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Submitter
SUPPORT TOPIC File Information
Download Mary Shelley's Frankenstein (Sega 1995) 1.2.1
28 VotesSchreibi34 Schlabber34 Herweh SEGA Frankenstein
6
VPX version by Schlabber34 and Herweh
Version 1.0: Initial release
Schreibi34: Visuals and gameplay "It's simply amazing what you do in Blender. So thrilling, so inspiring, so extraordinary. I'm overwhelmed every time when I see what you have created. You are the man. And a very relaxed, cool guy too. And for sure an awesome drummer ;-). Once again it was a pleasure and an honor to work with you"
(this was written by Herweh)
Herweh: Scripting, VP development and gameplay "Everything you see below in this script! Without him Mr. Basic v2.0 Schreibi34 would have been totally lost! What he has done on this table goes beyond my imagination. From animating Frank to implementing RothbauerW's physics to the texture swaps to all sorts of extras. Please check out all the stuff that the script Voodoo Master has provided for you below! Thanks for being such a cool guy! It was a pleasure!"
(this was written by Schreibi34)
Special thanks to:
- Dark: We all know what he did! Frank is just jawdropping!! - Dids666: For starting all of this and his awesome meshes. Thanks for letting us finish this!! - Sheltemke: For stitching together the PF image and playtesting - Mlager8: For PS help on the sling plastics - RothbauerW: For his awesome physics' guide at vpinball.com and some more help on the physics - Mark70, Bord, Thalamus: For beta testing and some good hints - Batch: For the DT background image (Sorry for making it a bit darker! Batch's original is in the image manager for those who like more pop)
Magna save selects LUT filters!
Changelog:
Version 1.0.1
- Herweh: Fix for the trapped balls and the post left of the Geneva hole. Fix for LUT filters resetting after restart
- Skitso: Alligning the GI-ON and OFF better so they don't "jump" when swaping
- Schreibi34: Minor gameplay/physics adjustments
v1.2.0
- Rerenderd playfield with new material for more 3D depth
- Cleaned up wire ramp mesh
- Minor physics tweaks
Version 1.0: Initial release
Schreibi34: Visuals and gameplay "It's simply amazing what you do in Blender. So thrilling, so inspiring, so extraordinary. I'm overwhelmed every time when I see what you have created. You are the man. And a very relaxed, cool guy too. And for sure an awesome drummer ;-). Once again it was a pleasure and an honor to work with you"
(this was written by Herweh)
Herweh: Scripting, VP development and gameplay "Everything you see below in this script! Without him Mr. Basic v2.0 Schreibi34 would have been totally lost! What he has done on this table goes beyond my imagination. From animating Frank to implementing RothbauerW's physics to the texture swaps to all sorts of extras. Please check out all the stuff that the script Voodoo Master has provided for you below! Thanks for being such a cool guy! It was a pleasure!"
(this was written by Schreibi34)
Special thanks to:
- Dark: We all know what he did! Frank is just jawdropping!! - Dids666: For starting all of this and his awesome meshes. Thanks for letting us finish this!! - Sheltemke: For stitching together the PF image and playtesting - Mlager8: For PS help on the sling plastics - RothbauerW: For his awesome physics' guide at vpinball.com and some more help on the physics - Mark70, Bord, Thalamus: For beta testing and some good hints - Batch: For the DT background image (Sorry for making it a bit darker! Batch's original is in the image manager for those who like more pop)
Magna save selects LUT filters!
Changelog:
Version 1.0.1
- Herweh: Fix for the trapped balls and the post left of the Geneva hole. Fix for LUT filters resetting after restart
- Skitso: Alligning the GI-ON and OFF better so they don't "jump" when swaping
- Schreibi34: Minor gameplay/physics adjustments
v1.2.0
- Rerenderd playfield with new material for more 3D depth
- Cleaned up wire ramp mesh
- Minor physics tweaks
What's New in Version 1.2.1 (See full changelog)
- v1.2.1
- - Brighter, more silver'ish ball. I made all the textures darker so i can turn up the VP lighting.
- - Minor physics tweaks
Thank's the Update.
THX
Thank you. This is a tough, but fun table!
Appreciate the update. Thank you.
Awesome thankyou, love the new ball as the old one looked a little too dull and almost a brown colour.
Potential "accumulating" lighting issue I found, see support thread.
This needs the VPX7 beta, right!?
What is the recommended (general, not only for this) version of VPX7 beta to use in an otherwise stable environment?
Any suggestions? (Please)
first of all thanks for it.
I have no sound, only mechanic and rolling sound.
A BIG THANK YOU to everyone who was involved with making this table (Schreibi34, Herweh, Dark, Dids666, Sheltemke, Mlager8, Rothbauer, Mark70, Batch, Schotty VH), its my fave table and that's why I am so passionate about making it play the best.
THX a lot Schlabber34 ;-)
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Thank you very much!