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  • Submitted: Apr 01 2021 04:12 AM
  • Last Updated: Sep 09 2025 06:12 AM
  • File Size: 25.28MB
  • Views: 49893
  • Downloads: 16,476
  • Author(s): jpsalas
  • Manufacturer: Stern
  • Year: 2008
  • IPDB Link:
  • ROM: Link to ROM
  • Permission to MOD?: Yes, with approval

Previous Versions

  • 13 Dec 2024 Download JP's Indiana Jones (Stern 2008) 5.5.0

Download JP's Indiana Jones (Stern 2008) 6.0.0

* * * * * 103 Votes
indiana jones stern



Screenshots
This table is only playable with VPX 10.7 & VPX8. Use the latest beta.
 
Playfield and plastics redrawn by me. I didn't like the yellowish color so I made it more orange :)
 
Some primitives from Fren's VP9 table: The skillshot sign, the sankara mesh, the skull mesh and the Ark lid.
 
Thanks to STAT for suggesting and testing this table, and Thalamus also for testing it.
 
Download the ROM from Stern site,  zip it, and call it ij4_210.zip.

What's New in Version 6.0.0 (See full changelog)

  • 6.0.0 Updated September 2025
  • - Moved LUT to User Options (F12)
  • - Added some extra options to the User Options (F12)
  • - Updated physics to my latest rev 4.3.1. mostly bouncier rubbers and harder flippers.
  • - Activated the modulated flashers as default.
  • 5.5.0 Updated 13.12.2024
  • - New playfield mesh to avoid the ball getting stuck on top of the flippers.
  • - Fixed my ball spin control, which were too aggressive, and it killed the ball's acceleration, making the ball too slow, getting stuck on ramps, and also being unable to climb the ramps on many tables.
  • 5.0.3 Updated 06.12.2024
  • - New playfield mesh to stop the ball stuck on top of the flippers.
  • 5.0.2 Updated 24.05.2024
  • - Updated for VPX8 release version (adjusted reflections & flashers, equirectangular ball)
  • - Playfield mesh with holes
  • - added a screenshot for scutters file explorer handler
  • 5.0.1 Updated 04.09.2023
  • - some small fixes in the table and the script. Thanks to wiesshund and kiwi.
  • 5.0.0 Updated 31.08.2023
  • - Updated for VPX8, including new Rev 3 physics for objects, playfield and flippers, removed realtimer and displaytimer, removed fading lights routine, animated objects using internal VPX8 animate, updated LUT with 10 shades and also 10 warmer shades, changed the lights and linked flashers to lights, changed the lights and flashers to be brighter, and added a 3D playfield mesh with the holes.
  • 4.0.0 Updated 2.10.2022
  • - Updated to my VPX7 physics
  • - cleaned up and deleted unused graphics & reduced the size of the table
  • - Added my VPX7 LUT changer to darken the table (hold down LEFT CTRL while change with RIGHT CTRL). Including GI brightness adjustment. Use the LUT changer together with the day/night slider to give the table the level of darkness you prefer.
  • - Updated my mechanical set of sounds to a more "under the glass" sound, as people seem to like those kind of sounds better.
  • - Changed the Environment image to enhance a little the object shadows.
  • - Some small script updates, like the Rolling sound and PlaySoundAt routines.
  • - Made the light inserts warmer.
  • 1.0.0 Released 1.4.2021


Screenshots

Screenshots


Thank You JP! Wonderful updates 09/10/2025

 

Mad703

Photo
eastwood2002
Sep 01 2023 12:00 PM

Hi,

I'm on VPX 10.8.0 rev 1138 and the light next to the Crystal Skull is so bright its bloom is obscuring the scull. It's ok in version 4 of the table.

 

(I'm not sure how to upload a screenshot to this forum to show what I mean)

 

EDIT: 02/09 VPX 10.8.0 rev 1347 fixes the blooming effect

nice table but them drains are brutal 

Thank you.

thanks for the update.

Gracias por una nueva version mas alucinante !

is it possible to stop the "locating pinballs" every time i first load it? or is it just me? i can play it ok, but it keeps loading the balls. i tried deleting the .nv and .cfg but it hasn't helped. thx

Photo
marcobus2005
Sep 03 2023 04:51 PM

Great job JP!!!!!

Very very nice Work. Thank you JP

It seems that's it's not the 5.01 but the 5.0

 Sorry! it's the 5.01 


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