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SUPPORT TOPIC File Information

  • Submitted: Apr 10 2020 06:50 PM
  • Last Updated: Jun 01 2021 06:29 PM
  • File Size: 663.46MB
  • Views: 48821
  • Downloads: 9,296
  • Author(s): jpsalas (Designer of original Pokemon Pinball)
    Art by wpilot (Mark Paulik - Marcade MODs)
  • Manufacturer: Original
  • Year: 2021
  • IPDB Link:
  • Permission to MOD?: Yes, without approval

Previous Versions

  • 22 May 2020 Download Blade Runner 2049 1.3
  • 27 Apr 2020 Download Blade Runner 2049 1.2.2
  • 24 Apr 2020 Download Blade Runner 2049 1.2.1

Download Blade Runner 2049 2.0

* * * * * 65 Votes
Blade Runner Blade Runner 2049 Deckard VPX Joi Officer K Sci-Fi science fiction Replicant Denis Villeneuve



Screenshots
BLADE RUNNER 2049 v2.0 (2021)
[a Marcade MOD of JP's Pokemon Pinball]
***************************************************
Many special thanks to JP for making the original Pokemon Pinball and all the people who contribute to this forum!

Blade Runner 2049 v2.0 marks a major upgrade from previous versions. I originally produced this table mod when I was very new at doing anything with VPX. So I wanted to do a revisit of this table and upgrade major elements that I wasn't fully happy with in my original design. 

The Upgrades are as follows:
• All new 3D assets and revisions to previous 3D assets.
• Complete overhaul of lighting and adjustment to visuals
• Animated Vid screens througout the cityscape.
• Polish and fix to some of the Audio
• Complete overhaul of the DMD for better readability.
• Apron now includes score field to house the DMD (additional no score Apron provided)
• Added some of JP's new 3.0 Physics settings for better ball control
• Fixed various issues with elements in the table build that weren't properly aligned

As with all my MOD designs: I have a single screen table so I prefer to have the DMD display on the Playfield or on the Apron.
I have provided an additional NO SCORE Apron/Plastics setup for those that want to move the DMD to another area.
This will require some knowledge of how to make adjustments in Visual Pinball. 
Select the Apron in VPX and under options change the image to: "BR2049_plastics_noScore.png"
The DMD was designed by JP for his Pokemon table so I'm not sure how to get the DMD to display in various second screen or Dedicated DMD screen setups. Look to the forums for assistance in this matter as I am unfortunately unable to assist with any DMD configurations.

I created this update to celebrate surpassing 4k downloads with this table. I had no idea the table would reach that many players when I designed it.
Thanks to all who work and support VP and VPForums.

Cheers!
Mark (wpilot)
 

What's New in Version 2.0 (See full changelog)

  • v2.0 Complete table upgrade with all new 3D objects and lighting. Other visual perks. JP's
  • Physics 3.0 upgrade Sound Upgrades
  • v1.3 Visual Upgrade with a new 3d model of the spinner (and the drone that detached from the roof) some adjustments to the spinner police lights
  • v1.2.2 Some further lighting refinements to the whole table. Redesign of the Apron which includes a fun new addition to K's Blaster :)
  • Adjusted some scripting slightly.
  • *******************************
  • v1.2.1 Further tweaks to the side panel art to better match with the rest of the table and reduce stretching of the images. Some color changes to the metal screws around table to fit with the plastics art. Some further tweaking to sound. Found one other Pokemon reference in the scripting where it referred to "CATCH" which I changed to "HUNT"
  • *******************************
  • v1.2 Adjustments to table lighting. Art changes to the 4 ball styles. Audio changes to music and FX to make it a little better balanced. Added side panels with city scenes. Back wall art has been modified. I changed some of the Script where "Hatching" and "Pokemon" were referenced.
  • Updated all art to the DMD to improve image quality. Small adjustments to the flashers.
  • *********************************************
  • v1.1 Fixed an issue with the ball not making it thru the right ramp. Ball size corrected in Code.
  • Initial build based off of Pokemon Pinball v2.1.0
  • Contains new art and sound and 3D assets.




Love this table! Thanks for the update!

thanks for the update. love all the movie sounds. like the dmd move to the apron as well, which is movable via vbs a guy created as well ;)

Photo
giovanni1966
Jun 03 2021 06:08 PM

The table creates an unbelievably dense atmosphere and is a lot of fun

Anyone using the VBS script to move the DMD to a 3rd screen getting an error related to the FlexDMD code? I'm seeing it sporadically

Photo
force10wind
Jun 04 2021 02:37 AM

that's one hell of an upgrade!

Blade Runner 2049 SSF tuned. I adjusted this table to be SSF users friendly. Author is not interested in the updated, so I'll share the link for who will be interested. PS Table is saved in 10.7 rev192

Anyone using the VBS script to move the DMD to a 3rd screen getting an error related to the FlexDMD code? I'm seeing it sporadically

To move the dmd you must have FlexDMD correctly installed.
Since this table is JP Pokemon Pinball reskin, just copy the FlexDMD script of Pokemon Pinball in the Tables folder named same as this table.
Since the Author will not support the SSF version of this table,you'll find the table and all the support ( only for the SSF users update) here: https://m.facebook.c...59296381589229/

Can someone in plain simple English describe how to move the dmd , there seems to be a lot of half answers, not everyone is an expert on here, there is a lot of people asking for this, and i cant see a solution from anyone that is guides clear and concise 

 

For example where is the basic script to copy to add flex dmd function to any script

How do we enable flex in a script

I think I might be having some problems with the sound on this table (which is beautiful BTW). Everything sounds really low (frequency not volume) almost like I'm underwater. Also my SSF exciters vibrate almost constantly and loudly, like a shaker. It sort of sounds like it might be by design, but I can't tell. Anyone else experience anything like that?

Go into the VPX menu >Table>Sound Manager and click on the sounds (you can play them first) that ar too overpowering for the exciters and click BGOut on the right side. It will transfer the table sound to be a backglass sound coming from your backbox speakers. I did the same with some of the overpowering vibrational sounds. Although it can also be super cool to feel the vibration feedback . You can also lower the volume so the exciters kick less. I don't know if Wpilot , the author, is aware of people using SSF (exciters and bass pucks) for table sounds. 

ps: you need to restart to enable the changes


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