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  • Submitted: Apr 29 2020 04:41 AM
  • Last Updated: Apr 16 2026 05:09 PM
  • File Size: 85.88MB
  • Views: 9331
  • Downloads: 2,588
  • Author(s): roccodimarco
    32assassin
    Ezepo
    Destruk
    Uncle Reamus
    Amgrim
    Bigus
  • Manufacturer: Bally
  • Year: 1978
  • IPDB Link:
  • Permission to MOD?: Unspecified

Previous Versions

  • 01 May 2020 Download SilverBall Mania (Bally 1978) 1.2
  • 30 Apr 2020 Download SilverBall Mania (Bally 1978) 1.1

Download SilverBall Mania (Bally 1978) 2.0

* * * * * 26 Votes
SilverBall Mania



Screenshots
SilverBall Mania (Bally 1978).  This is a mod of 32assassin's Silverball Mania table.  As stated before, 32 made this great table based of of videos and manuals, so there was some guess work involved.  Both my neighbor and close friend own this machine, so I'm quite familiar with the table and how it plays. 
 
Whats new:
 
 
 
2.0 I reached out to bigus to help FINALLY getting this table to play the way I wanted it to!  This is the closest I have ever got this table to playing like the real thing. The loop shot is VERY easy to hit in real life and this table is pretty easy to roll over in real life and I have been trying to recreate that.  I think I have it now! Also some lighting updates as well.  Enjoy! 
 
 
The loop shot now awards your bonus every time the ball goes through.  Before, the ball would only award your bonus half the time it went through the loop.
 
The left spinner, is now playing the sounds effects when hit, and scoring points.  Before the spinner would not award points or bonus points, nor play sound effect.
 
The top targets.  On the real machine, they are not bumpers, but they do score points, and do play a sounds effects when the ball hits them.  I manged to get the ball to hit the bumpers, play the sound, and bounce fairly close how they react to the real machine. 
 
Other odds and ends.  There are certain places on the playfield where the ball hits and sound effects play, but they are not bumpers or slingshots.  I corrected how they react while maintaining the sound effects.   I re adjusted the slingshots to launch the ball closer to how they launch on the real table.  The loop shot is now easier to hit, and more consistent.  If you ever played the real table, you know this table is EXTREMELY easy and this shot is the main reason.  Once you lock down the shot in real life, you can roll the machine with a little practice!  The loop shot is now easier to hit and is closer to the real version (at least in my eyes).  I changed a the red lights to orange (not a big deal). 
 
Notes about the machine.  You will notice on the outlanes, to posts.  The ball can fall between them and result in a ball lost, but the post help keep the ball in play.  I have seen a few of these tables in real life, and they all differ in this area.  Some people dont have any posts, so people just have a post, and others have a white rubber on them, to give them an even better chance at saving the ball.  I prefer the white bumper post so thats what I went with.  If you find it too easy, you can just highlight the entire thing and scoot them back.  The game is currently setup to award you two letters every time you go through the loop. If you hit f6, you can change this  to only give you one letter per loop, making the game a little more difficult. 
 
What needs to be fixed:  For some reason the game and the backglass (http://vpuniverse.co...7digit-version/) gets confused with the same player shoots again.  It will appear before on the backglass before you have been awarded the bonus.  It lights when you are close to getting the same player shoots again, but again a little too soon.  I'm not sure how to fix it, if someone wants to take a look and see thats up to you.  
 
I did ask 32 if it was ok to re release this table and he gave me two guide lines.  Acknowledge all those who helped build the table, and actaully make enough changes to warrant as a MOD.  I hope my changes are enough to warrant a re release!  I hope everyone enjoys the game! 

What's New in Version 2.0 (See full changelog)

  • 1.1: fixed lighting.
  • I'm sorry but I could not get the 2x light to illuminate. If anyone can find a fix please let me know.
  • 1.2: GI Lights fixed. 2x light fixed thanks to aldiode! I also chnaged the kicker save lights. I grabbed them from arconovum ffs table. Backglass still not fixed for same player shoot again.
  • 2.0: Physics (Bigus) graphics and lighting




Photo
Hal90001965
Apr 18 2026 04:47 PM
Excelente trabajo muchas gracias.
Las luces incandescentes la hacen más realista.
Recuerdo q asibse veían cuando las jugaba en los 70/80 en un local de noche con poca luz.
Espero q algún día alguien haga la Six Million Dollar Man de Bally con esa luces,yo no tengo idea como hacerlo.
Photo
Hal90001965
Apr 18 2026 04:47 PM
Excelente trabajo muchas gracias.
Las luces incandescentes la hacen más realista.
Recuerdo q asibse veían cuando las jugaba en los 70/80 en un local de noche con poca luz.
Espero q algún día alguien haga la Six Million Dollar Man de Bally con esa luces,yo no tengo idea como hacerlo.

Thank you for sharing this update it plays excellent!!!! Thank you to any/all who contributed!

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GordonJames
Apr 18 2026 11:50 PM

Just noticed that the pop bumpers are only lighting up when the ball hits them. Other than that, table looks great. Thanks!

I like want you did with this table it looks great. Thank you

Very, Very Nice Upgrade! I have only played Silverball Mania a handful of times in real life, but this feels great to me! Lighting and other updates are great!

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spacegoogie
Apr 29 2026 06:57 PM

Awsome! Thank you!!  Any chance of some VR love?

Thank you, roccodimarco

and all those involved

 

Mad703

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force10wind
May 07 2026 11:26 AM

amazing! It looks real.


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