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Submitter
SUPPORT TOPIC File Information
- Submitted: Oct 12 2023 12:05 PM
- Last Updated: Oct 12 2023 12:05 PM
- File Size: 50.85MB
- Views: 1749
- Downloads: 93
- Author(s): Anthias
- Permission to MOD?: Yes, without approval
Download Battle For The Down 1.0
4 Votes
BAM Anthias Original Table FP SS DMD
Well, my energy is flagging so I thought I'd set this free for now. Free to mod. I have included a package of source art, layered playfields in paint.net format etc for the benefit of mods. May never be used, but it's there. If I will get back to it at a later date I do not know.
The Down was a mighty rabbit nation. They rose to wealth and prosperity by the grass, they held on to it by the sword.
Neighbouring warrens were envious, and the invasion was only a matter of time.
But when it came, the warrior rabbits of The Down were ready.
Rules:
Hunt Mode:
Drop the four blue targets to light the blue burrow kicker,
Drop the four red targets to light the red burrow kicker.
Hit the lit burrow kickers to lock ball and light kicker to fire.
Hit the lit battle kicker (beneath rear platform) to fire both locks for three ball multiball.
Shooting Gallery Mode:
Drop the TARGET targets to launch shooting gallery mode.
Hit invaders which will appear in random locations around the main playfield. Mode lasts 35 seconds, new invader every 3.5 seconds.
Ramp Mode:
Hit the single target on the left of the main playfield to light the channel behind it, then hit the channel to light the ramps for 25 seconds. Hit lit ramps for 5k each shot.
HOLEDIGGER Mode:
Light HOLEDIGGER by hitting targets on left of rear raised playfield. This lights the flasher and awards 5x scoring for all items on the raised playfields. Hit HOLEDIGGER while the flasher is lit to increment table multiplier.
Activate ballsaver by lighting in/out lanes.
Access raised playfields by shooting ramps or kickers.
Left and Right lanes redirected to kickers by using flipper buttons.
Light the three targets right side of main raised platform to activate RUN mode, which gives increased scoring to all items on the second raised right playfield (bumpers and channels)
RIGHTS:
This table is released with open permission to modify this Future Pinball table provided original authorship is acknowledged. This permission does not extend to other projects outside of this table - in as much as permission is not then given for any assets, title, thematic ellements, story ellements, characters, art etc, to be used or exploited in other projects without express written permission from this table's original creator.
The Down was a mighty rabbit nation. They rose to wealth and prosperity by the grass, they held on to it by the sword.
Neighbouring warrens were envious, and the invasion was only a matter of time.
But when it came, the warrior rabbits of The Down were ready.
Rules:
Hunt Mode:
Drop the four blue targets to light the blue burrow kicker,
Drop the four red targets to light the red burrow kicker.
Hit the lit burrow kickers to lock ball and light kicker to fire.
Hit the lit battle kicker (beneath rear platform) to fire both locks for three ball multiball.
Shooting Gallery Mode:
Drop the TARGET targets to launch shooting gallery mode.
Hit invaders which will appear in random locations around the main playfield. Mode lasts 35 seconds, new invader every 3.5 seconds.
Ramp Mode:
Hit the single target on the left of the main playfield to light the channel behind it, then hit the channel to light the ramps for 25 seconds. Hit lit ramps for 5k each shot.
HOLEDIGGER Mode:
Light HOLEDIGGER by hitting targets on left of rear raised playfield. This lights the flasher and awards 5x scoring for all items on the raised playfields. Hit HOLEDIGGER while the flasher is lit to increment table multiplier.
Activate ballsaver by lighting in/out lanes.
Access raised playfields by shooting ramps or kickers.
Left and Right lanes redirected to kickers by using flipper buttons.
Light the three targets right side of main raised platform to activate RUN mode, which gives increased scoring to all items on the second raised right playfield (bumpers and channels)
RIGHTS:
This table is released with open permission to modify this Future Pinball table provided original authorship is acknowledged. This permission does not extend to other projects outside of this table - in as much as permission is not then given for any assets, title, thematic ellements, story ellements, characters, art etc, to be used or exploited in other projects without express written permission from this table's original creator.
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