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Download Klondike 1.2.0
47 Votes
Klondike Williams
Klondike by Williams 1971, DT, FS and FSS version.
The table requires VPX10.8
Interest in this table has recently rekindled,
the playfield was already ready, I took the best images of the plastics I had, and drew them again.
The basis of the scripts is based on a EM table by JP Salas, and other code arrived from the Klondike version by Leon Spalding.
Special thanks:
JP Salas
Leon Spalding
Leeoneil for implementing DOF
Moved options to F12
Reset highscore using key 7
The table requires VPX10.8
Interest in this table has recently rekindled,
the playfield was already ready, I took the best images of the plastics I had, and drew them again.
The basis of the scripts is based on a EM table by JP Salas, and other code arrived from the Klondike version by Leon Spalding.
Special thanks:
JP Salas
Leon Spalding
Leeoneil for implementing DOF
Moved options to F12
Reset highscore using key 7
What's New in Version 1.2.0 (See full changelog)
- Initial release v1.0.0
- v1.0.1
- Fix load/save highscores
- v1.0.2
- Fix double sound
- Fix some 3D staff
- Fix instructions typo
- New playfield mesh
- v1.2.0
- Moved options to F12
- Fix lighting post
- Reinforced plastics around top kickers
- Add highscore reset (Key7)
Screenshots
I had to laugh when I first saw this one. I actually own this real table its called Gold Rush!! 1971
Hi!
I looked at IPDB and you're right... but there's one called Klondike with a different backglass than yours:
Klondike / IPD No. 1388 / August 23, 1971 / 1 Player
https://www.ipdb.org...ine.cgi?id=1388
See you!
Looks Great and backglass also included. Thank you so much!
Great work and thank you for your efforts making this available for all of us to enjoy. I did have some trouble getting DOF working though.
I noticed that the pubic DOF configuration doesn't have any event mapping for bumpers for 8 solenoid setups. So I converted my config to 10 and just combined toys to map to my 8 solenoid setup.
That wasn't enough though. I also had to change the following code block to get my bumper solenoids working. I don't remember if I changed the drop targets too so I copied that here as well. Hope this helps someone.
'********************************** Bumpers
Sub Bumper1_Hit
PlaySoundAtVol SoundFXDOF ("jet2", 119 , DOFPulse, DOFContactors), Bumper1, BumVol
AddScore 10 + 90 * BulbB1.State
End Sub
Sub Bumper2_Hit
PlaySoundAtVol SoundFXDOF ("jet2", 122 , DOFPulse, DOFContactors), Bumper2, BumVol
AddScore 10 + 90 * BulbB2.State
End Sub
Sub Bumper3_Hit
PlaySoundAtVol SoundFXDOF ("jet2", 120 , DOFPulse, DOFContactors), Bumper3, BumVol
AddScore 100 + 900 * BulbB3.State
End Sub
Sub Bumper4_Hit
PlaySoundAtVol SoundFXDOF ("jet2", 120 , DOFPulse, DOFContactors), Bumper4, BumVol
AddScore 10 + 90 * BulbB4.State
End Sub
Sub Bumper5_Hit
PlaySoundAtVol SoundFXDOF ("jet2", 119 , DOFPulse, DOFContactors), Bumper5, BumVol
AddScore 10 + 90 * BulbB5.State
End Sub
'********************************** Top Targets
Sub TargetLT_Hit
PlaySoundAtBallVol SoundFXDOF ("target", 116, DOFPulse, DOFTargets), TarVol
DOF 230, DOFPulse
If Tilted = False Then
Reel1Advance
Addscore 10
End If
End Sub
Sub TargetCT_Hit
PlaySoundAtBallVol SoundFXDOF ("target", 117, DOFPulse, DOFTargets), TarVol
DOF 231, DOFPulse
If Tilted = False Then
Reel2Advance
Addscore 10
End If
End Sub
Sub TargetRT_Hit
PlaySoundAtBallVol SoundFXDOF ("target", 118, DOFPulse, DOFTargets), TarVol
DOF 232, DOFPulse
If Tilted = False Then
Reel3Advance
Addscore 10
End If
End Sub
'********************************** Mid Targets
Sub TargetLM_Hit
PlaySoundAtBallVol SoundFXDOF ("target", 119, DOFPulse, DOFTargets), TarVol
DOF 233, DOFPulse
If Tilted = False Then
Reel1Advance
Addscore 10
End If
End Sub
Sub TargetRM_Hit
PlaySoundAtBallVol SoundFXDOF ("target", 120, DOFPulse, DOFTargets), TarVol
DOF 234, DOFPulse
If Tilted = False Then
Reel3Advance
Addscore 10
End If
End Sub
thank you Kiwi
Thank you for the update.
Awesome! Thanks so much!
My brother and I played lots of Klondike at Zorba’s, our local burger joint, in Mt Isa, Queensland, Australia in the early 70s.
i am very excited to find such an excellent looking recreation of this old beast of a table!
Greatly made table - plays perfectly and looks great. Thank you!
Thanks for the update Kiwi.
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