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SUPPORT TOPIC File Information

  • Submitted: Jan 03 2021 01:38 PM
  • Last Updated: May 27 2026 04:21 AM
  • File Size: 62.46MB
  • Views: 39203
  • Downloads: 10,048
  • Author(s): Bigus1, Tom Tower, Ninuzzu
  • Manufacturer: Bally
  • Year: 1995
  • IPDB Link:
  • Permission to MOD?: Unspecified

Previous Versions

  • 18 May 2025 Download Theatre of Magic (Bally 1995)_Bigus(MOD) 3.0

Download Theatre of Magic (Bally 1995)_Bigus(MOD) 4.0

* * * * * 59 Votes



Screenshots
This beauty from Ninuzzu and Tom Tower is excellent fun!
I've given it a makeover.
4.0 has prototype post and layout fixed, by request, and flipper physics.
Prototype is on by default, as in the screenshot, and is switchable in script options. 
Enjoy :)

What's New in Version 4.0 (See full changelog)

  • 1.0 Playfield, lights, lighting, physics, script
  • 2.0 New playfield, lights, physics, sound
  • 3.0 Lighting, physics, sound
  • 4.0 Prototype post and layout fixed, physics, graphics




Photo
beertent123
May 28 2026 03:03 AM

 

 

The flippers get stuck while playing the game. This happen to another table for me. I'm not sure if something is wrong with my settings, but I reset my VPX to default and it still happening.  Anyone else having issues with their flippers getting stuck randomly?

 

Wanted to provide an update on my comment above. As it turns out the Table is fine.   Based on some research and self testing, Flippers get stuck when you have B2S running and in Windowed mode.  If you use exclusive Fullscreen (with B2s) you're fine.  If you don't use a B2s then you're fine, as windowed or exclusive fullscreen.  This seems to affect some tables, but not all.

 

Great table. I get the sticky flippers too, but only when I run it via PinUp Popper with HeadTracking on.  I'm trying to find settings that will stop the sticky flippers, but for now I've just turned off headtracking for that table.  I've tried 2 x b2s files and they both result in sticky flippers.  I'll keep trying to find a solution that will let me have it all on.  

 

I solve alot of problems deleting my nvram for the table with the issue. Most times it takes 2 table starts for it to sort out. Backup your nvram file of course first. Just somethin to try.

Hi Bigus,

Thanks for this new version and for all the work you do.

I have two comments:

1 - Since VPX 8.0, I'm forced to play with the OpenGL version; otherwise, the flippers have a lag that prevents normal gameplay. I've observed this phenomenon on other tables with varying degrees of lag. This isn't specific to your tables, and is there a setting that would allow the flippers to respond normally?

2 - The first few games I played had the POST appear correctly, but after restarting VPX 8.0, I no longer see it. Is this an emulation issue?

For your information, I'm using desktop mode with VPinMAME 3.6.0.1227 and VPX 8.0 final rev. 2051.

The table has some Nfozzy code that may be causing your lag.  Comment lines 663 and 676 and see what happens.

 

Line 60 switches the prototype mode, so try toggling off and on with restarts.

The table has some Nfozzy code that may be causing your lag.  Comment lines 663 and 676 and see what happens.
 
Line 60 switches the prototype mode, so try toggling off and on with restarts.

Finally, the POST is working properly. It's convenient.

I commented on the lines you indicated, but I haven't noticed any improvement.

Thank You, Bigus1

Mad703


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