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SUPPORT TOPIC File Information

  • Submitted: Oct 30 2021 10:57 PM
  • Last Updated: Sep 17 2023 05:08 AM
  • File Size: 43.95MB
  • Views: 15997
  • Downloads: 3,088
  • Author(s): CARLOSGUIZZO
    HALEN
    Gaston
    PedatEr because Intructions!
    mfuegemann
    JP Salas **
    Toxie
    Fuzzel
    Cyberperez
    Wiesshund
    DMD by Scutters Inc
  • Manufacturer: Other - Pinball
  • Year: 1983
  • IPDB Link:
  • Permission to MOD?: Yes, with approval

Previous Versions

  • 07 Nov 2021 Download Haunted Hotel (LTD do Brasil 1983) 1.01
  • 03 Nov 2021 Download Haunted Hotel (LTD do Brasil 1983) 1.01
  • 03 Nov 2021 Download Haunted Hotel (LTD do Brasil 1983) 1.01

Download Haunted Hotel (LTD do Brasil 1983) 4.0

* * * * * 35 Votes



Screenshots
LTD Haunted Hotel  (1983)
VPX 10.8 rev 1445 or better REQUIRED - there will not be a VPX 10.6 version
VpinMAME 3.6 latest REQUIRED
 
****** IMPORTANT PLEASE READ THE FOLLOWING!! ***********
This table uses 4 flipper buttons, if you do not have magnasave buttons mapped, then map them to something
your existing flipper keys will work but multiball will be less than optimal.
This is how the real table works, it will not be changed.

Yes, that really is how the multiball worked on the real machine
No, it will not be getting changed
 
Table script has a few user options, check them before you play, you can set the following
ROM volume, default is -12 values 0 to -32 are valid
Hide will let you hide the desktop backdrop parts if you dont like them
UseFlexDMD will display a simple scoreboard on your DMD screen, made by Scutters
Language sets the Apron text language, you got 3 choices 
FlexDMDHighQuality, if you have an LCD DMD, this will give you a high resolution 256x64 pixel DMD
if you have a real DMD do NOT use that option, you dont have enough Dots, your PinDMD will not be amused
 
If you want a shiny metal ball, turn off logo mode, set decal to <none>
and pick the shiny environment instead of the moody one
 
The ROM comes in the zip, because you might not find it elsewhere until i can get someone to upload it to VPU

*************** Ok you can play now without reading the rest ***************************
 
Lockbar Fire changes through 20 LUT levels
LUT saves on table exit
Some monitors may require raising the environmental lighting a bit, just raise the environmental emission scale from 0.3 to 0.5 or 1.0 what ever suits your screen
but put in a coin and start the game once before deciding that the LUT levels are not bright enough
 
 
The Table does not retain credit or high scores on exit, the controller was either incapable of doing so or VpinMAME does not have the required information to emulate it
It is not a bug
 
There is no fancy GI lighting here, the table actually did not have any outputs left to run more than 1 channel of GI lighting, which was for the cellar
So the all the upper Playfield lighting simply goes off when the game is over.
 
 
Table features 3 levels of playfields, and a very unique multi ball mode where you play all 3 playfields at the same time
 
 
Table does have an FSS mode, for anyone who plays in that fashion or wants to maybe convert it to VR (it actually has a full cabinet)
 
Gameplay rules are on the apron, they are 4k vector text so you can read them, and i made them light up so you can read them in the dark even.
 
Table comes with a B2S backglass, but someone please, make a new proper vector art glass, the included one is just an unskewed photo of the original on a black 16:9 background
You can mod this directB2s for the LED and Lamp values.
 
This table is the result of over a year of work, and is sort of a combined effort of those listed as authors
whether they were actually willing participants or not is another story, but all listed played some part directly or indirectly in the table coming into being.
Which began with getting the ROM to actually work in VpinMAME, which you dont want to hear about because it is long and boring.
 
Read table info or the table embedded notes to find out who is guilty of what

Table Code and Objects are freely open for modding and i have even included data on the ROM and VpinMAME
including switch, solenoid and lamp matrices 

BUT

The graphics are NOT mine except for some small parts i did, they were hand made by Predator
You need to ask him about reusing the graphics, do not re-use his artwork without his permission
 
Fun Fact
This table in raw form is 4.2GB including all the research materials
 
 
******************** NOTICE *****************************
THIS TABLE MAY NOT BE HOSTED AT VPD!!!!
UPLOAD IT TO VPD AGAIN AND I PULL THE TABLE AND NO MORE UPDATES
YOU KNOW WHO YOU ARE
************************************************************

What's New in Version 4.0 (See full changelog)

  • Update v4.0
  • Updated physics JP Phys 4
  • Update some sounds
  • Updated lighting and flashers to VPX 10.8


Screenshots

Screenshots Screenshots Screenshots


First and foremost, I'd like to thank you for the work on updating the table.

I understand that this is how the real table functions and that it won't be changed.

However, given the limitations of my cabinet, would it be possible to provide a code to simultaneously activate both the upper and lower flippers?

Thank you in advance for your assistance and understanding.

Carlos Guizzo

 

i dont get notices of this, only if you use support thread

 

Upper and lower flippers are simultaneous

do you mean main and upper/lower?

If Keycode = RightFlipperKey then 
				If VPXFastFlips=1 Then
					
									if flipperactive then
			RFLIPPER.RotateToEnd
			RFLIPPERON = 1
			PlaySoundAt SoundFX("FX_FlipperUpR",DOFFlippers),RFLIPPER
			PlaySound "buzzR", -1, 0.003, Pan(RFLIPPER),AudioFade(RFLIPPER)	
			RFLIPPER2.RotateToEnd
			RFLIPPER2ON = 1
			PlaySoundAt SoundFX("FX_FlipperUpR",DOFFlippers),RFLIPPER2

			URFLIPPER.RotateToEnd
			URFLIPPERON = 1
			PlaySoundAt SoundFX("FlipperUpR",DOFFlippers),URFLIPPER
			LRFLIPPER.RotateToEnd
			LRFLIPPERON = 1
			PlaySoundAt SoundFX("FlipperUpR",DOFFlippers),LRFLIPPER

						
					End If
				End If
End If


If Keycode = LeftFlipperKey then 
				If VPXFastFlips=1 Then
					
									if flipperactive then

			LFLIPPER.RotateToEnd
			LFLIPPERON = 1
			PlaySoundAt SoundFX("FX_FlipperUpL",DOFFlippers),LFLIPPER
			PlaySound "buzzL", -1, 0.003, Pan(LFLIPPER),AudioFade(LFLIPPER)
			LFLIPPER2.RotateToEnd
			LFLIPPER2ON = 1
			PlaySoundAt SoundFX("FX_FlipperUpL",DOFFlippers),LFLIPPER2

			ULFLIPPER.RotateToEnd
			ULFLIPPERON = 1
			PlaySoundAt SoundFX("FlipperUpL",DOFFlippers),ULFLIPPER
			LLFLIPPER.RotateToEnd
			LLFLIPPERON = 1
			PlaySoundAt SoundFX("FlipperUpL",DOFFlippers),LLFLIPPER
						
					End If
				End If
End If

and delete the magnasave keysubs

For adding coins, I added this code into Haunted_Hotel_KeyDown :

Sub Haunted_Hotel_KeyDown(ByVal keycode)
    If keycode = AddCreditKey Then
        vpmTimer.AddTimer 750,"vpmTimer.PulseSw swCoin1'" : Playsound SCoin
    End If

    ...

 

no need to, just makesure that in vpmkeys.vbs your con slot 1 key is actually your coin slot one

this table does not recognize coin slot 2 or 3

 

If you are pressing 5 to add coins, 5 is not actually coin slot one, and this machine had no coin slot two
all coin slots in it were wired to the same circuit.

 

You can do what you did, it accomplishes same thing, but the cause is your vpmkeys.vbs not the table.

Could there be a 7-digit Rom?

 

No, there could not be, there is no such thing.

 

Please people use support thread or i WoNT see this stuff

 

Its the big red button that says Support Topic

Photo
jejepinball
Sep 21 2023 05:07 PM

 

For adding coins, I added this code into Haunted_Hotel_KeyDown :

Sub Haunted_Hotel_KeyDown(ByVal keycode)
    If keycode = AddCreditKey Then
        vpmTimer.AddTimer 750,"vpmTimer.PulseSw swCoin1'" : Playsound SCoin
    End If

    ...

 

no need to, just makesure that in vpmkeys.vbs your con slot 1 key is actually your coin slot one

this table does not recognize coin slot 2 or 3

 

If you are pressing 5 to add coins, 5 is not actually coin slot one, and this machine had no coin slot two
all coin slots in it were wired to the same circuit.

 

You can do what you did, it accomplishes same thing, but the cause is your vpmkeys.vbs not the table.

 

Thank you for your answer.
I don't like to change vpmkeys.vb, because it's replaced when we install a new Visual Pinball version.
I'm not sure what is the best solution... For me, all tables should use AddCreditKey.

 

 

For adding coins, I added this code into Haunted_Hotel_KeyDown :

Sub Haunted_Hotel_KeyDown(ByVal keycode)
    If keycode = AddCreditKey Then
        vpmTimer.AddTimer 750,"vpmTimer.PulseSw swCoin1'" : Playsound SCoin
    End If

    ...

 

no need to, just makesure that in vpmkeys.vbs your con slot 1 key is actually your coin slot one

this table does not recognize coin slot 2 or 3

 

If you are pressing 5 to add coins, 5 is not actually coin slot one, and this machine had no coin slot two
all coin slots in it were wired to the same circuit.

 

You can do what you did, it accomplishes same thing, but the cause is your vpmkeys.vbs not the table.

 

Thank you for your answer.
I don't like to change vpmkeys.vb, because it's replaced when we install a new Visual Pinball version.
I'm not sure what is the best solution... For me, all tables should use AddCreditKey.

 

 

Dont replace VPMKeys.vbs

mark it as read only, and always have a backup of it

otherwise you will always be redoing any key changes etc you have made.

Same as DMDDevice.ini when updating freezy's

or vpmAlias.txt when updating vpinmame.

 

AddCreditKey never needs to be put in a ROM table script
Unless the author is wanting it to do something the ROM itself will not handle

Photo
jejepinball
Sep 21 2023 08:54 PM

Dont replace VPMKeys.vbs


 

 

mark it as read only, and always have a backup of it

otherwise you will always be redoing any key changes etc you have made.

Same as DMDDevice.ini when updating freezy's

or vpmAlias.txt when updating vpinmame.

 

AddCreditKey never needs to be put in a ROM table script
Unless the author is wanting it to do something the ROM itself will not handle

 

Yes for all. But all SYSTEM.vbs manage the keyInsertCoin3 because we all use the key '5' for add a credit. Maybe the file LTD4a.vbs must manage keyInsertCoin3.
I just like the simple way and automatic way, Visual Pinball and others softwares associated require enough customization.
I will update my vpmkeys.vbs and use '5' for keyInsertCoin1, I suppose this will avoid some problems.

or press 3?

 

I'm not sure how many keyslots you actually have.

Photo
jejepinball
Sep 22 2023 03:05 PM

or press 3?

 

I'm not sure how many keyslots you actually have.

On my cabinet, I have just one button for coin. That's why.

 

or press 3?

 

I'm not sure how many keyslots you actually have.

On my cabinet, I have just one button for coin. That's why.

 

Yea you would be better served then changing vpmkeys to make 5 coin slot one, as this is not the only machine that only recognizes a single coin slot

Photo
Energetics79
Oct 04 2023 09:48 AM

can you help me to find the rom? Tahnk you!


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