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  • Submitted: Sep 21 2026 02:11 PM
  • Last Updated: Sep 21 2026 02:11 PM
  • File Size: 36.62MB
  • Views: 12908
  • Downloads: 420
  • Author(s): Anthias
  • Manufacturer: Alvin G
  • Year: 1980
  • IPDB Link:
  • Permission to MOD?: Yes, without approval

Download Shark (Hankin, 1980) (Neon Edition) 1

* * * * - 15 Votes



Screenshots
After I made the VPX version of this table purely so I could mod it to become LH8 - Frozen North, I then released it as a whitewood since no decent art was around at the time. Now it has been a while and nobody has chosen to take on the redraw, but since I'm a bit of a rebel I decided to do it myself with a twist. I went for an 80's neon aesthetic but the art is still Shark.
 
Free to mod. Thnk you can improve it? Please do. Want better physics? Please add them. This is totally open slather.
 
This build was always out of my wheel house, but I still like it. Shark was always a special table to me. And yes, the slingshots are not extra strong, as on the real one.

What's New in Version 1 (See full changelog)

  • Skinned with neon edition art.


Screenshots

Screenshots


It said there was

 

Trojan:Win32/Bearfoos.A!ml

 

This program is dangerous and executes commands from an attacker.

 

file: C:\Emulators\Visual Pinball\Tables\Shark Hankin 1980 (Neon Edition).vpx

 

 

Apologies if this is a false positive but just wanted to make sure.

 

 

Can you advise where I can download the updated version of pinmame please? I have been looking on Google but can't see anything. Thank you in advance.

Im guessing it is a false positive... Like i said, update your pinmame and also add an exception for the Vpinball folder and you should be good.. Works fine for me as well.

Photo
burgereater289
Sep 22 2026 04:40 PM

Very fun, thank you!

Maybe there should be some sort of poll taken before a table is flagged as broken.  I've downloaded several "broken" tables so far which were not broken whatsoever.

This table works well on Linux standalone 10.8.0 GL and 10.8.1 BGFX.

It's not broken, it works fine for me.

Photo
MultiRetroMan
Sep 23 2026 08:07 PM

Hi, I'm now using Visual Pinball version v10.8.1 (BGFX 64 Bits) and Visual PinMAME version 3.6.0.1227 and still getting the error about

 

Can't Load VPinMAME

ActiveX component can't create object

 

 

then the next window shows

 

 

VPinMAME ver 01500000 required

 

 

the next windows shows

 

 

Runtime error

------------------

Line: 96 Column 4

Object required 'Controller'

 

 

If I can take back the report of it being broken I will do, so apologies for that.

 

Please can anyone advise what I may need to do next, as all the other tables (apart from the very old VPT tables) seem to be working fine.

 

 

Many, many thanks in advance :) 

Line 96 is with controller
What follows are lines that relate to vpm. Controller is established during the earlier load vpm section. If you get an error on line 96 that indicates that for some reason vpm is failing to load. If vpm works for all other tables then it may be your ms vb scripting runtimes in windows causing it by not correctly running the with block. Removing line 96 and adding controller. To the start of each line in the block may then resolve it by I dont believe thats the case since the with block is a common coding tactic in initialising rom based tables. So thinking about why this might happen It may be that the table file is being blocked by windows from opening active components (vpm) and right clicking the vpx file and entering properties there is somewhere an unlock option. That would be my best guess of a cause because its the one thing I could think of that might stop vpinmane from loading for just this table.
Photo
MultiRetroMan
Sep 24 2026 04:30 PM

Thank you anthias, I tried uninstalling and reinstalling but that didn't help. I'll try what you've suggested. Thank you :)

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MultiRetroMan
Sep 25 2026 06:20 AM

I've a funny feeling I've not updated it correctly. Older tables for the previous version, that used to work, for example Baby Pacman, now don't work at all and show some errors.

 

I think I might need to reinstall it all from scratch.

 

I've read that going from a previous version of VPinballX64 to VPinballX_BGFX64 isn't simply a case of copying and pasting the files into the same directory, overwriting what's already there, but my confusion is how it works without changing existing older games configuration files.

 

I'll have another look into it :)

Photo
VintageParadise
Sep 25 2026 09:48 PM

I've a funny feeling I've not updated it correctly. Older tables for the previous version, that used to work, for example Baby Pacman, now don't work at all and show some errors.

 

I think I might need to reinstall it all from scratch.

 

I've read that going from a previous version of VPinballX64 to VPinballX_BGFX64 isn't simply a case of copying and pasting the files into the same directory, overwriting what's already there, but my confusion is how it works without changing existing older games configuration files.

 

I'll have another look into it :)

 

Look up RudysArcade on Youtube, It's LoadedWeapon's channel, he has a lot of videos about exactly how to update properly and how to keep your settings etc

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MultiRetroMan
Sep 26 2026 11:15 AM

Thank you. I read that any updates should be put in their own directory, so I have done that and now the old games are working okay. Some other games that didn't work are fixed by using the correct version of VPinballX (when I use the normal version (older one) it showed an error about the controller, but when I used VPinballX64, they worked fine).

 

I'll have a look at the YouTube video though, thank you for your help, it is always appreciated :)


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