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  • Submitted: Dec 23 2021 07:18 AM
  • Last Updated: Sep 07 2025 03:54 AM
  • File Size: 60.58MB
  • Views: 87014
  • Downloads: 36,267
  • Author(s): jpsalas
  • Permission to MOD?: Yes, with approval

Previous Versions

  • 13 Dec 2024 Download JP's Friday the 13th 5.5.0
  • 06 Dec 2024 Download JP's Friday the 13th 5.0.2
  • 05 Dec 2024 Download JP's Friday the 13th 5.0.1

Download JP's Friday the 13th 6.0.0

* * * * * 130 Votes
Friday 13th



Screenshots
Layout based on Stern Godzilla's layout Pro version.
 
Thanks to outhere for checking the DOF and updating the DOF website and to arngrim for adding the extra DOF commands, including shaker, beacons at multiball, strobe at Jackpot, RGB Buttons, fixed targets, Soundfx.
 
Thanks to godisnothere and Chucky (from team jpj) for the directb2s and extra images (wheel, topper).
 
Thanks to Spring_Jack for sounds and music, and to mrjcrane for all the ideas and tips.
 
Read the included manual for the rules, as there are many of them :)
 
The story so far: you are Jason Voorhees and you return to Crystal Lake together with your friends Freddy and Michael, and you find a new teenager camp with teenagers all around the lake and your cabin occupied by the camp counselors. Inside your head you hear your mother's voice, urging you to kill them all. And as a good son, you listen to your mother.
 
The table is not based on any specific movie, it is just my fantasy. Enjoy
 
JP

What's New in Version 6.0.0 (See full changelog)

  • 6.0.0 Updated September 2025
  • - Moved LUT to User Options (F12)
  • - Added some extra options to the User Options (F12)
  • - Updated physics to my latest rev 4.3.1. mostly bouncier rubbers and harder flippers.
  • 5.5.0 Updated 13.12.2024
  • - New playfield mesh to avoid the ball getting stuck on top of the flippers.
  • - Fixed my ball spin control, which were too aggressive, and it killed the ball's acceleration, making the ball too slow, getting stuck on ramps, and also being unable to climb the ramps on many tables.
  • 5.0.2 Updated 06.12.2024
  • - New playfield mesh to stop the ball stuck on top of the flippers.
  • 5.0.1 Updated 05.12.2024
  • - Fixed ball falling of the ramp. Thanks, ryesteve for telling me about the error.
  • 5.0.0 Updated 18.07.2024
  • - Updated for VPX8 release version (adjusted reflections, lights & flashers, equirectangular ball, flipper animations)
  • - some graphical changes (playfield mesh with holes, incandescent lights)
  • - added a screenshot for scutters file explorer handler
  • 4.3 Updated 20.10.2023
  • - Updated physics to my Rev3. Including physics materials, flippers and slingshot shapes.
  • - Updated LUT images, 10 shades and 10 warmer shades.
  • - Updated to my latest set of mechanical sounds.
  • - Fixed a little the flashers.
  • 4.0.0 Updated 29.8.2022
  • - fixed bug: Eric was not possible to kill
  • - adjusted light inserts (darker when off and brighter when on)
  • - Updated to my VPX7 physics
  • - Added my VPX7 LUT changer to darker the table (hold down LEFT CTRL while change with RIGHT CTRL). Including GI brightness adjustment. Use the LUT changer together with the day/night slider to give the table the level of darkness you prefer.
  • - Updated my mechanical set of sounds to a more "under the glass" sound, as people seem to like those kind of sounds better.
  • - Changed the Environment image to enhance a little the object shadows.
  • 1.06 Updated 23.01.2022
  • - extra DOF commands added by arngrim. Added shaker, beacons at multiball, strobe at Jackpot, RGB Buttons, fixed targets, Soundfx.
  • 1.05 Updated 15.01.2022
  • - Added a new sign post with the Haddonfield :)
  • - Adjusted the super skillshot to be more reliable.
  • - Fixed the tilt during the bonus count, which confused the table.
  • 1.04 Updated 14.01.2022
  • - Fixed bug: the ball was not kicked out of the scoop during modes 1 and 3 (A.J.Mason and Brandon) when they were not ready to be killed. Thanks Nykozac for reporting the bug.
  • 1.03 Updated 09.01.2022
  • - Corrected superskillshot value. Now it will score the 5 million as described in the manual.
  • - changed the 5 W letters to spell WEAPON. Thanks senseless for the tip.
  • 1.0.2 Updated 07.01.2022
  • - added extra DOF commands by senseless
  • 1.0.1 Updated 24.12.2021
  • - fixed dead flippers after police hurry up (and after Tommy Jarvis hurry up).
  • - fixed a possibility of the ball not getting out of the scoop
  • - added Const FlippersBlood at the start of the script to disable the flippers blood splat
  • 1.0.0 Released 23.12.2021


Screenshots

Screenshots


Always look forward to JP's tables and they are always on my favorites list as is this one.  Looks great, plays great, sounds great (as usual). 

 

Just one question, why so many Jackpot callouts?  It can get to be a bit much as the game goes on.

Great Table! But i dont like the Blood Effect on the Flipper Fingers, how can i Deactive this?

go into the script and turn blood to false.. save, no more blood off the flippers.

 

Great work as always JP!! Your tables are darn tough!!

Always look forward to JP's tables and they are always on my favorites list as is this one.  Looks great, plays great, sounds great (as usual). 

 

Just one question, why so many Jackpot callouts?  It can get to be a bit much as the game goes on.

 

Well, because there are a lot of jackpots :)

But what you can do is to find in the script

"vo_jackpot" &RndNbr(6)

and replace it with

"vo_jackpot" &RndNbr(12)

there are many of those call outs, then only half of the jackpots will sound, since there are only 6 jackpot voice calls, and you'll ask for 12 variations

is this for 10.7 only?

Photo
godisnothere
Dec 25 2021 09:19 AM

the fact that you are the first to makea  original friday the 13th table is nothing compared to teh amount of how satisfying it is to play it and get far in teh deep modes you placed in it. I appreciate your passion adn this is by far one of my favorites. Thank you soo much for aall your hard work. This si a must have for anyone with a pulse. 

 

Always look forward to JP's tables and they are always on my favorites list as is this one.  Looks great, plays great, sounds great (as usual). 

 

Just one question, why so many Jackpot callouts?  It can get to be a bit much as the game goes on.

 

Well, because there are a lot of jackpots :)

But what you can do is to find in the script

"vo_jackpot" &RndNbr(6)

and replace it with

"vo_jackpot" &RndNbr(12)

there are many of those call outs, then only half of the jackpots will sound, since there are only 6 jackpot voice calls, and you'll ask for 12 variations

 

 

Thanks for response JP.  If that's the way the game is played, that's the way I'll play it.

 

Hope you have a good Christmas.

 

@ sgtd666: if the voice caals and music are too high then you may have an older 10.7. Just download the final 10.7 and the sound should be better.

 

@ dany78: there are two small rubber posts at the top of the outlanes, just move them a little down. You'll need to select, unlock them (CTRL L) and move them down using the down arrow key. Those posts are always adjustable on real tables.

 

And thanks to all for your comments! :D

Thank you Master!

Great Table. Can someone help me get the backglass to show on top. Im using one screen. All my other tables run fine.

Photo
whinterbil07
Dec 26 2021 05:04 PM

merci , super cette table

Great table but I have no sounds/music, only the mechanical sounds works. When I started the table for the first time I get many ogg errors. Start the table for the second time no errors anymore but also no sounds exept the mechanical ones. Do I need download the ogg files somewhere ? No problem with all my other tables. I use the last version of VPX 7 (24dec).


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