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SUPPORT TOPIC File Information

  • Submitted: Jan 11 2023 11:20 AM
  • Last Updated: Sep 13 2025 03:33 AM
  • File Size: 22.99MB
  • Views: 33691
  • Downloads: 10,486
  • Author(s): jpsalas
  • Manufacturer: Williams
  • Year: 1988
  • IPDB Link:
  • ROM: Link to ROM
  • Permission to MOD?: Yes, without approval

Previous Versions

  • 11 Dec 2024 Download Banzai Run (Williams 1988) 5.5.0

Download Banzai Run (Williams 1988) 6.0.0

* * * * * 98 Votes
banzai williams 1988



Screenshots
Based on the table by /Williams from 1988.
 
Thanks to EBisLIT for the nice playfield, which I used to build the playfield for this table.
The table's layout was based on the Classic Playfields image.
The plastic and other decal images were found in the internet, mostly eBay.
 

Some extra notes about the table:
 
- The table was built with VPX 7.3
- The ramp color can be changed by pressing the keyUpperLeft, usually the (A) key. The color selected will be saved, so you don't need to do this each time you play.
- The upper playfield is only visible when the magnet grabs the ball. It is not visible during test or calibrating. This is mostly for multiball, so you don't loose focus on the playfield ball.
- The magnet animation with the ball and the releasing of the ball is not very nice done, but it works and it serves its purpose :)
- I have not fully tested all the options and rules, but everything should be working, and if not, then write it in the Support Topic thread.
- The rom used is the latest bnzai_l3, but you may change it to bnzai_t3 if you have that rom. Change it at the top of the script.
- This kind of view is not the best for this table, but at least you will be able to play it in desktop mode and in standard cabinets.
- If playing in a cabinet I guess you might need to adjust the POV, but I guess most of you know how to do that.
 
Anyway the table is not as good looking as the FSS versions, specially I like Bigus mod :), but it won't fill too much your HD :D
 
Greetings
JP
 
PS: This is the first table in 2023. I started with it December 30th, so it took me 12 days to built it. Everything was started from scratch, both the graphics and the table :)
 

What's New in Version 6.0.0 (See full changelog)

  • 6.0.0 Updated September 2025
  • - Moved LUT to User Options (F12)
  • - Added some extra options to the User Options (F12)
  • - Updated physics to my latest rev 4.3.1. mostly bouncier rubbers and harder flippers.
  • 5.5.0 Updated 11.12.2024
  • - Fixed my ball spin control, which were too aggressive, and it killed the ball's acceleration, making the ball too slow, getting stuck on ramps, and also being unable to climb the ramps on many tables.
  • - Updated for VPX8 (adjusted reflections, equirectangular ball, linked flashers to lights, incandescent lights)
  • - Updated physics to my Rev3. Including physics materials, flipper code and slingshot shapes.
  • - Updated LUT images and display system, 10 darker shades and 10 warmer shades.
  • - some graphical changes (playfield mesh with holes, metal wall guides, lights warmer)
  • - added a screenshot for scutters file explorer handler
  • 4.3 Updated 1.11.2023
  • - Updated physics to my Rev3. Including physics materials, flippers and slingshot shapes.
  • - Updated LUT images, 10 shades and 10 warmer shades.
  • - Updated to my latest set of mechanical sounds.
  • 1.0.3 Updated 20.05.2023
  • - New magnet code by Aubrel
  • - Updated my flipper physics with the code by JlouLouLou.
  • 1.0.2 Updated 13.01.2022
  • - Released the flippers when changing from the upper playfield to the lower.
  • - changed the slope to 5.4
  • 1.0.1 Updated 12.01.2023
  • - removed the ball on the apron.
  • - added switch 19 to the script (plunger lane)
  • - adjusted left wall so the ball coming from the ramp lands higher on the right flipper.
  • - adjusted the kickback kicker so it doesn't miss too many fast balls.
  • - adjusted the ball rolling sound on the upper playfield (it sounded like on a ramp)
  • 1.0.0 Released 11.01.2023


Screenshots

Screenshots Screenshots Screenshots


Great Ver of this machine. Looks and plays really nice. 

 

I used to own the real machine and this ver ticks every nostalgia nerve in my memory.

 

Thanks for this one! 

Looks great and plays very nicely...Amazing work as always Sir!

Thank You for the update! JP!

jaba daba du many many thanks m,y old Friend, you are great thank you for that Table...Come anytime and visit me in Germany if you want we eat and drink all what you want at my Castle

Wow, another unknown treasure I've never seen in real life.  Many, many thanks for a fantastic playing game JP.  You're also a treasure!

Photo
SixOfTwelve
Jan 18 2023 12:17 PM

Sadly, I don't know nearly enough about VPX and/or PuP-Packs to figure out if the following idea is even remotely possible on a cab:

 

- Keep JP's original table as far as possible (i.e. display the backglass on the playfield when the ball is lifted up)

 

- Whenever the ball is lifted up, send a command that triggers some tool like UltraMon (which would have to be running in the background before the table starts) to mirror the relevant portion of the playfield onto the backglass

 

- Whenever the ball leaves the "backglass" area, send a command that tells the mirroring tool to stop mirroring.

 

(UltraMon is a bad example, since it a) costs money and b) mirrors at maximum 30fps)

Thank you for this great table, plays really well.

This is so fun, thank you!!!

how to adjust the upper playfield position its a little off on my screen ?

Thanks JP, so happy to see this in VPX!


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