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SUPPORT TOPIC File Information
Download The Shadow (Bally 1994)_Bigus(MOD) 1.0
44 Votes
This table from alessio and Skitso is a nice challenge.
I've done a makeover and updates.
Enjoy
I've done a makeover and updates.
Enjoy
What's New in Version 1.0 (See full changelog)
- 1.0 Playfield, lights, lighting, physics, sound
Any idea what keyboard keys are used for the left and right "BLUE" buttons (as labeled on the playfield by the flippers)? I'm trying to play the table on an ALP with the joystick add-on. I've got my buttons mapped to the flippers, magna-save, "1", "5", "A", "Enter", left/right nudge. The ball(s) will hang up on the ramp just after the ball enters the playfield. It behaves like it's being held by a magnet. The DMD says to "hit the left Blue button" or something like that.
Looking at the script, lines 79-81 read:
Const keyBuyInButton = 3
Const keyLeftPhurbaButton = 30
Const keyRightPhurbaButton = 40
The Phurba buttons are the blue ones. Any idea what the 30 and 40 map to on the keyboard?
Thanks!
UPDATE (2024-02-19): I found a "table" from JP that displays the character number of the key pressed on the keyboard. The "A" key is 30, " ' " (apostrophe) is 40. I still have the ball hanging up on the ramp regardless if I pound those keys or not. At least the "blue button" mystery is solved, but I still have another to work on.
rom name : ts_lx5.zip
can be found here : https://www.vpforums...ds&showfile=212
Great table! Thank you.
The flagging as broken in this case is incorrect - table downloads just fine. This just seems to be a glitch that happens with the forum software now and then - if that error pops up just wait a minute or so, refresh and try again. This always seems to resolve it at least for me.
thanks
This table has issue. Ball can be dropped away from table when constant hitting targets on battlefield area. I did it several times.
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Thank you for the mods to the table!! Testing stuff out now.
One programming note. Like 592 and 96 have duplicate subroutines I commented out the first set.