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Submitter
SUPPORT TOPIC File Information
Download Minions 3.0 3.0
7 Votes
minions
This is an update to the original Minions table created by Javier. It is a port from the FP version created by ROM and Nitronimbus. The game has had major changes. Most of them is to fix/implement/complete routines so major goals can be completed.
I originally really hated this game. The music was repetative and there seemed like no real way to progress through the goals. It turned out that was true. Some of the code was incomplete, even in the Future Pinball version of the game which I used as reference. I have completed the intent of the coding and if all five goals are complete, then the 50 MILLION goal can be attempted. Initially I was going to just upgrade the code to use UltraDMD and FreezyDMD, but I could not leave the code as it was. I hope you enjoy it!
I also added an Options Screen. If you hold the left flipper button down for 1.5 seconds between games, the screen activates. You can set the number of balls, free play/credit, change music, and reset high scores.
There are five goals that must be completed before you can attempt the 50 MILLION shot:
1) Complete all targets
2) Open the hideout and then knock down the three minion popups. I've made it slightly easier to get into the hideout by extending the hideout switch timer to 15 seconds.
3) Perform a MultiBall run.
4) Run up all the Ramps.
5) Run down all the inner and outer lanes and hit the Collect Lanes four times to play the four Narrations.
Easy, right?
To install:
Unzip the file and put the Minions.UltraDMD directory in the table directory, copy the contents of the Music directory to the Virtual Pinball Music directory, and place the Minions table files (vpx, and directb2s) in the table directory.
This version includes Hauntfreak's Minions backglass.
I originally really hated this game. The music was repetative and there seemed like no real way to progress through the goals. It turned out that was true. Some of the code was incomplete, even in the Future Pinball version of the game which I used as reference. I have completed the intent of the coding and if all five goals are complete, then the 50 MILLION goal can be attempted. Initially I was going to just upgrade the code to use UltraDMD and FreezyDMD, but I could not leave the code as it was. I hope you enjoy it!
I also added an Options Screen. If you hold the left flipper button down for 1.5 seconds between games, the screen activates. You can set the number of balls, free play/credit, change music, and reset high scores.
There are five goals that must be completed before you can attempt the 50 MILLION shot:
1) Complete all targets
2) Open the hideout and then knock down the three minion popups. I've made it slightly easier to get into the hideout by extending the hideout switch timer to 15 seconds.
3) Perform a MultiBall run.
4) Run up all the Ramps.
5) Run down all the inner and outer lanes and hit the Collect Lanes four times to play the four Narrations.
Easy, right?
To install:
Unzip the file and put the Minions.UltraDMD directory in the table directory, copy the contents of the Music directory to the Virtual Pinball Music directory, and place the Minions table files (vpx, and directb2s) in the table directory.
This version includes Hauntfreak's Minions backglass.
Screenshots
sure feel free to use the B2S....
![]()
I'm sorry, I really should have given you upfront credit for the B2S. You did all the heavy lifting for it and I really do appreciate it! The game would not have been as good without it. It is really quite nice and perfect for the 3.0 version.
Thanks again!
Thank you very much for updating the game and blow some life in it.
Hi. Thanks for sharing.
Here is giving the error
"Line 319 - ActiveX component cannot create object: FlexDMD.FlexDMD"
And then the mini window script error
"Line: 846
Object necessary: Controller".
Object necessary: Controller".
Any tips?
Thanks.
Guga_nt:
This error indicates that there is an issue loading the FlexDMD dll files. In the VPinMAME directory should be a command called FlexDMDUI which will show the version of FlexDMD and where it is located and whether it has been properly registered. Please check the output of this program and let me know what is shown and I can assist you with getting the game to start. Thanks!
Hi. Thanks for sharing.
Here is giving the error"Line 319 - ActiveX component cannot create object: FlexDMD.FlexDMD"And then the mini window script error"Line: 846
Object necessary: Controller".Any tips?Thanks.
whoops, marked minions file missing, but when I tried again later, it was available again. Not sure how to clear the error above on the forum
whoops, marked minions file missing, but when I tried again later, it was available again. Not sure how to clear the error above on the forum
I just saw this note. I'll send a note to the admin to see if the broken flag can be reset.
Thanks for letting me know!
-Sandy
Hi
How to make the sound of the music louder on the backglass during the play ???
Maybe somwhere in the script ???
hi
On the DMD i don't have the line Player 1 ball 1 when playing with several players ....i just have Ball1 ......credits:1
So nobody knows wich player must play
Any solutions ????
any idea why I have no music with this table? It plays found all sound effects are there. Music files are in the music folder of VP and not in a subfolder.
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sure feel free to use the B2S....