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  • Submitted: Jan 19 2024 02:45 PM
  • Last Updated: Jan 19 2024 02:45 PM
  • File Size: 33.98MB
  • Views: 1951
  • Downloads: 467
  • Author(s): Loserman76, GNance, Arngrim, JPSalas, Pinuck, Hauntfreaks, Borgdog, Wildman, Teisen
  • Manufacturer: Gottlieb
  • Year: 1963
  • IPDB Link:
  • Permission to MOD?: Yes, without approval

Download Gigi (Gottlieb 1963)_Teisen_MOD 1.0

* * * * - 12 Votes
gigi gottlieb loserman teisen



Screenshots
First I would like to thank Loserman76 for the beautiful work... wherever he is playing pinball!
 
small changes were made only aesthetically
 
small improvements in the playfield, plastics, lighting,flippers position...  I want to make it clear that the descriptions for the tables I'm sharing are "standard" for all, changes are made when there is a need for some adjustment.
 
version used, follow the link to the original table    https://vpuniverse.c...-gottlieb-1963/
 
B2s made by Wildman! Thank you for your work and collaboration   https://vpuniverse.c...-gottlieb-1963/
 
 
Adjustments made:
 
- Playfield touch-ups
- cap bumpers
- added primitive to the base of the bumpers and lighting
- lighting
- metals
- screws
- new pov
- illumination of lost balls
- new backdrop
- other small touches
 
 
 
Loserman Description:
VPX conversion of Gigi
thanks to GNance, Arngrim
others to thank: JPSalas, Pinuck, hauntfreaks, Borgdog
in addition to the "standard" keys (typically "1" to start game and "5" for coin), I've added "3" as another coin input and "4" for coin and auto-start game (like I recall the dime slots generally were) to simulate 3 coin slots
 
For the manual ball lift you can use either the start game button (typically "1") OR you can use the letter "A".
when game is not in progress, holding down left flipper for about 3-5 seconds will bring up the options menu. left flipper selects item, right flipper changes option.
I've also included shadows for the ball and flippers. If you want to turn them off look for these lines at the beginning of the script:
Const ShadowFlippersOn = true
Const ShadowBallOn = true
change to false if you want either of the shadows not showing on your tables


Screenshots

Screenshots


Thanks!

Great work.

Thank you.

Thanks Teisen!


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