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  • Submitted: Oct 28 2021 10:26 PM
  • Last Updated: Jun 17 2022 06:11 PM
  • File Size: 701.12MB
  • Views: 14948
  • Downloads: 2,573
  • Author(s): drjameshouse
    Remdwaas1986
  • Permission to MOD?: Yes, with approval

Previous Versions

  • 01 Apr 2022 Download Five nights at freddy(FNAF) 1.2

Download Five nights at freddy(FNAF) 1.2

* * * * * 21 Votes



Screenshots
THIS IS A JUMP SCARE TABLE, IF YOU HAVE ANY HEART CONDITIONS PLEASE BE CAREFULL!
 
Happy Halloween! enjoy and please rank the table and leave a comment behind.
Thanks for all the reactions, it really cost me a lot of time to build this or any table. 
 
First of all the round of thanks:
Thanks to drjameshouse for helping and writing the code together
Thanks to jpsalas for helping the kicker issue
Thanks to godisnothere for the topper and wheels(included in the zip) 
Thanks to uers1983 for his lovely wheels(included in the zip)
Thanks to tartzani to help me with the light issue
Thanks to Hauntfreaks for his eye ball image, and solving the memory leak issue(my textures where to big 4096x4096 is the max you can use)
Thanks to Tomato for helping with the tube in blender
 
This is a original table with all the files included in the table. Modding only by approval.
With 1,3 and 5 million you will get an extra ball
 
This table started of as a request from gamemodder, so he could learn to build a table. Then he quit and i tried it with snapstick but he was to busy. Then i asked a friend and he also quit. Luckily i found drjameshouse and he helped with the code and things on the table to get familiar with vpx. We where on a time pressure, because i wanted to release the table before halloween. 
 
RULES:
this table has a day and night modus. You start in the day 6:00 the time will move till you reach 00:00 there will be an intro and the scary part begins. Can you survive the night?
 
Day modus
the kickers for kitchen and stage are available(no time restriction, it will stop the day timer and after completing the items, the daytimer will be turned on again).
 
Kitchen:
collect 3 pizza slices
collect 3 Milkshakes
collect 3 Presents
collect 3 pizza boxes
collect 3 cans
 
Stage:
collect 3 Guitars
collect 3 Monitors
collect 3 Flashlights
collect 3 voicerecorders
collect 3 Microphones
 
Targets:
hit F-U-N-N-Y
 
Night modus
to escape the night hit and complete the targets: N-I-G-H-T. There will be a random timer so Freddy and his friends will jump scare you and then you will loose the ball. If you loose the ball in the night, you will have to start over the day just like in FNAF.
 
add the end of the ball you will get an extra target bonus and bumberhits bonus
 
How many nights can you survive?   

What's New in Version 1.2 (See full changelog)

  • version 1.1
  • Hauntfreaks - gi fix slingshots, image updates that solve the memory leak issue and makes the table smaller.
  • drjameshouse - ballsaver and minor code fixes
  • Remdwaas1986 - added sounds, 2 new flashers, and minor code fixes
  • version 1.2
  • Mrtr32 - images fixes for the error leak code at startup(i hope it's fixed now for everybody)
  • Remdwaas1986 - post fix with the outlanes so the ball doesn't drain every time (it's less now) and added sounds to it.
  • version 1.3
  • visnoskyarc - pup added




great table, a favourite for the kids.   

I have noticed on the table that if you dont put the ball into play (pull the plunger)  then the time still goes up.    this is only in daytime is appears, nightime it stops at 1am until ball is in play (I think).   out of interest, is this by design or should the time only go up when the ball is in play?   great way to get to nighttime mode without having to do anything of course :) but is there a script tweak to pause the timer if ball is not in play if that is preferred?     thanks

Photo
remdwaas1986
Feb 05 2022 09:28 AM

I have noticed on the table that if you dont put the ball into play (pull the plunger)  then the time still goes up.    this is only in daytime is appears, nightime it stops at 1am until ball is in play (I think).   out of interest, is this by design or should the time only go up when the ball is in play?   great way to get to nighttime mode without having to do anything of course :) but is there a script tweak to pause the timer if ball is not in play if that is preferred?     thanks

hi, that the times goes up is by design. so when the ball is in play the timer will be activated, when you play in the kickers to get the items the time will stop and continue after getting all items. Also when it gets night an magnet is enabled that holds the ball. and after the intro the time jumps from 00:00 to 01:00 as be design. there is no tweak in place, then you have to add it in the code yourself.

Awesome table!

 

Thanks! :D

very cool, love the lighting changes

First off, amazing table. GREAT WORK.  I just tried v1.2.  Audio selection, timing, and placement is fantastic.  I think the table might need some audio tweaks for 7.1 config.  I'm using VPX 10.7.328 and configured audio for 7.1 (not enhanced) in my cab.  SSF seems to work okay for bumpers & ball rolling.  However, the only sound that plays out of my front/main speakers are some, not all, of the music tracks (which are awesome).  All non-SSF sound effects, which usually come from the front/main channels, are coming from the surround channels.  Is this on purpose?  I don't think it's my config because other VPX10.7 tables are working/sounding great.    I think splitting up some of the sound effects between the front/main and surround channels can REALLY be cool...on this table specifically.  Also, DOF support would be great. :-)

FNaF and pinballs are my two favorite things, so this was an absolute treat to play. Fantastic work!


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