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  • Submitted: May 21 2020 11:35 AM
  • Last Updated: Sep 13 2025 04:11 AM
  • File Size: 23.5MB
  • Views: 17189
  • Downloads: 8,556
  • Author(s): jpsalas
    STAT
  • Manufacturer: Other - Pinball
  • Year: 1981
  • IPDB Link:
  • ROM: Link to ROM
  • Permission to MOD?: Yes, with approval

Previous Versions

  • 12 Dec 2024 Download Cowboy Eight Ball 2 (LTD do Brasil 1981) 5.5.0
  • 08 Dec 2024 Download Cowboy Eight Ball 2 (LTD do Brasil 1981) 5.0.0

Download Cowboy Eight Ball 2 (LTD do Brasil 1981) 6.0.0

* * * * * 54 Votes
Cowboy eightball Brasil pool



Screenshots
Based on the 1981 table by LTD do Brasil. 
Thanks to:
- Carlos Guizzo for the source images and videos
- Jean Carlo de Araújo (Nasa) for all the tutorial videos he took of his table.
- akiles50000 for the backglass
- STAT for the directb2s
- and to destruk/TAB for their VP table which I used for the vpinmame definitions.
 
This is the second Cowboy Eight Ball table from LTD do Brasil. This second version has 4 players, a more finished software and some different music.
 

What's New in Version 6.0.0 (See full changelog)

  • 6.0.0 Updated September 2025
  • - Moved LUT to User Options (F12)
  • - Added some extra options to the User Options (F12)
  • - Updated physics to my latest rev 4.3.1. mostly bouncier rubbers and harder flippers.
  • 5.5.0 Updated 12.12.2024
  • - New playfield mesh to avoid the ball getting stuck on top of the flippers.
  • - Fixed my ball spin control, which were too aggressive, and it killed the ball's acceleration, making the ball too slow, getting stuck on ramps, and also being unable to climb the ramps on many tables.
  • 5.0.0 Updated 30.06.2024
  • - Updated for VPX8 release version (adjusted reflections, equirectangular ball)
  • - some graphical changes (playfield mesh with holes, incandescent lights)
  • - added a screenshot for scutters file explorer handler
  • - Updated physics to my Rev3. Including physics materials, flipper code and slingshot shapes.
  • - Updated LUT images and display system, 10 darker shades and 10 warmer shades.
  • 4.0.0 Updated 21.9.2022
  • - Updated to my VPX7 physics
  • - cleaned up and deleted unused graphics & reduced the size of the table
  • - Added my VPX7 LUT changer to darken the table (hold down LEFT CTRL while change with RIGHT CTRL). Including GI brightness adjustment. Use the LUT changer together with the day/night slider to give the table the level of darkness you prefer.
  • - Updated my mechanical set of sounds to a more "under the glass" sound, as people seem to like those kind of sounds better.
  • - Changed the Environment image to enhance a little the object shadows.
  • - Some small small script updates, like the Rolling sound and PlaySoundAt routines.
  • - Made the light inserts warmer.
  • 1.0.3 Updated 24.05.2020
  • - added the more modern inserts as the original.
  • - deactivated bumpers & slings in case of tilt.
  • 1.0.2 Updated 23.05.2020
  • - Added "fastflippers"
  • - Fixed some lights not working
  • - Added original red top lane plastics and red bumpers with the new logo.
  • - changed rubbers to white (mostly to differentiate from the first CEB)
  • - changed flipper rubbers to red as in the original table.
  • 1.0.0 Released 21.05.2020


Screenshots

Screenshots


Awesome! Thanks!

Thank you for sharing :) This table looks a lot like Eight ball deluxe

Thank you for sharing :) This table looks a lot like Eight ball deluxe

because its a clone of it, LTD do Brasil did copy most of their machines

Olá jp, a tabela é maravilhosa, mas não funciona com DOF

On my pinball cab I have key "3" for the StarGameKey. This pinball works with key "4" and key "5" only ...

Is there a chance to switch one of these keys to key "3".

Have looked at the table script and the LTD.vbs but no idea where to change

 

PLEASE HELP!!!

modified LTD.vbs script:

 

' Cabinet switches
Const swSelfTest    = 9
Const swTilt        = 18
Const swCoin3       = 13
Const swCoin2       = 14
Const swCoin1       = 13
Const swStartButton = 17
Const swEnter       = 10
...
 
and
 
' Keyboard handlers
Function vpmKeyDown(ByVal keycode)
On Error Resume Next
vpmKeyDown = True ' Assume we handle the key
With Controller
Select Case keycode
Case RightFlipperKey .Switch(swLRFlip) = True : vpmKeyDown = False
Case LeftFlipperKey  .Switch(swLLFlip) = True : vpmKeyDown = False
Case keyInsertCoin1  vpmTimer.AddTimer 750,"vpmTimer.PulseSw swCoin1'" : Playsound SCoin
Case keyInsertCoin2  vpmTimer.AddTimer 750,"vpmTimer.PulseSw swCoin2'" : Playsound SCoin
Case keyInsertCoin3  vpmTimer.AddTimer 750,"vpmTimer.PulseSw swCoin3'" : Playsound SCoin
Case StartGameKey    .Switch(swStartButton) = True
Case keySelfTest     .Switch(swSelfTest)    = True
Case keyEnter        .Switch(swEnter)       = True
Case keyBangBack     vpmNudge.DoNudge   0, 6
Case LeftTiltKey     vpmNudge.DoNudge  75, 2
Case RightTiltKey    vpmNudge.DoNudge 285, 2
Case CenterTiltKey   vpmNudge.DoNudge   0, 2
Case keyVPMVolume    vpmVol
Case Else            vpmKeyDown = False
End Select
End With
On Error Goto 0
End Function
 

I'd love to try this table, however, the bumpers aren't working. I've already tried deleting the NVRAM and did a reset of the table. The rom comes from the provided link so that should be good. Any ideas how to fix this? Thanks!

 

Running on VPX 10.7.4 Final 64 bit and Vpinmame 3.6 (64bit). Also tried with the 32 bit version.


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