmyFingers tap flipper addon, etc
- - enhanced: purple flashers on the backwall: they didn't have red domes at the shop so I fitted purple ones :)
love this table
Muchas gracias por compartir esta mesa, la verdad es que és impresionante el trabajo.
Un saludo.
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