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  • Submitted: Sep 23 2023 04:45 AM
  • Last Updated: Nov 29 2025 03:05 AM
  • File Size: 81.5MB
  • Views: 17221
  • Downloads: 5,395
  • Author(s): Bigus1, allknowing2012, jpsalas, wiesshund
  • Manufacturer: Stern
  • Year: 2015
  • IPDB Link:
  • Permission to MOD?: Unspecified

Previous Versions

  • 08 Oct 2023 Download KISS (Stern 2015)_Bigus(MOD) 1.1

Download KISS (Stern 2015)_Bigus(MOD) 2.0

* * * * - 46 Votes



Screenshots
This fully scripted tribute table from allknowing2012 is great fun.
I used wiesshund's mod with its embedded music and optimised
audio and graphics for this makeover - Thanks wiesshund -
and the table was built using jpsalas' Pokemon. No ROM required.
Place the DMD folder in your Tables folder and you're good to go.
 
2.0 has a better playfield, layout errors fixed and more Rock concert lighting and 
the gameplay is greatly improved and more fun. Music options near top of script.
Enjoy :)

What's New in Version 2.0 (See full changelog)

  • 1.0 Playfield, lights, lighting, layout, physics, sound, graphics, script
  • 1.1 Fixed DMD and added missing frames, added more sounds
  • 2.0 Playfield, lights, lighting, layout, physics, sound, graphics, script (again)




This table is a tribute table - not a recreation. It doesn't use a ROM and the geometry is unlikely to be accurate, and not something physics will change, but it's the closest we have without an emulation. Anyway, I think it's fun and a great job by allknowing2012 to bring it to us at all :)

That doesn't jive.   Stern's Iron Maiden from the VPW team is fully scripted with no rom either and with their physics, it plays just like the real table.   This Kiss table just has poor physics is all.   There are many, many fully scripted tables with no rom which are tribute tables that have accurate physics, this table unfortunately isn't one of them.

Well, I won't be putting Accessibility physics on anything I release, so I guess you're out of luck. Myself and others happen to think those physics are rubbish and pure hype, but we all get to have an opinion, right?  Also, I never lose sight that I'm playing a video game which will never be real or accurate - and I've had plenty of real machines for comparison. I see the same level of realism that you get with car racing games, and I couldn't drive a real car the way I do with them and survive. I think the whole 'perfect physics' discussion is hilarious tbh.

 

I used to have my machines with a steep slope, so as not to get bored with them, and I probably tend towards faster play with my setups. Lowering the difficulty makes it easier. Also on that point, machines play very differently when the slope changes and you can't easily emulate for differing slopes. Your perception of accurate gameplay would be wildly different to someone with a big difference in slope on their same machine. So many variables. That's why I only use videos as a very loose reference for assessing gameplay, rather than trying to accurately portray a single instance of a machine.

 

@Newer2, the screenshot is during one of the multiball modes when the GI changes color, and the bumpers change color for each new power-up level :)


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