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SUPPORT TOPIC File Information

  • Submitted: Jun 07 2021 04:30 AM
  • Last Updated: Jul 27 2025 04:46 PM
  • File Size: 76.48MB
  • Views: 29498
  • Downloads: 8,203
  • Author(s): Bigus1, Knorr, Clark Kent
  • Manufacturer: Williams
  • Year: 1993
  • IPDB Link:
  • Permission to MOD?: Unspecified

Previous Versions

  • 16 Oct 2021 Download Star Trek - The Next Generation (Williams 1993)_Bigus(MOD) 1.2

Download Star Trek - The Next Generation (Williams 1993)_Bigus(MOD) 2.0

* * * * - 70 Votes



Screenshots
This beauty from Knorr and Clark Kent is a great game.
I refined my previous makeover and added more sparkle.
2.0 is a new lighting and physics makeover for 10.8/3.6
Enjoy :)

What's New in Version 2.0 (See full changelog)

  • 1.1 Lights, lighting, layout, physics, sound
  • 1.2 Right cannon fixed, new LED bulbs lighting, better sound, ball shadows, new physics, script
  • 2.0 New lighting and physics for 10.8/3.6




I am always having issues with this table that on startup it has to shoot 3 balls up to get them locked and only 2 are done. And when I then try to start the game is says "Locating balls" and refuses to start. One some occasions though, 3 balls are shot up and locked and game can be started. How can I fix this? This is the only table I have this problem with.

Perhaps deleting your nvram file could solve this issue.

Photo
wagnercaragua
Nov 24 2021 07:42 PM
Hi!
First thanks for the work!
Beautiful machine!
I just had one problem, the ball is stopping on the ramp on the right, right around the corner.
It stops on the curve and does not go down, not even moving the machine (I have KL25z).
It just so happens that it moves by itself and ends up going downhill, but I always have to restart, which makes it impossible to play without using this ramp.
I hope you can help me!
Thank you again!

superb!!!

All your tables are spectacular! Thanks for giving me so much fun!

Great table thanks. 

Could someone help me with a sound issue? When the ball drops from the wire rails it makes a loud popping sound, similar to the sound when you win a free game. Maybe it's my sound card or speakers causing this but it's very annoying. Is there a way to change that? Thanks

Photo
FusionZappa
Apr 11 2022 07:15 PM

Thank you ❤️

Awesome work, thanks. I can't believe ya'll have done it ... my favorite table is now playable in VPX. 

Could someone help me with a sound issue? When the ball drops from the wire rails it makes a loud popping sound, similar to the sound when you win a free game. Maybe it's my sound card or speakers causing this but it's very annoying. Is there a way to change that? Thanks

 

In case you are still wondering (or others are searching here):

 

"WireRamp_Stop" appears to be sound-file that sounds similar to the actual Knocker.

 

In the Sound Manager, you can lower it's Volume to -0.900 or mute-it.
 
You can see its name, but I think it's more like the internal mechanisms resetting after it launches a ball. An easy way to test your change is to listen while it loads those first balls as the rom and machine initialize during powered-up. 

Very well designed table. I love it.

 

Only one issue...when there isn't a game in play, one ball is constantly loading, firing into the top lock, and being dumped into the left inlane, not stopping. Is there something up with the script?

 

Also, the canons on the slingshots don't seem to load when they're supposed to. The ball just gets chucked into my left inlane. Is this something to do with my laptop? I use a new  Acer Aspire 5, with Windows 11.

 

1. Only one issue...when there isn't a game in play, one ball is constantly loading, firing into the top lock, and being dumped into the left inlane, not stopping.

 

2. Is there something up with the script?

 

3. Also, the canons on the slingshots don't seem to load when they're supposed to. The ball just gets chucked into my left inlane.

 

1. When the machine and/or rom powers-up/initializes 3-4 balls load (and then it is ready to play). I think even the physical machine does that. I suggest you let that execute before you start a game.

 

2. Not on my copy.

 

3. Not seeing that here either. Occasionally, a ball will do that if one is not available to load into the phaser. IIRC, the physical machine does that also.


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