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Submitter
SUPPORT TOPIC File Information
- Submitted: May 12 2023 02:32 AM
- Last Updated: Aug 12 2023 05:17 PM
- File Size: 38.05MB
- Views: 8280
- Downloads: 382
- Author(s): Neo
- Permission to MOD?: Yes, with approval
Previous Versions
Download Crazy Cats Demo Derby 1.1.0
8 Votes
VPX Original
Hey all...After months of work and testing, I am ready to go ahead and release Crazy Cats to the VP community.
Crazy Cats is my second table for VPX. This table is dedicated to longtime friends who have effectively become family to me who are or have been part of the Crazy Cats demolition derby team out of the town of Monroe, WI. These guys have been running derbies for over 30 years spanning two generations.
The theme is running in a demolition derby, something I personally haven't seen much of in either real or virtual pinball.The idea in Crazy Cats is to acquire, build, and run a derby car to run in the next derby. Completing these heavily involves shooting the blue Garage targets on the mid-right portion of the table to open up the Garage itself. Then shoot the ball into the Garage to progress. These are indicated by the Stage lights on the playfield. Progression through Heats are indicated by the Heat lights on the playfield.
Stage 1: Acquire your derby car by opening up and shooting the Garage for 50,000 points and adding 50,000 to the Heat Jackpot.
Stage 2: Build and set up your derby car by shooting the garage and starting a 2-ball multiball. Shoot lit shots for jackpots. Complete a certain number of ramp shots and spinners for additional awards.
Stage 3: Run your next derby heat by locking three balls to start a 3-ball multiball where you can actually score the running Heat Jackpot on the jackpot display.
Hopefully I was able to convert this basic demo-derby idea into a fun-to-play pinball.
Crazy Cats has a B2S backglass which is included with the table zip. If you are running B2S, you should have your ScreenRes setting in the same folder as the table and B2S backglass. I've also included my own ScreenRes setings in the zip file but you may need to set it up based on your specific setup. The editor has different backdrops to select whether one is using DT only without B2S or if one is using B2S whether they are using DT or FS. Be sure to check Disable B2S in Preferences/Configure,Keys,Nudge,and DOF in VP if you don't want to run B2S.
This table is not to be sold by anyone to anyone. The table is meant to be available as a FREE DOWNLOAD to be enjoyed by all. No profit of any kind is being made by the author of this table. If you bought this table either by ebay, or some other means, YOU WERE RIPPED OFF!!!
While modifications for personal use are okay. please reach out to me if you'd like to mod this table for public release.AT the very least I'll be curious as to what is intended, as it may be something that had never occurred to me.
I'll likely be good with mods for VR rooms, specific cabinet setups, and DOF mods as I know next to nothing about how to set any of that stuff up, and I have no DOF or VR hardware to test. The table has some basic DOF commands
in the script for some (likely not all) of the mechanical bits.
General Instructions. Full rules are in the table zip or can be found in Table Info.
-Shoot Garage Door Targets to Open Garage for Setup Stages and Heats.
-Soft-Plunge Right Entry for Skill Shot when lit.
-T-E-A-M Advances Bonus Multiplier.
-D-E-M-O Lights Left Outlane Kickback.
-Shoot Ramp and Orbits to advance CRAZYCATS.Complete CRAZYCATS for awards.
-Complete 2 Setup Stages and Open Garage to light locks for Heat Multiball.
-Complete 2 Heat Multiballs and Open Garage at Stage 3 to light Feature Heat Multiball.
-Shoot Ramp during Heat and Feature Heat Multiballs for Jackpots.
-Score 2 Jackpots in Feature Heat to light Trophy.
-Clear 6-8 Drop Targets and complete 6-8 Spot Targets to light lock for Salvage Multiball.
-Clear 1-8-7 Drop Targets and complete 1-8-7 Spot Targets to light lock for Boogie Multiball.
-Shoot lit shots during Salvage and Boogie Multiballs for Jackpots.
Hope you all enjoy it. If you like this table, leaving a positive review would be most appreciated and will encourage me to make more tables.
Take Care
Crazy Cats is my second table for VPX. This table is dedicated to longtime friends who have effectively become family to me who are or have been part of the Crazy Cats demolition derby team out of the town of Monroe, WI. These guys have been running derbies for over 30 years spanning two generations.
The theme is running in a demolition derby, something I personally haven't seen much of in either real or virtual pinball.The idea in Crazy Cats is to acquire, build, and run a derby car to run in the next derby. Completing these heavily involves shooting the blue Garage targets on the mid-right portion of the table to open up the Garage itself. Then shoot the ball into the Garage to progress. These are indicated by the Stage lights on the playfield. Progression through Heats are indicated by the Heat lights on the playfield.
Stage 1: Acquire your derby car by opening up and shooting the Garage for 50,000 points and adding 50,000 to the Heat Jackpot.
Stage 2: Build and set up your derby car by shooting the garage and starting a 2-ball multiball. Shoot lit shots for jackpots. Complete a certain number of ramp shots and spinners for additional awards.
Stage 3: Run your next derby heat by locking three balls to start a 3-ball multiball where you can actually score the running Heat Jackpot on the jackpot display.
Hopefully I was able to convert this basic demo-derby idea into a fun-to-play pinball.
Crazy Cats has a B2S backglass which is included with the table zip. If you are running B2S, you should have your ScreenRes setting in the same folder as the table and B2S backglass. I've also included my own ScreenRes setings in the zip file but you may need to set it up based on your specific setup. The editor has different backdrops to select whether one is using DT only without B2S or if one is using B2S whether they are using DT or FS. Be sure to check Disable B2S in Preferences/Configure,Keys,Nudge,and DOF in VP if you don't want to run B2S.
This table is not to be sold by anyone to anyone. The table is meant to be available as a FREE DOWNLOAD to be enjoyed by all. No profit of any kind is being made by the author of this table. If you bought this table either by ebay, or some other means, YOU WERE RIPPED OFF!!!
While modifications for personal use are okay. please reach out to me if you'd like to mod this table for public release.AT the very least I'll be curious as to what is intended, as it may be something that had never occurred to me.
I'll likely be good with mods for VR rooms, specific cabinet setups, and DOF mods as I know next to nothing about how to set any of that stuff up, and I have no DOF or VR hardware to test. The table has some basic DOF commands
in the script for some (likely not all) of the mechanical bits.
General Instructions. Full rules are in the table zip or can be found in Table Info.
-Shoot Garage Door Targets to Open Garage for Setup Stages and Heats.
-Soft-Plunge Right Entry for Skill Shot when lit.
-T-E-A-M Advances Bonus Multiplier.
-D-E-M-O Lights Left Outlane Kickback.
-Shoot Ramp and Orbits to advance CRAZYCATS.Complete CRAZYCATS for awards.
-Complete 2 Setup Stages and Open Garage to light locks for Heat Multiball.
-Complete 2 Heat Multiballs and Open Garage at Stage 3 to light Feature Heat Multiball.
-Shoot Ramp during Heat and Feature Heat Multiballs for Jackpots.
-Score 2 Jackpots in Feature Heat to light Trophy.
-Clear 6-8 Drop Targets and complete 6-8 Spot Targets to light lock for Salvage Multiball.
-Clear 1-8-7 Drop Targets and complete 1-8-7 Spot Targets to light lock for Boogie Multiball.
-Shoot lit shots during Salvage and Boogie Multiballs for Jackpots.
Hope you all enjoy it. If you like this table, leaving a positive review would be most appreciated and will encourage me to make more tables.
Take Care
What's New in Version 1.1.0 (See full changelog)
- Implemented new standard DOF by VPU user Outhere. This is likely the DOF system I'll use on all future tables. He sent this to me as a mod and I decided to incorporate it into this update.
- Implemented new ball save timer system to allow an ad hoc ball saver and to also add rime to a running ball saver. This is the same system I made in Zone Fury using the"Demo Again" light instead of the countdown display.
- Skill shots now add 3 seconds to the ball save time, or starts a 5-second ball save if the ball saver is not active
- Completing D-E-M-O now awards a 4-second ball save if the ball save is off
- Implemented a basic LUT lighting system that can be activated/adjusted with the magna-save keys. Unsure what to call the settings so they'll just be LUT0 thru LUT9. A little text box was made to show which LUT you're looking at when changing.
Screenshots
It works, BUT only if i open it with 7Zip. Windows itself cannot unpack all files for whatever reason.
And the table is actually pretty cool. Now just find somebody to do a cooler playfield image and then we have a winner. ![]()
Yes only 7zip works
I get an error other wise.
need wheel file
I have successfully unzipped it, thanks all.
The table is a lot of fun and plays great!
B2S file is corrupt. Could not open.
Sorry about that...not sure what happened. maybe I'm just not capable of building a good zip file that won't get corrupted.
Rebuilt the zip and attempted reupload...hopefully available soon...and hopefully it actually works
A wheel image would be nice!!!
Belle réalisation. Ce flipper est tres amusant à jouer.
Merci.
A wheel image would be nice!!!
I'm not sure how to build one myself, There's a simple on e found here
https://www.vpforums...&showfile=17363
Also someone named gaugau over at VPU made a couple of wheel images that look really cool.
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Looks fun, but I was unable to unzip the downloaded file. Got some errors