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Download Wolfenstein 3-D - ULTIMATE MISSION MOD (source - 30. Anniversary Edition HD v1.2 by Demasi & onemanproject, mod by Arminio) 1.1
1 Votes
wolfenstein 3D ultimate mission mod
"B.J. Blazkowicz - the Allies' bad boy of espionage, a terminal action seeker built for abuse with an attitude to match" - IS BACK!
And v1.1 is out - get it before they get you!
This table is a modified version of "Wolfenstein 3-D 1.2 30. Anniversary Edition HD v1.2" VPX table made by Demasi and onemanproject, originally based on the game "Wolfenstein 3-D" by ID Software from 1992 (all rights reserved).
Mod made with permission.
Original table can be downloaded here: https://www.vpforums...&showfile=16110
DISCLAIMER:
Table contains lot of sounds and images that someone might find offensive. It is recommended for players of 18 years and older.
I hope it won't be problematic and controversial as original DOS game have been when it was released... Well, it is just a game with no intent to give any political message or glorify Nazi regime...
SPECIAL THANKS AND CREDITS:
ABOUT MOD:
Now, I was (and still am
) a big fan of original "Wolfenstein 3-D" DOS game (often called the grandfather of all first-person shooter games) which I played back in the days when it was originally released. Although it was not first of a kind, it was revolutionary in ever aspect - from 3-D graphics to sound design and playability - and I still love it! Even my kids, who plays "fancy" 3-D FPV games today, still sometimes plays it! It really has something that "hooks" you and forces you to go back to it...
And original VPX table, made by Demasi and onemanproject is a great homage to that little gem and really "to the point" - very funny with crazy sounds from original game, DOS style graphics... But I wanted to go further - so I made this mod trying to get more realistic look and still keep the original feel. Also, I added some references from some fan-made mods and sequels of original DOS game - like a homage to the "Castle Totenkopf" fan mod (actually, maximum number of points here you get when you hit Totenkopf target!
)., added some original sounds (in a pinball style)... I think it needed some more "juice" and variety, and I hope I added it without compromising original idea and concept of homage to the classic.
Here you also have several music tracks where you can choose what fits your playing style best: from original DOS music themes to "stay in the mood" (originally composed by Bobby Prince for 1992 DOS game, and presented here in original or re-recorded form of orchestral versions by Rich Douglas or synth versions by VDubs...), to new, original music like some crazy-uplifting-battle-chaos adrenaline filled tracks if you like "hit everything" approach... Or more tense, slower tracks for "strategic approach" of playing... Or go without music and enjoy all those crazy sounds and shootings in their full glory! Just use magna-save buttons to select or maybe turn random selection option and get into it!
And, one important note: this table has a bit rare feature - here you can lose points! Yes - if you hit some targets while "inactive", you can get negative points and even fall to 0! Also there is FRIENDLY FIRE mode etc.... Check rules listed here, instructions and details at F12 menu, check game options in script where you can tweak this and some difficulty levels etc.
I also made new backglass (b2s file included in ZIP) with animated lights etc. It is more "inspired by" than direct homage to original 1992 game, but I hope you'll like it.
ZIP also contains instruction card and INI file with my POV settings (maybe it won't work for you but you can maybe use it as a base for your setup).
CHANGES:
There are lot of changes, so here is a list of most important ones:
Etc., etc., etc. ...
GAME RULES AND INSTRUCTIONS:
Detail instructions can be read at F12 menu where you can see all about scoring, targets, rules etc. I know it might look intimidating because there are lot of stuff to follow, but it is actually not so complex so please take your time and check it or check instruction card for shorter info. Here are just basic tips about what to do get points, what not to do to lose points etc.
All Logos, Music, Copyrights and Trademarks are property of their respective owners.
PROVIDED STRICTLY FOR PERSONAL AND HOME USE AND NOT FOR COMMERCIAL SALE/RE-SALE OR DISTRIBUTION!
Now, let's fight some Nazis!
And v1.1 is out - get it before they get you!
This table is a modified version of "Wolfenstein 3-D 1.2 30. Anniversary Edition HD v1.2" VPX table made by Demasi and onemanproject, originally based on the game "Wolfenstein 3-D" by ID Software from 1992 (all rights reserved).
Mod made with permission.
Original table can be downloaded here: https://www.vpforums...&showfile=16110
DISCLAIMER:
Table contains lot of sounds and images that someone might find offensive. It is recommended for players of 18 years and older.
I hope it won't be problematic and controversial as original DOS game have been when it was released... Well, it is just a game with no intent to give any political message or glorify Nazi regime...
SPECIAL THANKS AND CREDITS:
- To Demasi (known as DoxGorgar at vpforums.org) for permission to mod original table.
- To Rich Douglas for permission to use some of his amazing Wolfenstein 3D orchestral soundtrack re-recordings in this mod! Contact Rich Douglas at: www.youtube.com/@RichDouglas | www.richdouglas.net
- To VDubs for permission to use his synth cover of original DOS game music. Check it: www.youtube.com/watch?v=w0QptIdnkkk | www.youtube.com/@vdubs4189
- To Curse for tips and ideas for improvement and for extensive testing!
- Additional music and sound effect are from pixabay.com (by various artists) and incompetech.com (by Kevin MacLeod). Detail credits are in script.
ABOUT MOD:
Now, I was (and still am
And original VPX table, made by Demasi and onemanproject is a great homage to that little gem and really "to the point" - very funny with crazy sounds from original game, DOS style graphics... But I wanted to go further - so I made this mod trying to get more realistic look and still keep the original feel. Also, I added some references from some fan-made mods and sequels of original DOS game - like a homage to the "Castle Totenkopf" fan mod (actually, maximum number of points here you get when you hit Totenkopf target!
Here you also have several music tracks where you can choose what fits your playing style best: from original DOS music themes to "stay in the mood" (originally composed by Bobby Prince for 1992 DOS game, and presented here in original or re-recorded form of orchestral versions by Rich Douglas or synth versions by VDubs...), to new, original music like some crazy-uplifting-battle-chaos adrenaline filled tracks if you like "hit everything" approach... Or more tense, slower tracks for "strategic approach" of playing... Or go without music and enjoy all those crazy sounds and shootings in their full glory! Just use magna-save buttons to select or maybe turn random selection option and get into it!
And, one important note: this table has a bit rare feature - here you can lose points! Yes - if you hit some targets while "inactive", you can get negative points and even fall to 0! Also there is FRIENDLY FIRE mode etc.... Check rules listed here, instructions and details at F12 menu, check game options in script where you can tweak this and some difficulty levels etc.
I also made new backglass (b2s file included in ZIP) with animated lights etc. It is more "inspired by" than direct homage to original 1992 game, but I hope you'll like it.
ZIP also contains instruction card and INI file with my POV settings (maybe it won't work for you but you can maybe use it as a base for your setup).
CHANGES:
There are lot of changes, so here is a list of most important ones:
- Extensive graphic redesign: bumpers, targets, pads, walls, flippers, lights, apron, table... Idea was to get more "realistic" look - more like a physical pinball, but still with a bit of "pixelations"/low resolution graphic like in original DOS game/original table. I did my best trying to get that. Also, for table image I used original 1992 poster artwork made by Ken Rieger (cover art of the mail order of DOS version) and redesigned it to look more like a drawing in a style of pinball table graphics... Hope it works...
- Added a pin on a center drain between flippers (below chain gun on apron) to reduce accidental drains because ball can drops there too easily. Now ball can bounce back...
- New lights, light sequences, flashers, various light effects on various events/hits...
- New sound effects and musical cues added for specific targets and goals, some existing sound effects "cleaned" (removed some "clicks"). Sound effects used from original DOS game I mostly did not match with goals similar to original DOS game - I rather used them where I thought it was more appropriate for pinball goals... But most of them are kept from original table and still "at the same places".
- Added various pinball sounds like ball rolling, coin drop, drains, hits and other missing mechanical sounds for more realistic feel.
- 7 music tracks available to choose while playing - 5 new, original music tracks + orchestral re-recording of original DOS game theme ("Searching For The Enemy" from maps 2 and 6 from episodes 1 and 4) by Rich Douglas + original DOS game theme "Get Them Before They Get You!" (from maps 1 and 5 from episode 1) + silence mod (no music) - all can be selected with magna-save buttons (selection will be saved on exit and used on next start) or chosen randomly when game start (configurable from script - see options in script).
- Intro music added (orchestral re-recordings of original DOS game intro theme "Wondering About My Loved Ones" also by Rich Douglas), High score music added (synth version of original DOS "Gimme Fanfare/level completed" theme by VDubs) + optional war sounds added (can be turned on/off from script - on by default)
- Sound samples and music are set to appropriate output - table or backglass. So if you use separate audio outputs on your setup, you may start with these settings and maybe have good audio experience and less things to change...
- Some specific volume settings configurable from script (from music to some sound effects)
- Together with new behavior of some targets on table, playing rules and scoring are also changed - some things are easier, some are harder, skill shot added, tilt penalty added... Check details at F12 menu and script options to see when you can get and when you can lose points!
- Some difficulty levels of some goals and some modes/game rules (FRIENDLY FIRE mode, for example...) are also configurable from script
- Multiplayer mode added - 1-4 players can play
- Highscore added. No names, initials, stickers... Just old school high score info for now.
- Complete redesign of desktop mode - from background to content, trying to get more backglass style look with all needed info (logo, ball in play, credits, LEDs etc. etc. etc.) and with option to hide all info for those of you who uses standard b2s backglass in desktop mode (configurable in script)
- 19 LUTs presets - various contrast levels + vivid, warm, hot, yellow, cold blue... + 9 different saturation levels + B&W... Set via F12 menu.
- 8 flipper looks where you can set separate look for upper and lower flippers - also set via F12 menu...
Etc., etc., etc. ...
GAME RULES AND INSTRUCTIONS:
Detail instructions can be read at F12 menu where you can see all about scoring, targets, rules etc. I know it might look intimidating because there are lot of stuff to follow, but it is actually not so complex so please take your time and check it or check instruction card for shorter info. Here are just basic tips about what to do get points, what not to do to lose points etc.
- DOG ATTACK: Hit dog for +100 per bark (spin). Hit for +3,000 per bark/whine (spin) if white arrow is blinking (blinks when both blue SS soldiers are hit/both blue arrows above them are lit).
- W-O-L-F: Each letter = +500. Complete letters to activate ball savers on left/right drain lanes + 1 bullet on
- E-X-T-R-A: Each cross = +100. Destroy all for one letter. Complete letters for 1 bullet and to activate EXTRA LIFE target (EXTRA LIFE target is active only once per ball and when both green arrow and Blazkowicz head blinks).
- EXTRA LIFE HOLE: Active when green arrow blinks (E-X-T-R-A completed). Hit when active for +50,000. If hit when active and Blazkowicz head blinks (once per ball) = same player shoots again. Do not target extra life hole if green arrow is off or you lose -500 points.
- HITLER'S BUNKER: Each wall = +100. All 3 walls down = +600 and SECRET ROOM is open.
- SECRET ROOM: Top left, below big blue Iron Cross - if open (blinking), follow red arrow to enter and get +3,000 + 1 bullet. 4 entries activates TOTENKOPF target
- TOTENKOPF: Top right - marked with Totenkopf sign (skull and bones) - follow 4 yellow arrows at the top of the table. When active (blinking), go for it for +300,000 points! Do not attack if inactive or you lose -5,000 points...
- NAZI FLAG - SWASTIKA TARGET: Hit Swastika when active (blinking) to get +10,000 and 1 bullet. Avoid if not blinking or you lose -5,000 points. If SKILL SHOT (active, blinking Swastika is first hit after ball launch), you get +20,000 and 1 bullet!
- IRON CROSSES: Smash Iron Crosses for +2,000 / +3,000 / +4,000 / +5,000 points and 2x / 3x / 4x / 5x bonus. When all are down (purple light blinks), go for SS HIDEOUT!
- SS HIDEOUT: To attack SS hideout, smash all Iron Crosses first and then destroy SS to collect bonus and DOUBLE SCORE!
- SLINGSHOTS: +10 points. More than 3 fast (in ~1.5 sec.) hits on slingshots = extra +100 points and 1 bullet on.
- BUMPERS: If friendly fire = ON ("FriendlyFireMode" option in script - ON by default) avoid hitting Blazkowicz bumpers (blue) because you loose -10 points. If friendly fire = off, you get +10. Feel free to shoot Hitler (red bumper) as much as you can for +200 per hit no matter what mode is on.
- SS GUARDS/FLIPPER LANES (soldiers in blue uniforms): Each hit = 1 bullet on. If hit when blue arrow above soldier is lit = +1,000. Otherwise +100. Hit both SS soldiers to activate +3,000 per spin on dog attack spinner (white arrow blinks and you will also hear barking when white arrow activates)
- NAZI GUARDS/DRAIN LANES (brown uniforms): You lose -100. If ball savers are active (HALT sign blinks / red ramp closes lane), you get +100 and ball is back to game.
- CHAIN GUN (center drain): +100 per hit and can bring ball back (if you are lucky and bounces right)
- SKILL SHOT: If active (blinking) Swastika is first hit after ball launch, you get +20,000 and 1 bullet is on.
- COLLECT BONUS (BULLETS): On drain or when SS TARGET is destroyed. Each bullet = +1,000 points multiplied with destroyed Iron Cross multipliers
- TILT: For ball in play = no further scoring, no same player shoot again, no bonus collected. But high score, if reached, will be saved.
- 1 bullet set lit = 1 credit added. Maximum score is 9,999,999. If score falls below 0 it will reset to 0
All Logos, Music, Copyrights and Trademarks are property of their respective owners.
PROVIDED STRICTLY FOR PERSONAL AND HOME USE AND NOT FOR COMMERCIAL SALE/RE-SALE OR DISTRIBUTION!
Now, let's fight some Nazis!
What's New in Version 1.1 (See full changelog)
- New game rule option added to script (thanks to Rickmeine for idea) - EasyToGetEXTRA. If set to TRUE (default value in this version), you continue to collect (lit) E-X-T-R-A on next ball/player.
- Added lockdown bar, cabinet box, rails, backpanel images (thanks to Cliffy for idea and tips) - via F12 menu now you can select between 8 different rails and wall looks, and 11 backpanel images based on screenshots from original game and some mods (9 + 2 variations). NOTE: For those of you who likes to have "clean" table, each element (lockdown bar, rails, box and backpanel) can be separately turned off/hidden via script (check section "OPTIONS TO USE").
- Flipper physics changed (lower flippers only, more natural animation, very discrete but better :) ) - thanks to jejevpuniverse for idea & JPSalas for some initial physics setup values I used as an "inspiration" here.
- Fixed some light spills...
- Small graphics fixes on walls, spinner and gates... Some more precise cutouts done for better look and to prevent ball to stuck on some parts of the table, gates parts are now more visible + screws on them are visible too, alignment of some elements also fixed... Also thanks to Cliffy for pointing me to that.
- Some sound effects are a bit improved (mostly mechanical pinball sounds) and some new mechanical sounds added - bumper sound effect, new gunfire sounds during bonus collect... Etc. - all with adjustable volume - set all via script options (section "OPTIONS TO USE", options BumpersHitVolume, SlingShotHitVolume, TargetsHitVolume, BonusGunVolume + BonusScreamVolume if you want less loud screams on bonus collect...). NOTE: if you don't use separate audio outputs for backglass and table effects, you can maybe set BumpersHitVolume and TargetsHitVolume to 0 - maybe it will sounds better... Experiment with options for best results...
- Changed some sound effects outputs (to backglass instead table and vice versa)...
- V1.1 ZIP now also contains additional INI file with my POV settings for virtual cabinet look in cabinet mode (maybe it won't work for you but you can maybe use it as a base for your setup).
- Backglass B2S file in ZIP is the same as for 1.0 release (I just renamed it not to be related to VPX version) so you can use existing one from v1.0 version and no need to replace it with this one.
- Instruction card is the same as for v1.0 but also included in this ZIP too.
- Changes and improvements in v1.1 suggested by Cliffy, jejevpuniverse and Rickmeine + used some JPSallas tricks for better flipper animations. Thanks to all!
- Testing by Curse - thanks!
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Thanks for the update!