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  • Submitted: Jul 06 2019 08:02 AM
  • Last Updated: Mar 13 2025 03:57 AM
  • File Size: 37.23MB
  • Views: 25589
  • Downloads: 6,531
  • Author(s): Bigus1, Dozer, TAB, Destruk
  • Manufacturer: Data East
  • Year: 1988
  • IPDB Link:
  • Permission to MOD?: Unspecified

Previous Versions

  • 28 Dec 2022 Download Torpedo Alley (Data East 1988)_Bigus(MOD) 3.1
  • 06 Nov 2022 Download Torpedo Alley (Data East 1988)_Bigus(MOD) 3.0
  • 18 Aug 2020 Download Torpedo Alley(Data East 1988)_Bigus(MOD) 2.0

Download Torpedo Alley (Data East 1988)_Bigus(MOD) 4.0

* * * * * 57 Votes



Screenshots
This nice table from Dozer is fast and fun to play.
4.0 has many visual enhancements and some fixes.
Enjoy :)

What's New in Version 4.0 (See full changelog)

  • 1.1 Rework lights, graphics, playfield, physics
  • 1.2 Full lights, enable GI, graphics, physics
  • 1.3 Bumpers, apron, lights, new sink-ship animation,
  • physics, alignment, instruction card, detailing
  • 2.0 Playfield, lights, lighting, bumpers, targets, real photo sink-ship animation, graphics, physics
  • 3.0 Same again with new graphics, sound, animation and ball traps fixed.
  • 3.1 Fixed ball traps in middle cave.
  • 4.0 Placed ship below playfield and redesigned the animation, new bumpers and flashers, fixed ramp, added texture maps to toys, layout.




Photo
BobAlbright
Sep 18 2019 01:16 PM
You are a busy guy.! Thanks

Thanks for this!

Are you aware of the version by jipeji16 at the other site?

Would love to see your upgrades merged into that one as well as it has some great graphical upgrades.

Yes, the JPJ version has improved graphics and on FB I saw a screen with further improvements a few days ago, the graphics are perfected, the new version will come out soon. I appreciate your work Bigus, but I don't think there's any point in releasing games with poor quality graphics (just like with Barb Wire). Especially those that already exist in better quality on other websites. It's better to focus on the tables that really require it.  

Thanks for the feedback :) I recommend watching a video of the real table before condemning it's appearance. And I was asked to get Barb Wire working, but I didn't put much effort into it because it was never going to look great with a big chunk of missing playfield. It's vpx and it works and it made someone happy :)

I also give gameplay priority over plastics, otherwise there really is no point.

I am sorry, but I don't get it. I cant see how the Bigus mods are improvements. By the time I readjust the layback, incline, etc. so the ball is "round" instead of oblong, and stays in play instead of missing lanes and going out the side, it is no longer a Bigus Mod and starts to play more like the table he is modding. 

 

I don't want to hurt feelings because Bigus is obviously very talented, but if the ball ain't round, then it ain't right.

Go to the video/graphics options in the editor and enable "don't stretch ball" for desktop or "cabinet anti-stretch the ball" for fullscreen.

Awesome job as always bigus1 thanks mate.  Especially love your physics!  

A+ on this 2.0 version update. The table looks & plays great!   


Bigus I don't understand your work. You are working on an old version of torpedo while a more recent 3D version exists made by JPJ and the PP team while you are improving the version of JPJ I'm ok but your work is useless by doing on an old version.

Well chucky old chum, I don't understand your pride in that godawful mess that you and your team released. So I guess we're even. I did investigate it, but it's a hard salvage from my perspective. So I'll just plod along with incremental improvements to this table and you can play the cartoon version, if you prefer. Each to his own, eh?  :)


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