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Submitter
SUPPORT TOPIC File Information
- Submitted: Sep 13 2019 02:35 AM
- Last Updated: Sep 13 2019 02:35 AM
- File Size: 219.09MB
- Views: 33902
- Downloads: 6,098
-
Author(s):
Glxb
Highlnder00
Jpinsa
Shaderbytes
Javier - Permission to MOD?: Yes, without approval
Download The Goonies Pinball Adventure 1.03
27 Votes
Javier Goonies Original
The Goonies Pinball Adventure
Original Future Pinball table created in 2012 for:
Glxb, Highlnder00, Jpinsa, Shaderbytes ported to VPX by Javier.
Note: The table uses PinUPPlayer DMD for the use of FS users, I don't have much time to check the DMD for DT (sorry for this).
I release the table almost like a beta and later with a little more time try to improve and fix faults that appear.
Please, if you can help me with a small contribution to update my work team and continue to make more tables I will be eternally grateful.
Paypal
Rules:
Overall Goal of the game is to complete The Goonies Motto "Never Say Die"
Skill Shot:
When a new ball starts the 5 lights under the plunger ramp will flash in sequence.
Launch the ball and when it passes under the Skill Shot sign, the current light will be awarded as follows:
Sloth:
This starts Sloth 2x scoring for 30 seconds, can also be started by spelling sloth at his targets. (Adds "N")
Fratellis:
This start a hurry up mode where you have to get one of the balls in the Fratellis hideout into the kicker at the back right of the hideout, can also be started by hitting the Fratellis hideout a few times. (Adds "E")
Data:
this lights the Data gadget award scoop, hit the scoop to get a randow reward. Can also be lit by spelling Data at his targets.
Super Pops:
Starts the pop bumpers flashing for a higher value. Will end if a pop bumper is not hit for 10 seconds or you loose a ball.
Open Trap:
This opens the captive ball trap to the right of Datas scoop. Lock 3 ball in here to start multiball. Can also be opened by hitting the trap several times. Locking the first ball adds "E", Starting multiball adds "R"
--------------------------------------------------------------------------------------------------------------------------------
Chunk Loop: This is the left orbit, each orbit lights an arrow when they are all lit Truffle Shuffle starts.
Truffle Shuffle: Each target is worth 50,000 points and a Chunk loop scores a Jackpot. Ends after 30 seconds or you loose a ball. Starting truffle shuffle adds "S"
Mikey Loop: This is the right orbit, each loop adds a Marble Bonus, with more loops scoring more points. Points are added on at the end of the ball. Resets for each ball.
Key Spinner: each spin adds akey bonus, bonus collected at end of ball
Doubloon Spinner: each spin adds a doubloon bonus, collet at end of ball
BAD Targets: Spell BAD in the Fratellis hideout to increase the Jackpot for other modes.
RICH Lanes: Spell RICH to increase the bonus multiplier. Resets for each ball.
DATAs GADGET Awards:
Adds "V"
Spy Eyes: this set the bonus multiplier to max (10x)
Slick Shoes: this sets the jackpot score to max (10,000,000)
This is not a candle: shoot the ramp to score the current jackpot
Wings of Flight: Instant jackpot award
Sticky Dart: extra ball awarded
Pincers of peril: open trap
Bully Blinders: Starts Truffle shuffle
Bully Buster: adds 10,000 to marble bonus
Ramp Shot scores 5,000 for the first 10 shots, lights extra ball at 10 shots, worth 10,000 after that. Also adds a bonus award for the end of ball bonus.
Well Target (to the left of the bumpers, hit 3 times to add big points. Also adds time during timed modes.
Drop targets under bone organ, drop them all to open the wall under the bone organ. Get ball in there to start mode: (All modes light a letter towards NEVER SAY DIE)
Find the key, hit the left spinner to find the key (spinner must spin 20 times)
Boulders, hit loops to avoid the boulders.
Bone organ, hit the bone organ scoop 3 times to win.
Water slide, hit the ramp to slide.
Fight the Fratellis, hit the BAD targets to collect jackpots.
Original Future Pinball table created in 2012 for:
Glxb, Highlnder00, Jpinsa, Shaderbytes ported to VPX by Javier.
Note: The table uses PinUPPlayer DMD for the use of FS users, I don't have much time to check the DMD for DT (sorry for this).
I release the table almost like a beta and later with a little more time try to improve and fix faults that appear.
Please, if you can help me with a small contribution to update my work team and continue to make more tables I will be eternally grateful.
Paypal
Rules:
Overall Goal of the game is to complete The Goonies Motto "Never Say Die"
Skill Shot:
When a new ball starts the 5 lights under the plunger ramp will flash in sequence.
Launch the ball and when it passes under the Skill Shot sign, the current light will be awarded as follows:
Sloth:
This starts Sloth 2x scoring for 30 seconds, can also be started by spelling sloth at his targets. (Adds "N")
Fratellis:
This start a hurry up mode where you have to get one of the balls in the Fratellis hideout into the kicker at the back right of the hideout, can also be started by hitting the Fratellis hideout a few times. (Adds "E")
Data:
this lights the Data gadget award scoop, hit the scoop to get a randow reward. Can also be lit by spelling Data at his targets.
Super Pops:
Starts the pop bumpers flashing for a higher value. Will end if a pop bumper is not hit for 10 seconds or you loose a ball.
Open Trap:
This opens the captive ball trap to the right of Datas scoop. Lock 3 ball in here to start multiball. Can also be opened by hitting the trap several times. Locking the first ball adds "E", Starting multiball adds "R"
--------------------------------------------------------------------------------------------------------------------------------
Chunk Loop: This is the left orbit, each orbit lights an arrow when they are all lit Truffle Shuffle starts.
Truffle Shuffle: Each target is worth 50,000 points and a Chunk loop scores a Jackpot. Ends after 30 seconds or you loose a ball. Starting truffle shuffle adds "S"
Mikey Loop: This is the right orbit, each loop adds a Marble Bonus, with more loops scoring more points. Points are added on at the end of the ball. Resets for each ball.
Key Spinner: each spin adds akey bonus, bonus collected at end of ball
Doubloon Spinner: each spin adds a doubloon bonus, collet at end of ball
BAD Targets: Spell BAD in the Fratellis hideout to increase the Jackpot for other modes.
RICH Lanes: Spell RICH to increase the bonus multiplier. Resets for each ball.
DATAs GADGET Awards:
Adds "V"
Spy Eyes: this set the bonus multiplier to max (10x)
Slick Shoes: this sets the jackpot score to max (10,000,000)
This is not a candle: shoot the ramp to score the current jackpot
Wings of Flight: Instant jackpot award
Sticky Dart: extra ball awarded
Pincers of peril: open trap
Bully Blinders: Starts Truffle shuffle
Bully Buster: adds 10,000 to marble bonus
Ramp Shot scores 5,000 for the first 10 shots, lights extra ball at 10 shots, worth 10,000 after that. Also adds a bonus award for the end of ball bonus.
Well Target (to the left of the bumpers, hit 3 times to add big points. Also adds time during timed modes.
Drop targets under bone organ, drop them all to open the wall under the bone organ. Get ball in there to start mode: (All modes light a letter towards NEVER SAY DIE)
Find the key, hit the left spinner to find the key (spinner must spin 20 times)
Boulders, hit loops to avoid the boulders.
Bone organ, hit the bone organ scoop 3 times to win.
Water slide, hit the ramp to slide.
Fight the Fratellis, hit the BAD targets to collect jackpots.
Load the above script and delete line 5025.
It will run.
Magnifique
Load the above script and delete line 5025.
It will run.
Line 5025 is empty? Nothings on that line. Can't get the puppack to run and the DMD is showing the pixelated/dots and not the LCD - don't know why....
Can someone please help me run this great table? I have downloaded the VPX version but it pops up error messages, 1-2
1. FPVPX.vbs needs updated version for the proper functioning of the table, and when i hit OK it gives me line number 2 error
2. Line 2776 Active X component cant create object: PinUpPlayer.PinDisplay
Is there something i can do?
Great work
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How do you configure this in PUPPlayer though? THer'es no configuration included