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Submitter
SUPPORT TOPIC File Information
- Submitted: Oct 15 2022 06:58 PM
- Last Updated: Nov 20 2022 03:56 AM
- File Size: 323.63MB
- Views: 21322
- Downloads: 3,830
-
Author(s):
Mark Paulik
JP Salas
Gary Spradling - Manufacturer: Original
- Year: 2021
-
IPDB Link:
- ROM: Link to ROM
- Permission to MOD?: Yes, with approval
Previous Versions
Download Mystery Science Theater 3000 Pinball Peril 2.0
19 Votes
mst3k mysterysciencetheater3000 makemoremst3k rifftrax movieriffs joelhodgson garyinmotion
In our last episode, we brought the soundscape to a level complementing the amazing visuals of this table.
This new episode brings a fully immersive Mystery Science Theater 3000 pinball experience!
Turn down your lights (where applicable).
MST3K Pinball Peril 2.0!
Thank you:
-GaryInMotion
This new episode brings a fully immersive Mystery Science Theater 3000 pinball experience!
Turn down your lights (where applicable).
MST3K Pinball Peril 2.0!
Thank you:
- To JP Salas for inspiration.
- To Mark Paulik for his vision and patience.
- To Joel Hodgson for a shared love of bad movies.
- To all the MSTies for your support of my restoration projects.
-GaryInMotion
What's New in Version 2.0 (See full changelog)
- FEATURES:
- --------
- Newly designed 1426x1077 back-glass specifically for this table.
- (Mark took my rough sketch and vision of each player having their own persona and created this amazing complement the playfield).
- Full DMD PUP Videos and Sounds:
- - Dozens of static and animated original movie title cards/menus.
- - HD remastered episode clips (with re-keyed Shadowrama effects).
- - "Movie Sign" lead-ins.
- - Ambient background visual of MST3K moon moving through space.
- - Mike Nelson as Glenn Manning from, "War of the Colossal Beast".
- - A special appearance by Tor Johnson as, "Lobo".
- - Over 40 Riffs, Music Cues and Movie Lines.
- - MST3K Theme for attract mode.
- *Note: All visual media for the full DMD has been designed at a resolution of 1366 x 768. I have found this to be optimum for most cabinet DMD screens.
- TABLE WALK-THROUGH:
- ------------------
- Mark and I have been working for the last month on enhancing this table with sights and sounds to create a more immersive pinball experience. Here's what you can expect with this new version:
- - Upon starting the table you'll immediately notice the new back-glass, looping space scene on the DMD, and sounds of the SOL bridge. Take a minute to enjoy, then...
- - Drop in a coin and Joel & Crow will get things started.
- - As you fire your ball to the top of the ramp, you'll hear a "Hi-Keeba"!
- - Movie title cards will begin playing in random loops (with more as you head down "Monster Row")
- - Media Trigger areas include:
- - "Action Alley" with riffs and music cues
- - "Gizmonics" target with more riffs
- - The Satellite of Love "kicker" with show clips
- - plus, other surprises
- WHAT'S NEXT:
- -----------
- With this release, the architecture is in place to provide PUP Video updates as I create them (hopefully, a new batch every couple of months). In the meantime, please enjoy and let me know if you have any questions.
Haven’t seen this error in either of the versions. I’ll look into, but difficult to repro.
I did upgrade to vpinmame 3.5 recently, it hasn't caused any issues with other tables, so that might be related. Don't think I've changed too much else, other than upgrading VPX to the new release too, but I tried the older .exe and it gives the same error.
I still get nothing. Maybe it's because I'm on a desktop which probably requires different settings. I don't realy know.ok -I think I fixed it -- No idea if it is correct, but seems to work for me.
replace in screens.pup the following. This got the slideshow to appear on my 3rd screen.
1,DMD,,,0,show,,
with
1,DMD,BKG,"SOL_Starfield.mp4",0,ForceBack,,"5,0,0,100,100"
I'm also getting the Controller.ROMName error with this version. Previous version worked fine. Updated to 10.7.2 and PinMAME 3.5 recently as well.
I'm also getting the Controller.ROMName error with this version. Previous version worked fine. Updated to 10.7.2 and PinMAME 3.5 recently as well.
Ok, so I don't really know what I'm doing, but I found a workaround for now. Please use at your own risk!
1. Make a backup of your core.vbs file in VisualPinball\Scripts
2. Edited core.vbs, search for "controller.gamename" and remove this entire block:
If Controller.Version >= 03050000 Then rom = controller.ROMName Else rom = controller.GameName End If
3. Add a line in the same location that just says this:
rom = controller.GameName
4. Save core.vbs and run VPX as normal, it should now load the table without issue.
I tested this with a couple of other tables on my system and everything still seems to work.
So I didn't go that route, but since I recently had some issues with B2S server 1.4, and backed it down to the previous release, I recognized the NVOffset command in the script. Since that function is tied to the latest B2S release, I just commented the line out (87).
That got past the controller.ROMName error.
What it did though, was open two backglasses, one over the other.
I'm also now in the same boat as others with PUP not working. I'll have to look into that.
My guess is I'll have to go back and figure out if I can get the issues I was having with the B2S 1.4 resolved, then tackle the PUP for this one.
So I didn't go that route, but since I recently had some issues with B2S server 1.4, and backed it down to the previous release, I recognized the NVOffset command in the script. Since that function is tied to the latest B2S release, I just commented the line out (87).
That got past the controller.ROMName error.
What it did though, was open two backglasses, one over the other.
I'm also now in the same boat as others with PUP not working. I'll have to look into that.
My guess is I'll have to go back and figure out if I can get the issues I was having with the B2S 1.4 resolved, then tackle the PUP for this one.
For those with pup issues, here is what I did to fix this. You can create custom pup layouts per pup pack by making a backup copy of your PinUpPlayer.ini file, then creating a new one, copy it into your specific pup pack folder, and replace the original PinUpPlayer.ini. Here are more detailed steps:
1. Make a backup of your PinUpPlayer.ini file in vPinball\PinUPSystem (This is important, since we need it at step 6 below) - this file saves your display configuration/locations.
2. Open the Pup pack editor and load the Polar pup pack (not sure you really need to load the pup pack, as we are just changing the default screen locations). Click Displays/Locations to edit your screen layout...
3. Set the DMD option to be on your DMD or where you want it, note that this isn't the FullDMD, but just the regular DMD. There is also a topper in the pup pack, but I don't have a display for that. The pup pack uses the regular DMD display location to show videos etc.
4. Close out of everything (no need to save the pup pack, since we didn't actually change that), the display locations should save automatically.
5. Copy the newly updated PinUpPlayer.ini from vPinball\PinUPSystem to vPinball\PinUPSystem\PUPVideos\Polar
6. Copy your backup vPinball\PinUPSystem from step 1 back into the vPinball\PinUPSystem folder (to ensure this change doesn't mess with your other pup pack locations).
Now you have a custom screen configuration layout for the Polar pup videos (Mystery Science Theater pup pack), which will load when you load the table and hopefully fix your issues.
Apologies for those having issues and a big thank you for the wonderful support to fix these. I had trouble reproducing some that I heard, but I realize that obviously, not everyone’s set up is the same. Hopefully these tweaks resolve things. Thanks again for the kind words and hope you get to enjoy this table.
G
VERY COOL table thank you for your time and for sharing it, its fantastic!
Those with the ControllerRom name error just update your b2s server to 1.4 and you will be fine. JP Salas has a couple tables that require this update as well.
https://www.vpforums...18808e94d4593a6
Anyone get DOF working?
Great job Pancake!
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I'm also getting a run time error stating "Object doesn't support this property or method: 'Controller.ROMName'". I have polar.zip and even redownloaded it fresh. I cleared out the nvram as well. This did not occur on version 1 of the table but now it is happening for both. I am running VPX 10.7.2 newly, which is the only external element thats different. Thoughts?