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Submitter
SUPPORT TOPIC File Information
- Submitted: Apr 06 2020 04:46 PM
- Last Updated: Jul 01 2023 07:27 AM
- File Size: 36.93MB
- Views: 60133
- Downloads: 16,905
- Author(s): Kiwi
- Manufacturer: Sega
- Year: 1995
-
IPDB Link:
- ROM: Link to ROM
- Permission to MOD?: Yes, with approval
Previous Versions
Download Baywatch (Sega 1995) 1.0.5
100 Votes
Baywatch Sega
Baywatch by Sega 1995 desktop, full screen and full single screen.
Specials Thanks to:
bmiki75, for providing me with excellent photographic material
Akiles50000 and Rampa, for providing me with excellent photographic material, tested the table
Noah Fentz, I benefited from the images of his photobucket site
Vodweb, who provided me great images, tested the table
JpSalas, the main codes of the table is based on its tables
Ninuzzu, shadow ball code
Arngrim, DOF, tested the table
DJRobX, sound playback functions code
Rothbauerw, sound playback functions code
Cyberpez, for the rolling sound I based on the code of the table "The adventures of Rocky and ..."
Flupper1, for the tutorial on how to make textures ramps
Suds, tested the table
The VP and VPinMame Development Team.
Some options in the first hundred lines of the scripts:
Volume
Ball shadow
Cab rails visible
Lut enabled
Backglass working in DT mode (BackG), set 1 for VR
Slingshots made with flippers (SlingM)
JP's LUT brightness control: hold down the LeftMagnaSave and pressing the RightMagnaSave change the brightness of the table.
Specials Thanks to:
bmiki75, for providing me with excellent photographic material
Akiles50000 and Rampa, for providing me with excellent photographic material, tested the table
Noah Fentz, I benefited from the images of his photobucket site
Vodweb, who provided me great images, tested the table
JpSalas, the main codes of the table is based on its tables
Ninuzzu, shadow ball code
Arngrim, DOF, tested the table
DJRobX, sound playback functions code
Rothbauerw, sound playback functions code
Cyberpez, for the rolling sound I based on the code of the table "The adventures of Rocky and ..."
Flupper1, for the tutorial on how to make textures ramps
Suds, tested the table
The VP and VPinMame Development Team.
Some options in the first hundred lines of the scripts:
Volume
Ball shadow
Cab rails visible
Lut enabled
Backglass working in DT mode (BackG), set 1 for VR
Slingshots made with flippers (SlingM)
JP's LUT brightness control: hold down the LeftMagnaSave and pressing the RightMagnaSave change the brightness of the table.
What's New in Version 1.0.5 (See full changelog)
- Initial version 1.0.0
- 1.0.1
- add option to play VR in desktop mode
- improved ball launch for skill shots
- fixed a potential ball stuck in the subway
- new Sega logo
- add JP's LUT brightness control
- 1.0.2
- fix right slingshot,"As hit event" uncheck
- fix ball shadow
- 1.0.3
- fix accidentally deleted script
- new dome textures
- another new textures
- fix wrong wireramps sharpness
- 1.0.4
- fix keycode issue
- 1.0.5
- fix skillshot
Screenshots
Thanks!
What is the option to turn on VR?
1 Backglass on and Backdrop off in DT?
Yes.
Const BackG = 1
it's just the playfield and the backbox, no cabinet and room.
Anyone notice a bad "cheat"? After the 1st or second ball, while waiting for the next ball to eject, if you push both flippers, it will give you credit for locking a multi-ball? Problem is that when you do get mulit-ball, it will release several balls and jam up in the launcher.
Other wise, such a great table.
Anyone notice a bad "cheat"? After the 1st or second ball, while waiting for the next ball to eject, if you push both flippers, it will give you credit for locking a multi-ball? Problem is that when you do get mulit-ball, it will release several balls and jam up in the launcher.
Other wise, such a great table.
I have tried several times, but I have not been able to replicate what you say.
Have you installed the latest VPinMame3.3?
Did you also encounter the same problem with the previous version of the table?
In the last update I added a delay on the release of the balls, maybe this can be the cause.
The emulation of this table is not 100% working, the problem you reported is plausible, errors may occur in the release of the balls in particular situations.
This game feels pretty relaxed compared to most other non-Sega games, but kiwi's recreation is phenomenal. Textures are not blurry and the post-game match will make you stay until it's really over.
Great table to play if you got friends over.
Love this table, plays great thanks. A bit too dark for my so increase the night/day cycle a bit. Thanks again.
Thank you very much, genius table ❤️
thanks
Hi
Awesome table. I'm getting a vbs error when playing:
VPMFlips error:Variable is undefined" and then another after that that says
UseSolenoids = 2 error! GameOnSoleniod is not definded!
System may be incompatible (Check the compatibility list) or your system scripts may be out of date.
I can play the game if I ignore these errors, but the game won't play in PinUP Popper FrontEnd.
I can't seem to find any vbs file for this table in the Scripts folder. Where could I get this file or can someone PLEASE help me with this error.
I am new to virtual pinball and have been watching so many tutorials my eyes are glowing.I think I'm getting the hang of how it all goes together (slowly) but this community is amazing. I can't wait until I get good enough to make my own tables to share. I think the first will be Big Trouble in Little China. ![]()
Thanks for the help!
thank's the update.
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thanks a lot, very nice looking table, fun to play