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Download Star Trek - The Next Generation (Williams 1993) 1.02
53 Votes
This is a mod of one of my favorite table.
Knorr and Clark made a masterpiece so all thanks goes to them for this amazing table!
Bigus1 also worked on updating this table lighting, images, sounds and physics
I have worked on this a little off and on for awhile so I don't remember all the changes.
Updated:
Images
lighting
physics
Sorry Fixed a desktop version..
Maybe someone else will enjoy it as much as I do!
Knorr and Clark made a masterpiece so all thanks goes to them for this amazing table!
Bigus1 also worked on updating this table lighting, images, sounds and physics
I have worked on this a little off and on for awhile so I don't remember all the changes.
Updated:
Images
lighting
physics
Sorry Fixed a desktop version..
Maybe someone else will enjoy it as much as I do!
What's New in Version 1.02 (See full changelog)
- Update: Added Fixed Desktop Version
- Fix Ball Roll Sounds
Screenshots
Yes, this was fixed long ago on my current version ![]()
Yes, this was fixed long ago on my current version
Ah, cool. I'll give that one a download. Thanks!
Thanks for the change to the physics.
You can actually get on to the ramps now!
The lasers are a nice touch too!
Awesome work, thanks. I can't believe ya'll have done it ... my favorite table is now playable in VPX.
why cant i see my DMD or scoreboard?
To fix the green light on the balls, go to Layer 2 and disable ball reflection on all the ShieldGiBig1 to 6.
Thanks! This is one of my favorite tables!
Only the sound of the ball can be heard. The music and the sound of the special effects is very low! How can I do it?
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I am running into a very strange issue sometimes with the right launcher. On occasion, usually on the Ferengi neutral zone encounter, the right launcher will get a ball to shoot towards either the neutral zone or the main scoop in the top middle of the playfield. When I launch that ball, it seems like the coil is firing at half power or less as the ball doesn't often even make it to either of those two holes. This also happens (albeit even more rarely) on the Battle Simulation mission but its only happened once or twice on that. Anyone else run into this problem before?