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  • Submitted: Today, 02:15 PM
  • Last Updated: Today, 02:15 PM
  • File Size: 11.81MB
  • Views: 22
  • Downloads: 20
  • Author(s): in the description
  • Manufacturer: Bally
  • Year: 1973
  • IPDB Link:
  • ROM: Link to ROM
  • Permission to MOD?: Yes, without approval

Download Monte Carlo (Bally 1973)_1.0 1.0

* * * * * 2 Votes
Monte Carlo Bally EM



Screenshots
I would like to thank the creators of this incredible work and Mustang1961 for allowing me to use their latest version; here are the adjustments made previously:
 
Initially -=Kees=- wrote:
Original table of this replay canon in FP is done by Leon Spalding.
Graphics are taken from FP.
Rebuild and script is done by -=Kees=-
You are allowed to improve this table.
 
Albert supplemented his enrichment with:

The „Kicker Hole Lights“ are now changing in the correct sequence (triggered by various playfield elements): Two are lit with four unlit lights in-between; changing anticlockwise.
After the drain bonus is given, the bonus lights will sequentially unlit.
Bumper lights now alternating, with a scoring of 10 or 100.
Plastics: New picture of the girl in the upper right corner.
Saucers now with animated kickarms.
Mushroom bumpers are now animated.
Post now with an appropriate picture via primitive.
Two rubbers (Rubber50 and Rubber100) now with scoring.
Extra Ball error fixed.
Plastic lights now translucent.
Sound effects changes.
There is also a sub (Sub licht_Timer) for five blinking lamps in your backglass. If you want to use this, you have to modify your backglass.
Thanks to Kees for making all this possible in the first place.
 
My view on Monte Carlo:
When I worked while school vacation at an amusement operating company (late 70's) they owned one in a cheap family restaurant. The machine was completely (including the BG box) covered with carpet inside in order to reduce the mechanical sounds of the game. And - in fact - I never heard again such a silent EM. Here I offer you (with kindly given permission by -=Kees=- and Albert) "my" Version of this game.
 
my changes were:

- many sound & sound events (gate clicks)
- all indicator and bumper lights
- slight corrections on all lights to realize the "bulb" effects at indicator lights 
- sequencing for alternator lights now in line with the real game, as visible on YouTube
- added few lights under plastics, not original, but looking good
- missing screws are supplemented (plastic at top right & bumper caps)
- new game physics
- new POV for cab users
- side lanes now with mini posts in order to look good and to reduce ball losts
- delayed new ball release, now the bonus counts to its end before the reel illumination changes
Two problems I was not able to solve, 1st the "wires" around the gates at the top of playfield, has anyone of you an idea how to solve that? And 2nd the missing transparent plate over the center kicker hole, here my skills are the limit, can anyone help?
 
Enough words, enjoy!
 
 
Adjustments made by Teisen:
- playfield art and color adjustments
- new playfield inserts
- adjustments to plastics / colors / art
- metal parts
- general lighting
- bumper adjustments
- new bumper caps
- addition of shadows / dynamic shadows
- addition of playfield holes
- new apron cards
- mushroom target adjustments
- addition of flipper shadows
- addition of ball shadow (Ninuzzo)
- adjustments to various materials
- environment adjustments
- various minor adjustments (screws, posts, rubbers, etc.)
- new backdrop for desktop game mode using an image of Cliffy.
 
Adjustments by burger
- adjustment of flipper shadows
- added code to the script to hide the B2S lighting and reels in desktop mode when playing in full-screen.


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Screenshots



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