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Download Metallica Premium Monsters (Stern 2013)_Bigus(MOD) 3.0
53 Votes
This awesome table from Hauntfreaks, Freneticamnesic, Sliderpoint and Byancey is a blast!
I've done a makeover and fixes including the RGB lighting.
3.0 is for 10.8/3.6 and has Coffin lock fixed by Themer - Thanks heaps.
Enjoy
I've done a makeover and fixes including the RGB lighting.
3.0 is for 10.8/3.6 and has Coffin lock fixed by Themer - Thanks heaps.
Enjoy
What's New in Version 3.0 (See full changelog)
- 1.0 Playfield, lights, lighting, layout, physics, script
- 2.0 lights, lighting, physics, sound
- 3.0 Lighting, physics, Coffin lock fixed by Themer
Incredible! So much fun with this table. Thanks for your hard work!
Unlike the VPW version the Snake does work in the this version!
I left a comment on the VPW version letting them know the Snake does not work at all.
Bigus rescues another table!
More likely a mistake by the user I say because the VPW and the bigus version work fine for many people.
No, its not a mistake by the user.
I wish you would actually try it yourself instead of "assuming".
Not only is the snake not working but neither is the tombstone/hammer on the VPW mod of this.
Go read the comments on the VPW table as the last few are by CarnyPriest and myself letting others know these features are not working.
Stick with this Bigus1 version for now.
No sense in playing a broken table...your welcome.
thanks
@bigus1 : bigus1 (and anyone else who cares!):
I am REALLY struggling with the strength of the magnet under the hammer...its strength is not strong enough to reliably grab and capture a ball. I have looked at the table script and it has no "strength" parameter similar to the Sega "Tornado" VPX table. If a magnet strength parameter exists, what metric do I need to change?! If not, what else may I change to get that magnet to grab the ball?! If that parameter was changed, the table would be exceptional...however, this is a serious problem with regard to achieving high scores/progress on the table. Thanks in advance!
All credit for this fix goes to JPsalas not me.The hammer lock can be fixed by changing line 275 in the script from SolCallback(57) = "HMag.MagnetOn=" ' premium CoffinMag On
and replace it with
SolCallback(57) = "SolHMagnet" ' premium CoffinMag On
Sub SolHMagnet(Enabled)
If Enabled Then
HMag.MagnetOn=1
Else
vpmTimer.AddTimer 3000, "HMag.MagnetOn=0 '"
End If
End Sub
@bigus1 : bigus1 (and anyone else who cares!):
I am REALLY struggling with the strength of the magnet under the hammer...its strength is not strong enough to reliably grab and capture a ball. I have looked at the table script and it has no "strength" parameter similar to the Sega "Tornado" VPX table. If a magnet strength parameter exists, what metric do I need to change?! If not, what else may I change to get that magnet to grab the ball?! If that parameter was changed, the table would be exceptional...however, this is a serious problem with regard to achieving high scores/progress on the table. Thanks in advance!
v.3.0 thank's the Update ![]()
Thank you bigus for all the updates.
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Thank you very much Bigus for this MOD of the Metallica table, it works perfectly with the mtl_170h rom.
Greetings from Argentina, I have actually tried several of your MODs and they are incredible. Thank you for sharing.