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Submitter
SUPPORT TOPIC File Information
- Submitted: Apr 04 2021 01:39 PM
- Last Updated: Apr 04 2021 01:39 PM
- File Size: 109.56MB
- Views: 20987
- Downloads: 3,094
- Author(s): SuperEd [Ed Vink]
- Permission to MOD?: Yes, with approval
Download Pink Floyd - The Wall 3.28c
29 Votes
This is my contribution to the VPX scene. Originally hosted on vpinball.com , but now uploaded to vpforums.org.
This table has music tracks. Please download them using this link (due to copyrights of the soundtrack)
PF_Music_b80.7z - Google Drive
https://drive.google...z6_vAtQ7Ii/view
Have fun!
This table has music tracks. Please download them using this link (due to copyrights of the soundtrack)
PF_Music_b80.7z - Google Drive
https://drive.google...z6_vAtQ7Ii/view
Have fun!
What's New in Version 3.28c (See full changelog)
- ' Build 0.79
- ' Initial (Beta) Release
- ' Build 0.80
- ' Add musical tracks for every album awarded
- ' Add fucntionality that a lane that is lit will reset the combo arrow to initial new combo ready. Old routine only made that possible by hitting the arrow that was steady red, so very hard to get.
- ' Build 0.81
- ' Sounds enhancements
- ' Fixed ball stuck at FaceMountain upper ramp (I hope its fixed now, changed the 'helper wall' for guiding the ball
- ' Fixed music when at multiball (Music did change when awarding album, but now stays at multiball song until 1 ball is LeftBottom)
- ' Added some spoken lines to the End Game_Init
- ' Cleaned up some stuff
- '
- '
- ' Build 3.27
- ' Many many many changes, to much to enter here. Just play and enjoy.
- '
- ' Build 3.28
- ' Fixed multiball and instantmultiball, they can't live the same TimerAutoPlunger
- ' Fixed table exit when having UltraDmd
Thank you - great!!
Thanks this is cool.
I normalised the audio tracks so they were all the same volume.
Your tables are so great, thanks for the updates on all of them !!!
Thanks this is cool.
I normalised the audio tracks so they were all the same volume.
Maybe that is a good plan. I'll do the same and upload the files to the Google Drive :-)
Thank you! A new addition to my music tables collection and one of my fav bands!
thanks
very nice! Thanks for all the hard work
. Love the vibe and music!
great table but balls still getting stuck in upper right
That is a wonderful thing.
Minor tweaks:
- Table inclination at 5.5 helps (for me).
- Kicker and the pop bumper opposite on the left - change scatter angle to 5 prevents any ping-pong
- Spinners increase height from 35 to 55 (Doesn't affect play, but less of the ball through/in the spinner)
- Playing with the DMD background images so the band is in the background during play
- The plunger doesn't animate on normal launches (fixed below)
Minor things though -
The MOST frustrating part of this table is just as I'm getting into the tracks the ball drains!
Its like being IN the music somehow feeling the ball and the bass through your fingers.
FANTASTIC!
Thank you.
Autoplunger fix - so it animates on normal launches but still auto launches on multiball - just add the two lines maarked 'RAL':
(no idea why this formats to light great on the forum - sorry)
Sub CreateNewBall()
BallRelease.CreateSizedball BallSize / 2
BallsOnPlayfield = BallsOnPlayfield + 1
PlaySoundAt SoundFXDOF("fx_Ballrel", 106, DOFPulse, DOFContactors), BallRelease
BallRelease.Kick 90, 4
If bBreakWallMode = true Then
changeball 3
end if
If BallsOnPlayfield > 1 Then
bMultiBallMode = True
DOF 127, DOFPulse 'Beacon ON
bAutoPlunger = True
Plunger.AutoPlunger = True ' RAL 1/22 - Auto fire multiball
Else
Plunger.AutoPlunger = False ' RAL 1/22 - Manual fire normal luanches
if bBreakWallMode = false and bPinkFloydLogoUp = false and bMultiBallMode=false then
'if bBallSavedForMusic = false then
PlaySong SelectNewSong '"SEPF1.MP3"
'Else
' bBallSavedForMusic = false
'end if
end if
End If
End Sub
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Thanks Ed lovely table :-)