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  • Submitted: Dec 24 2019 04:17 AM
  • Last Updated: Sep 09 2025 06:09 AM
  • File Size: 20MB
  • Views: 128825
  • Downloads: 29,821
  • Author(s): jpsalas
    thalamus
    Siggi
  • Manufacturer: Stern
  • Year: 2012
  • IPDB Link:
  • ROM: Link to ROM
  • Permission to MOD?: Yes, without approval

Previous Versions

  • 13 Dec 2024 Download JP's Avengers LE (Stern 2012) 5.5.0
  • 06 Dec 2024 Download JP's Avengers LE (Stern 2012) 5.0.3
  • 01 Dec 2024 Download JP's Avengers LE (Stern 2012) 5.0.2

Download JP's Avengers LE (Stern 2012) 6.0.0

* * * * * 144 Votes
avengers stern 2012



Screenshots
Based on the Stern table The Avengers Limited Edition from 2012

Thanks to thalamus for the playfiedl 3D mesh with the hole and for testing.

I built the table from scratch and I also made the graphics using images from comics from the late 60's and early 70's. It it started when I talked to thalamus 2 weeks ago, and he played The Avengers and he liked a lot, so I thought I should play it too, but the best way for me to learn a table is to build it myself :) There is already a nice Avengers table for VPX made by 32assassin, but I wanted to make a table with my own graphics, lighter than the real one, and I also wanted to make more visible some of the targets and lights. So I made a few changes to the layout. I also replace the bridge with a single gate which, when activated,will divert the ball to Hulk.

The table uses the Avengers LE ROM, get it from Stern, zip it, and rename the zip to avs_170h
 
Update 3.1.0: Thanks to Siggi for the new graphics, giving the table a more classic look.
 
Update 5.0.0 This update is only for VPX8, and there are too many changes only available in VPX8.

What's New in Version 6.0.0 (See full changelog)

  • 6.0.0 Updated September 2025
  • - Moved LUT to User Options (F12)
  • - Added some extra options to the User Options (F12)
  • - Updated physics to my latest rev 4.3.1. mostly bouncier rubbers and harder flippers.
  • - Activated the modulated flashers as default.
  • 5.5.0 Updated 13.12.2024
  • - New playfield mesh to avoid the ball getting stuck on top of the flippers.
  • - Fixed my ball spin control, which were too aggressive, and it killed the ball's acceleration, making the ball too slow, getting stuck on ramps, and also being unable to climb the ramps on many tables.
  • 5.0.3 Updated 06.12.2024
  • - New playfield mesh to stop the ball stuck on top of the flippers.
  • 5.0.2 Updated 24.05.2024
  • - Updated for VPX8 release version (adjusted reflections and lights)
  • - Playfield mesh with holes
  • - added a screenshot for scutters file explorer handler
  • 5.0.0 Updated 29.06.2023
  • - Updated for VPX8
  • 4.0.0 Updated 1.10.2022
  • - Updated to my VPX7 physics
  • - Added my VPX7 LUT changer to darken the table (hold down LEFT CTRL while change with RIGHT CTRL). Including GI brightness adjustment. Use the LUT changer together with the day/night slider to give the table the level of darkness you prefer.
  • - Updated my mechanical set of sounds to a more "under the glass" sound, as people seem to like those kind of sounds better.
  • - Changed the Environment image to enhance a little the object shadows.
  • - Some small script updates, like the Rolling sound and PlaySoundAt routines.
  • 3.1.0 Updated 01.09.2021
  • - new graphics by Siggi.
  • - adjusted also some graphics, lights and Gi lights to fit Siggi's graphics
  • - added my latest sounds (but there is almost no difference compared to the older ones).
  • 3.0.1 Updated 29.07.2021
  • - Added missing switch to the script (right ramp end switch)
  • 3.0 Updated 16.10.2020
  • Updated script, physics & graphics:
  • - added the arcade physics 3.0
  • - made optional modulated solenoids, default is off. The change must be done in the script, set the Const UseVPMModSol = True
  • - enhanced the images if they were not already 4k (or close enough :) ).
  • - removed workarounds for the vpinmame droptargets as they fully support SSF (hit sounds) with the latest vpinmame.
  • - new rolling routine that now includes the ball shadow, the ball drop sound from Rothbauer and my ball speed control.
  • - Easy change of the ambient lightning: Hold down LeftMagnaSave and with RightMagnaSave it will switch between LUT images, from light to dark, 9 levels, and the selection will be saved for the table.
  • - added sideblades
  • - some extra collision sounds.
  • 1.0.3 Updated 15.06.2020
  • - fixed Black Widow trigger not being on the right ramp.
  • 1.0.2 Updated 29.12.2019
  • - fixed typo on the playfield
  • - added a collision sound to the rotating cube
  • - made the iron man lane a little more difficult to hit (not much though)
  • 1.0.1 Updated 27.12.2019
  • - Fixed the possibility of the ball getting stuck at the top of the flippers.
  • - changed the DMD in the desktop view to use a flasher, which can be easily moved or made transparent like a hologram.
  • 1.0.0 Released 24.12.2019


Screenshots

Screenshots Screenshots Screenshots


Bellisima tabla! gracias por tu excelente trabajo!

Hi I have a question on DOF for this Table for LED lights  using avs 170h I only get very basic light two white flashers and some basic colour on the top ends of the side lights I see the DOF config says it is for avs 170  does there need to be a different one or am I confused.

Nice looking table.

Awesome table! Thanks for your work.

great work.  and thanks for the ROM tip....very helpful.  I was stuck on that ;)

Thank you

WOW seems like everyone Decoded the ROM code..you know what I mean..

Its a game of search and dont find..

 

Anyway, you got so many nice tables, Ill get to others ..

 

Thanks anyway.

 

 

------------------------------------------------

gOT IT fINALLY FROM vpuNIVERS !!

 

Wonderfull Table !!

 

Thank you.

Relatively new to all this. Table installed and plays fine. Only issue is plunger is “weak”. I tried, but can’t find how to adjust this. Any ideas? Thanks. 

Photo
Voorheesnightmare
Aug 24 2022 09:29 PM

thanks

One of my favorites.  Amazing job.  Thanks!


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