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  • Submitted: May 31 2009 04:15 AM
  • Last Updated: May 03 2013 06:50 PM
  • File Size: 95.23MB
  • Views: 96047
  • Downloads: 32,285
  • Author(s): jpsalas
    ClarkKent
  • Manufacturer: Williams
  • Year: 1997
  • IPDB Link:
  • Permission to MOD?: No

Previous Versions

  • 28 Apr 2013 Download Medieval Madness VP915 2.4.2
  • 27 Apr 2013 Download Medieval Madness VP915 2.4.1
  • 14 Apr 2013 Download Medieval Madness VP915 2.4,0

Download Medieval Madness VP915 2.4.3

* * * * * 71 Votes



Screenshots
Based on the table by Williams from 1997.

Medieval Madness VP9

In this version 2.1, changes
- fixed the red arrow light which was not working
- changed the flipper Williams logo so it is easier to change the color.

Update 2.3.2 10 July 2011
- Updated the flashers with stronger bulbs style_emoticons/default/smile.gif
- Fixed a few small things, like the ball getting stuck on the ramp behind the dragon.

Update 2.2
- new graphics and animations
- fixed a few things here and there

Update 2.3
- updated for VP91x, with alpha ramps and some settings change.

Update 2.3.1
- fixed left ramp and catapult.

What's New in Version 2.4.3 (See full changelog)

  • 2.4.3 Updated 3 May 2013
  • - Fixed light insert graphic error introduced in 2.4.2
  • - Fixed alignment of the left slingshot
  • - Fixed image on 2 gates
  • 2.4.2 Updated 28 April
  • - Fixed new bug introduced to the castle bridge
  • - Some small graphic changes (playfield, ramps)
  • Revision 2.4.1
  • - Fixed the castle's gate. Now it works 100%
  • Revision 2.4.0
  • Those are the changes I had planned for this table:
  • - make the trolls register a side hit and you should need less power to hit them.
  • - slower castle main gate movement and in sync with the rom sound (fixed the solenoid call)
  • - smooth trolls up/down movement (they still move up/down very fast, it didn't feel right to make them go up/down slower, but now they shake when they reach the up position)
  • - smooth castle iron gate movement (done using a primitive)
  • And I ended up adding these changes too:
  • - New playfield, original from Francisco666, with many corrections by ClarkKent
  • - New plastics
  • - New color change for the castle and towers (ClarkKent)
  • - New Damsel castle (ClarkKent)
  • - New lights
  • - New fading GI on playfield and plastics
  • - Fading flashers at the bottom of the ramps
  • - New decoration on top of the flipper lanes, the archers
  • - New flashers
  • - New sounds as in my latest tables
  • - New trolls using 2 primitives for each troll, which allow for better up/down movement and shaking when hit.
  • - New logo on top of flippers, also using primitives
  • - New dragon (with color adjustments by ClarkKent)
  • - Fixed the ladder textures so it doesn't look broken.
  • - + a lot of script changes, b2b collisions, rubber sounds, ball rolling sound, JimmyFingers tap flipper addon, etc
  • - enhanced: purple flashers on the backwall: they didn't have red domes at the shop so I fitted purple ones :)




Thank you,...very nice...
Crashes when I open it in Visual Pinball...new to this today, so I might be able to figure it out on my own...didn't have the right rom...(mm_10.zip)
Great table. Looots of multiballs. Nice graphics. One thing. The sounds for destroying castle are popping, but I guess that's rom's fault.
Super awesome table, one of my favs, thanks for making it
My favorite pinball machine of all time.

One thing though, hitting the trolls are not always registered, in cases where I think it would be registered on the real machine.

But still, almost feels like I'm back in college, where I used to play this game all the time.

This game has so much action, awesome sounds effects, voices and music, and no matter where you ball goes, there will be some kind of reaction, plus plenty of goals to go for. And well balanced risk of losing ball on the sides, or the middle.

It's fun whether you are a noob, just shooting the ball around at whatever, or a skilled player, going for strategies.

I'd love to get the real thing one day, but until I get that kind of money, this will do great.
Table graphics are great one thing at first i thought it was my speakers but i got new ones and it still was there the sound seems to be a bit staticy
Photo
PinballDragon
Aug 24 2012 05:21 AM
An instant fave for me! No flaws, in my opinion. Many thanks for the opportunity to experience this table!

As for the crackling sound, it has happened to me as well. However, I discovered that as long as the volume setting in the machine itself is not maxed out, it plays the sound normally. This is true for some other tables that use a similar adjustments program.
This is the version of the magnificent Medieval Madness I'll finally settle on, after playing all the previous attempts for VPinball; the playability of this great table always shines through, but this one just has the final spit and polish! It's a fine piece of work, so thank you!

One question though, the Split Ramps feature to divert failed ramp shots towards the flippers; it's been 11 years since I played the real table at Keele University, and I can't remember if they were so unforgiving on the original... how accurate to being scuttled do we all think this recreation is? wink.gif
When I try to run this it tells me that the rom needed is MM_G11.1_0 which I cannot find here. I found it elsewhere but not in zipped form. Then, when I zip it and put it in the Rom file, it still will not run. What do I need to do to get this to work correctly?
Photo
Shadowsclassic
Oct 21 2012 03:09 PM

When I try to run this it tells me that the rom needed is MM_G11.1_0 which I cannot find here. I found it elsewhere but not in zipped form. Then, when I zip it and put it in the Rom file, it still will not run. What do I need to do to get this to work correctly?


This table uses mm_10.zip as default,available here on the site. JP has graciously included in the script easy options to select from a choice few other ROMS if you choose to run them. I also run the unofficial uncensored mm_109c.zip. All you should have to do to get this awesome table working is drop the VPT file in the "TABLES" folder and the mm_10.zip file in the "ROMS" folder. Nothing tricky about it.

Oh, I almost forgot, have your "Honey Do" list completed before you load this table cause it ain't happening after you start playing! :)

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