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  • Submitted: Apr 10 2021 01:36 AM
  • Last Updated: Feb 29 2024 05:16 AM
  • File Size: 34.54MB
  • Views: 11780
  • Downloads: 1,970
  • Author(s): SLAMT1LT, TerryRed
  • Permission to MOD?: Yes, with approval

Previous Versions

  • 13 Feb 2024 Download Halloween - Big Bloody Mike (PinEvent V2, FizX 3.3) 1.9

Download Halloween - Big Bloody Mike (PinEvent V2, FizX 3.3) 2.0

* * * * * 21 Votes
bam ssf dof pup pupdmd pinevent fizx



Screenshots
​Halloween - Big Bloody Mike (PinEvent V2, FizX 3.3)
 
Version: 2.0 (Feb 2024)
 
Download link:
 
https://mega.nz/fold...m7h8UzOO9OobEhg
 
 
This is SLAMT1LT’s Halloween (Ultimate Pro) table which has been updated to my Big Bloody Mike mod. It has been completely updated to use the newest BAM features to create an amazing real-time visual treat with many cool new additions, as well as excellent new mechanical sounds from FLEEP!
 
See new effects, such as blood spilling down the playfield during Score Drain, animated spotlights, flashlight ball, pumpkin ball, and animated Michael Myers character which will stalk you on the playfield and in the VR Game Room.
 

This table has been fully updated with FizX for game changing new physics on Future Pinball. FizX uses techniques similar to nFozzy on VPX to completely change the physics for the flippers, slings, rubbers, targets, ball behavior and more that allows this table play much more realistically than anyone ever thought was possible on Future Pinball. You will be amazed at the difference!
 
Posted Image
 
 
PinEvent V2
 
This table is also updated to fully support PinEvent V2 features (DOF, PUP SSF, PUP DMD). It has modern PUP DMD display options that can work with all setups. With it's crisp HD text and dazzling videos, it's sure to wow everyone who sees it.
 
Posted Image
 
 
For a video walkthrough of the updates, new features, and all game modes, watch here:
 
https://youtu.be/Ml08ap0zvO8
 
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Screenshots:
 
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====================================================================
 
 
Thanks of course to these awesome contributors:
 
SLAMT1LT: created the original Ultimate Pro 1.02 table
TerryRed: BIG BLOODY MIKE mod, PinEvent V2, FizX
Schlabber34: insert jewel images
FLEEP: mechanical sounds
JLou: FizX and support
ravarcade: BAM and support
Nailbuster: Pinup Player, PUP DMD, PUP SSF
Chris Leathley: Future Pinball
 
 
====================================================================
 
DISCLAIMER:
 
This table is a fan-made work of passion, and is NOT intended for commercial usage or to be included in any part of a commercial sale!
 
====================================================================
 
This table is single player only.
 
====================================================================
 
 
Desktop Static Camera Views (attract mode)
  • during attract mode only, you can press plunger to toggle integrated static desktop camera views
  • if you want to use your own BAM camera settings, or a FP camera view, then you must disable this feature in TABLE OPTIONS in the table script
During Attract, the flipper buttons will toggle between Pumpkin Ball and Chrome Ball
 
 
BAM Ray Cast Ball Shadows:
  • this table was created to look best with the new BAM Ray Cast Ball shadows
  • this feature is ENABLED on the table script by default
  • this feature requires a fast video card, and will use much more of your GPU
  • if the table doesn’t run smooth, then your PC may not be fast enough to handle this feature (and you should disable it)
To disable this feature, you MUST “first” disable it in TABLE OPTIONS (in the table script)
 
BAM Menu - Light and Post Processing settings:
  • BAM Lighting and Post Processing settings are set by the table script and will ALWAYS override the user's settings
  • this is required to ensure that all lighting is set correctly at all times
  • on this table, you can make changes to the Ambient and Diffusion Lighting in the table script in TABLE OPTIONS
 
Physics: FizX v3.3


===================================================================


Game not running smooth? Try the following:
  • run FP in Fullscreen, not Windowed
  • disable RayCast Ball Shadows in TABLE OPTIONS (in table script)
  • disable Reflections options in FP's Video / Rendering settings
  • reduce / disable Antialiasing in FP's Video / Rendering settings
  • disable any SSAO options in BAM plugins menu (disabled by default)
 
====================================================================


TABLE REQUIREMENTS (very important!)
  • all Visual C Runtime updates
  • DirectX
  • Future Pinball
  • the latest BAM update
  • FuturePinball.exe and FPLoader.exe patched for 4 GB access
  • BAM Settings files installed
  • FizX 1K ball model (for more accurate physics, default.zip in BAM folder)
  • the REQUIRED “Video / Rendering Options” and “Editor Options” in Future Pinball video settings
 
All of the above is included with the latest FP and BAM Essentials AIO package!

Super easy to use for a new install, or just to update your existing install. I recommend everyone install this package to ensure you have the latest required BAM updates.
 

https://www.vpforums...showtopic=51600
 
 
====================================================================


INSTALL INSTRUCTIONS (REQUIRED)
  • PLEASE read the Install Instructions (included with the table's zip file)
  • it shows you how to check what version of BAM you have installed
  • it shows you how to install all the REQUIRED items above
  • it shows you how to easily setup FP and BAM with the REQUIRED settings
It's super easy, and only takes minutes to do!


====================================================================


How to run Future Pinball to play the table
  • PLEASE read the Install Instructions (included with the table's zip file) to know how to properly use FP and BAM
 
====================================================================


PROBLEMS?

Read the Install Instructions included in the table's zip file. It tells you everything you need to know!


====================================================================
 
Table MODS
  • please read the Disclaimer in the Install Instructions included with the table
  • please ask me first, as I am still updating this table
====================================================================
 
 
 

What's New in Version 2.0 (See full changelog)

  • 2.0
  • - updated FizX physics code (includes some fixes) and physics xml settings
  • - removed flipper nudge commands that are no longer needed
  • - updated table to reflect changes in new physics code and settings
  • 1.9
  • - updated table for FizX physics v3.3 (much more efficient with CPU usage)
  • - new Debug options that can be enabled / disabled
  • - new Toggle_Static_Camera option (disables toggling the static view during attract mode with plunger button)
  • - use_RayCast_Shadows can now completely disable ray cast shadows (no need to disable in the BAM menu after)
  • Note: this table update requires the new BAM 1.5-373 update (included in my newest FP and BAM Essentials AIO)
  • 1.8
  • - table completely updated for FizX v3.2 physics
  • - new Lighting settings in TABLE OPTIONS in the table script
  • - small fixes
  • - updated PuP-Pack
  • 1.7 - FizX v3.0 physics update!
  • - updated table for FizX v3.0
  • - new built in Static Camera Views for Desktop mode (toggle with plunger during attract mode)
  • - plunger and special buttons all activate autoplunger
  • - small fixes
  • - new install instructions
  • - ball rolling sounds changed in table and in pup-pack
  • - updated spinners to use Wecoc's spinner code
  • ==========================================
  • 1.6 - FizX physics and Ball Rolling Sound updates and fixes
  • - updated FizX physics code to change how ball ID's are handled to prevent conflicts
  • - updated FizX physics code for more efficient Rubber bounce handling
  • - updated Ball Rolling Sound code to change how ball ID's are tracked to prevent conflicts
  • - removed old PUPRollingUpdateTimer commands that are no longer used (would give an error if PinEvent Settings were forced to be disabled)
  • ===========================================
  • 1.5 - FizX physics v2.0, New Fleep Sounds
  • - added fixes for kickback (sometimes ball fell back in and got trapped)
  • - updated table and physics to FizX v2.0 (should now use 1K ball model zip file)
  • - updated PinEvent V2 Ball Rolling functions: new singular code for both FP and PUP SSF (no more smoke ball rolling code)
  • - updated PinEvent V2 PinMechSound code to support new FizX auto hit events based on PF materials
  • - removed all triggers and sounds used for ball hit sounds (no longer needed with FizX v2.0)
  • - added more FLEEP mechanical sounds to support new FizX dynamic ball hit events
  • - this allows for amazing new dynamic mechanical and SSF sounds for the entire table!
  • - new FizX code no longer requires flipper Swing Angle to be specified in the FizX Flipper settings!
  • - FizX slingshots, drop targets, rubbers are now set in the FizX General Settings section (not in a FizX Profile)
  • - FizX XML_FPS is now set in its own section
  • - updated FizX Profiles to only change FizX Flipper settings
  • - there are no longer FizX Profiles used for different physics xml settings
  • - any settings needed for a different PHYSICS XML FPS is now set in the FizX FPS settings section
  • ===========================================
  • "Big Bloody Mike" mod v1.4
  • - updates to the table, layout, code, sound, music, items, lighting, models, etc
  • - removed older items / surfaces / lights no longer used
  • - adjusted table geometry to allow for better ball flow
  • - updated BAM lighting and post processing
  • - updated entire table's G.I. and lighting
  • - new insert models, lighting, textures, normal maps, decals
  • - new animated BAM spotlights and models
  • - new shadowmaps for G.I and flashers (made to work properly with ray cast ball shadows)
  • - new animated blood on the playfield during Score Drain
  • - new FLEEP mechanical sounds
  • - updated entire table for FizX physics
  • - added PinEvent V2 support for DOF, SSF, PUP DMD, and PUP Stream
  • - added TABLE OPTIONS to customize many things on startup, and for performance, etc.
  • - STOP IT: added pumpkin video from the TV to game room wall... turns bloody if you fail
  • - added BAM Custom animated model of Michael Myers to both the playfield and the game room
  • - added BAM Custom model of Jack o Lantern for a topper
  • - in Attract mode, Myers will always be looking at you and will follow you wherever you go (creepy in vr)
  • - Save the Teen: playfield turns dark, and Myers appears randomly, and spotlights try to find him (very cool effect)
  • - Save the Teen: if you fail, Myers appears on UPF and in game room, spotlights turn red and he chokes you
  • - Save the Teen: if you succeed he appears on UPF and in game room and gets shot (spotlights are white)
  • - Boogeyman: if you fail Myers appears on UPF and in game room and chokes you (spotlights turn red)
  • - The Chase: when looking for Myers, the playfield goes dark, and the ball turns into a flashlight
  • - The Chase: when confronting Myers, he appears in the game room and the UPF at the target you need to hit. Goes to ground when you hit him, or fail
  • - changed Attract mode if PUPDMD is being used (for PUPDMD attract mode music)
  • - fixed various bugs not allowing game modes to complete
  • - updated Boogeyman to be completable
  • - lots of other updates and details I can't keep track of :)


Screenshots

Screenshots Screenshots


Thanks!!

Photo
Gandalf1973
Apr 10 2021 05:54 AM

Thank you.

Dear Terry - Not having ventured into PinEvent territory, can this table run under PinballX frontend?  I don't have any DOF or other enhancements on my cab, just flipper and nudge buttons, 2 screens etc.  Would love to play it all the same.....

All PinEvent tables work with or without Pinup Player installed... and with any front-end (Popper = front-end... not needed for pup-packs or pupdmd)

 

If you want to use the PuP-Pack and PUPDMD, then you need to install PinUp Player.

 

All the tables and pup-packs work with any front-end (just be sure you don't have any media from PBX displayed while playing the table as it may block the pup-pack displays).

 

All the details and links to everything you need is included in the Install Instructions PDF for each table, and the PinEvent Install Guide PDF and files.

absolutley amazing thank you again for all the work you do

All PinEvent tables work with or without Pinup Player installed... and with any front-end (Popper = front-end... not needed for pup-packs or pupdmd)

 

If you want to use the PuP-Pack and PUPDMD, then you need to install PinUp Player.

 

All the tables and pup-packs work with any front-end (just be sure you don't have any media from PBX displayed while playing the table as it may block the pup-pack displays).

 

All the details and links to everything you need is included in the Install Instructions PFD for each table, and the PinEvent Install Guide and files.

 

I just tried on this table, Star Wars and Nightmare and I get various 'Mediation Errors' after loading them all up in FP/BAM, so is some form of pup-pack required just to get the tables running?

No need for PuP or PuP-Pack.

 

If you are a desktop player, you only need the PinEvent vbs files properly installed, and don't need to edit the PinEvent_Settings.vbs

 

Your errors mean that possibly:

 

- PinEvent vbs files weren't installed to "FuturePinball \ Scripts"

- you need Visual C++ updated, then reboot (links in the PinEvent guide)

- you don't have the newest version of BAM installed

- you aren't using FPLoader.exe (BAM) to load and play the table

- you may need to run FPLoader.exe as administrator

- Windows Defender may be blocking the PinEvent vbs files from loading

- your video card / audio drivers may need to be updated

- if you have an old video card, you may not be able to run this if its low on vram, and can't support newer BAM rendering features

 

Everything is covered in the PinEvent Install Guide and the FAQ

 

I would test outside of Pinball X for testing first. be sure to completely close FP each time after exiting a table / crash. Be sure you are using the proper FP settings as shown in my Future Pinball and BAM Mega Guide/

Pretty sure it is no. 1: PinEvent vbs files weren't installed to "FuturePinball \ Scripts".  As mentioned i have a fairly modest setup so will do this.

Incredible table, hopefully more of these to come, keep up the good work:)

Man...you do some amazing work.  Thank you.


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