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Submitter
SUPPORT TOPIC File Information
Download Minions 3.0 3.0
7 Votes
minions
This is an update to the original Minions table created by Javier. It is a port from the FP version created by ROM and Nitronimbus. The game has had major changes. Most of them is to fix/implement/complete routines so major goals can be completed.
I originally really hated this game. The music was repetative and there seemed like no real way to progress through the goals. It turned out that was true. Some of the code was incomplete, even in the Future Pinball version of the game which I used as reference. I have completed the intent of the coding and if all five goals are complete, then the 50 MILLION goal can be attempted. Initially I was going to just upgrade the code to use UltraDMD and FreezyDMD, but I could not leave the code as it was. I hope you enjoy it!
I also added an Options Screen. If you hold the left flipper button down for 1.5 seconds between games, the screen activates. You can set the number of balls, free play/credit, change music, and reset high scores.
There are five goals that must be completed before you can attempt the 50 MILLION shot:
1) Complete all targets
2) Open the hideout and then knock down the three minion popups. I've made it slightly easier to get into the hideout by extending the hideout switch timer to 15 seconds.
3) Perform a MultiBall run.
4) Run up all the Ramps.
5) Run down all the inner and outer lanes and hit the Collect Lanes four times to play the four Narrations.
Easy, right?
To install:
Unzip the file and put the Minions.UltraDMD directory in the table directory, copy the contents of the Music directory to the Virtual Pinball Music directory, and place the Minions table files (vpx, and directb2s) in the table directory.
This version includes Hauntfreak's Minions backglass.
I originally really hated this game. The music was repetative and there seemed like no real way to progress through the goals. It turned out that was true. Some of the code was incomplete, even in the Future Pinball version of the game which I used as reference. I have completed the intent of the coding and if all five goals are complete, then the 50 MILLION goal can be attempted. Initially I was going to just upgrade the code to use UltraDMD and FreezyDMD, but I could not leave the code as it was. I hope you enjoy it!
I also added an Options Screen. If you hold the left flipper button down for 1.5 seconds between games, the screen activates. You can set the number of balls, free play/credit, change music, and reset high scores.
There are five goals that must be completed before you can attempt the 50 MILLION shot:
1) Complete all targets
2) Open the hideout and then knock down the three minion popups. I've made it slightly easier to get into the hideout by extending the hideout switch timer to 15 seconds.
3) Perform a MultiBall run.
4) Run up all the Ramps.
5) Run down all the inner and outer lanes and hit the Collect Lanes four times to play the four Narrations.
Easy, right?
To install:
Unzip the file and put the Minions.UltraDMD directory in the table directory, copy the contents of the Music directory to the Virtual Pinball Music directory, and place the Minions table files (vpx, and directb2s) in the table directory.
This version includes Hauntfreak's Minions backglass.
Screenshots
How do I turn up the volume on the music?
How do I turn up the volume on the music?
Same here
The music volume is low. I tried to increase the value in the script, but nothing happen.
I just downloaded this table and indeed you have to increase the volume of the music, first you have to set the volume to 100 in the visual pinball editor because it is at 20 !!
when all the files have been processed through the site rename them as they were before increasing the volume of them
The volume needs to be increased a lot so that it is loud enough when you play
You can also increase music volume in the script.
- Open the table in Visual Pinball, do not start the table.
- open the editor: View -> Script
- scroll down to row 146 or something
- change SLWVolume
- Hit Script -> compile
- "Compilation succesful"
- close the script editor
- test it
- save the table
SLWVolume = 3.0 'Set music volume, float range 0.0 ... 1.0
As I experienced the limit is above "1.0". As I read somewhere it can go up to 3, so you can enter "3.0".
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GCS2000 , you can find a line in the script where you can put the sound louder .
Else do you have the same problem as me with the display in the dmd ???