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Download Theatre of Magic (Bally 1995)_Bigus(MOD) 4.0
59 Votes
This beauty from Ninuzzu and Tom Tower is excellent fun!
I've given it a makeover.
4.0 has prototype post and layout fixed, by request, and flipper physics.
Prototype is on by default, as in the screenshot, and is switchable in script options.
Enjoy
I've given it a makeover.
4.0 has prototype post and layout fixed, by request, and flipper physics.
Prototype is on by default, as in the screenshot, and is switchable in script options.
Enjoy
What's New in Version 4.0 (See full changelog)
- 1.0 Playfield, lights, lighting, physics, script
- 2.0 New playfield, lights, physics, sound
- 3.0 Lighting, physics, sound
- 4.0 Prototype post and layout fixed, physics, graphics
Hi Bigus,
Thanks for this new version and for all the work you do.
I have two comments:
1 - Since VPX 8.0, I'm forced to play with the OpenGL version; otherwise, the flippers have a lag that prevents normal gameplay. I've observed this phenomenon on other tables with varying degrees of lag. This isn't specific to your tables, and is there a setting that would allow the flippers to respond normally?
2 - The first few games I played had the POST appear correctly, but after restarting VPX 8.0, I no longer see it. Is this an emulation issue?
For your information, I'm using desktop mode with VPinMAME 3.6.0.1227 and VPX 8.0 final rev. 2051.
The table has some Nfozzy code that may be causing your lag. Comment lines 663 and 676 and see what happens.
Line 60 switches the prototype mode, so try toggling off and on with restarts.
Finally, the POST is working properly. It's convenient.The table has some Nfozzy code that may be causing your lag. Comment lines 663 and 676 and see what happens.
Line 60 switches the prototype mode, so try toggling off and on with restarts.
I commented on the lines you indicated, but I haven't noticed any improvement.
Thank You, Bigus1
Mad703
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I solve alot of problems deleting my nvram for the table with the issue. Most times it takes 2 table starts for it to sort out. Backup your nvram file of course first. Just somethin to try.