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SUPPORT TOPIC File Information

  • Submitted: Sep 11 2023 02:30 PM
  • Last Updated: Aug 27 2024 06:11 PM
  • File Size: 90.03MB
  • Views: 12994
  • Downloads: 3,647
  • Author(s): Brendan Bailey(Pinwizkid)
    Javier1515
    Derek Crosby
    DaRdog
    Panasony
  • Manufacturer: Original
  • Year: 2005
  • IPDB Link:
  • Permission to MOD?: Yes, without approval

Previous Versions

  • 27 Aug 2024 Download Sonic The Hedgehog (Brendan Bailey 2005) VPX (MOD) 1.31

Download Sonic The Hedgehog (Brendan Bailey 2005) VPX (MOD) 1.33

* * * * * 23 Votes
Javier Sonic Bailey DCrosby VR ROOM MR VR



Screenshots
The original is "The Hedgehog 2"  for Future Pinball created by Brendan Bailey in 2005.
AND Converted for VPX by javier1515
AND Ultra DMD added by DCrosby
AND VR ROOM support by DaRdog
I made some bug fixes for the above
The attached directb2s file is required for VR.
There are two types of VR ROOM.
VR_ROOM = 1 : Minimal 
VR_ROOM = 2 : Mixed Reality
Mixed Reality supports chromakey on Virtual Desktop.
       Virtual Desktop settings
       Chromakey color is blue  RGB = 0 : 0 : 255
       Similarity=5, Smoothness=5
----------------------------
Rules:
Multiball - Shoot the bottom and top 3 banks of drop targets to light the middle and side eject holes for ball lock. After locking two balls, the upper left side hole will be lit for multiball. During multiball, shoot the upper left side hole for a 250,000 point jackpot! When two balls have drained, normal play resumes, only now you must complete the drop targets twice in order to light lock.
 
Hurry Up - Completing the 5 stand up targets along the upper and lower playfields starts the "Hurry Up" feature. You have 10 seconds to shoot any hole (or the drop target in front of the lower eject hole) before complete the targets again. If a ball is locked the left side eject hole, you cannot score a hurry up award there. 
 
Savers - The game begins with the kickback and the save gate active. They only save the ball once and then shut off. However, they can be reacttivated by shooting either of the lower stand up targets when the purple sheild light is flashing (they are lit when the ball passes through one of the inlanes). The Center post is activated by shooting the top center loop shot when lit. You light this shot by having the ball pass through the left side lane. Once activated, the Gate and kickback will remain so until used. The center post, however, only lasts for 15 seconds.
 
Invincibility - Making the right side loop shot 3 times starts invincibility. This causes all 3 savers to be active consistantly for 20 seconds. 
 
Bonus X - completing the top 3 lanes advances the bonus multiplier from 1X, 2X, 3X, 4X, and 5X. The multiplier is reset for each ball.
 
Extra Ball - Extra Balls are awarded when you reach the score of 750,000 and 1,500,000
 

What's New in Version 1.33 (See full changelog)

  • V1.33
  •  The backbox is now hidden when not in VR mode.
  •  The backglass resolution has been increased.
  • Reduced reflection.
  • V1.31
  •  The VR ROOM was dark so I fixed it.
  • V1.30
  •  Addition of VR ROOM
  •  Virtual Desktop Mixed Reality applied
  •  modify directb2s file
  •  Other small fixes


Screenshots

Screenshots Screenshots


Awesome Panasony! I hope this is the first in a line of fix releases you share with the community. I appreciate it, and i'm sure others will too!

Fun table and appreciate the updates - thank you.

Very nicely done! One question: I am running in VPX 10.8, Beta 5 (full cab mode).. Game plays great, but I get a white shaded area on the playfield, about even with the top two bumpers that goes left to right ball ramp. Is anyone else experiencing this? I have the table loaded in 2 cab setups with the same result. Not sure what effect this is supposed to be, but removing it altogether on my setup would make the table much better looking IMHO.  Again - 5 stars - Very neat game!!!

Very nicely done! One question: I am running in VPX 10.8, Beta 5 (full cab mode).. Game plays great, but I get a white shaded area on the playfield, about even with the top two bumpers that goes left to right ball ramp. Is anyone else experiencing this? I have the table loaded in 2 cab setups with the same result. Not sure what effect this is supposed to be, but removing it altogether on my setup would make the table much better looking IMHO.  Again - 5 stars - Very neat game!!!

It will probably be improved in the new version V1.21
Photo
GingerDilligaf
Sep 14 2023 04:01 AM
I get the white shaded area myself & same issue on a few other tables. Running through vpx 10.7 instead of 10.8 solves the problem so its worth keeping 2 exe files in your vpinball folder.
Photo
marcobus2005
Sep 14 2023 04:25 AM

Always FPVBX.vbs error...

Exist in the script folder.

I've tried  version 1.02, 1.01, VPX 10.7, VPX 10.8, it's the same issue...

 

Can you help me?

Turning off playfield reflections gets rid of that white area, but I'm not sure what it's supposed to be a reflection of.

Thanks for your work, looks great.

Same here with the white square. Also some of the sounds are not directed correctly to ssf or some objects have missing mechanical sounds.

at the end of the game the game really does not end . just sits there like it still has a ball . flippers work etc..

Is there DOF support?


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