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SUPPORT TOPIC File Information

  • Submitted: Jul 30 2019 02:47 PM
  • Last Updated: Jul 08 2025 03:59 PM
  • File Size: 29.98MB
  • Views: 20428
  • Downloads: 6,172
  • Author(s): Bigus1, takut
  • Manufacturer: Williams
  • Year: 1982
  • IPDB Link:
  • Permission to MOD?: Unspecified

Previous Versions

  • 24 Jun 2025 Download Defender (Williams 1982)_Bigus(MOD) 3.1
  • 13 Jun 2025 Download Defender (Williams 1982)_Bigus(MOD) 3.0

Download Defender (Williams 1982)_Bigus(MOD) 3.2

* * * * - 52 Votes



Screenshots
This beauty from takut will test your skills. Manually operated kickback, moving targets and even a Smart Bomb!
I've given it new playfield lights and lighting.
3.0 has lighting and physics updates for 10.8
Plus a cool FlexDMD upgrade - Thanks scutters.
Enjoy :)

What's New in Version 3.2 (See full changelog)

  • 1.2 Lighting refinement
  • 2.0 Lighting, physics, sound
  • 2.1 FlexDMD added by scutters - see top of script
  • 3.0 Lighting, physics, layout, FlexDMD upgrade
  • 3.1 Fixes and enhancements for FlexDMD from scutters
  • 3.2 Further FlexDMD improvements from scutters




Thanks Bigus and Scutters your flex dmds have come a long way since Bone Busters! It would've been nice to have "ball in play" also on the dmd.

Keep up the good work.

Thanks Bigus and Scutters your flex dmds have come a long way since Bone Busters! It would've been nice to have "ball in play" also on the dmd.

Keep up the good work.

 

Thanks mate. The balls in play is displayed, just differently to normal - the fighters on the bottom left represent balls/lives left rather than the usual incrementing ball number count. Similar to the arcade version of Defender.

Thanks for clarifying. That's super cool!

please disregard.  posted incorrectly

dupe ... sorry

Photo
Nathan 1980
Jun 14 2025 11:20 AM

Thank's :)

Runtime error
-------------
Line: 1431
Object reference not set to an instance of an object.
Getting this message.

Thank you! The flexDMD is very cool - the addition of the video game view completes the table.

On desktop, I had to change the option:  'Dim UseFullFlexDMD:UseFullFlexDMD = ' from False to True in the script to see the lower half of the flexDMD.

when setting flexDMD to false on this latest v3.0, , it causes the following crash for some reason. any feedback appreicated

 
Runtime error
-------------
Line: 1031
Object not a collection

 

when setting flexDMD to false on this latest v3.0, , it causes the following crash for some reason. any feedback appreicated

 
Runtime error
-------------
Line: 1031
Object not a collection

 

 

Try with line 1020 uncommented, i.e. change from

'On Error Resume Next

to

On Error Resume Next

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