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Download Captain Fantastic 4.0.1
29 Votes
3
I asked to my friend JPSalas a basic code to use in the next EMs recreations and he has done.
Since the line 0 still the line 1232 is the basic code that serve to use it in others Ems recreations only we will change any thing but will serve most the code.
From the line 1234 onwards begins the particular code of the table.
Of this way we will can do recreations faster because the code still the line 1232 it repeats and we will can use it in the rest of Ems recreations.
I want to give thanks to:
JPsalas to help with the basic code in the script.
Also thanks to Loserman to build the b2s file.
Kiwi to test it and fix any issues.
New Version 1.2.1:
-Move up the image of the two plastics,then reshapped the walls of the plastics.
-Reposition the gates and objects under the plastics,pegs, and wire guide.
-Updated the credit light.
New Version 1.2:
- added the 100 & 10 point in the score of the top and side rollovers. Thanks to Albert for reporting that.
- added in the script missing 100.000 score lights
New Version 1.1 Changes:
-Added Fx_diverter.wav file.
New version 1.2.2:
-Fixed thegate not closing at end of ball or if you go through out lane.
-Fixed now each ball should start with 1 bonus point.
Enjoy it.
Since the line 0 still the line 1232 is the basic code that serve to use it in others Ems recreations only we will change any thing but will serve most the code.
From the line 1234 onwards begins the particular code of the table.
Of this way we will can do recreations faster because the code still the line 1232 it repeats and we will can use it in the rest of Ems recreations.
I want to give thanks to:
JPsalas to help with the basic code in the script.
Also thanks to Loserman to build the b2s file.
Kiwi to test it and fix any issues.
New Version 1.2.1:
-Move up the image of the two plastics,then reshapped the walls of the plastics.
-Reposition the gates and objects under the plastics,pegs, and wire guide.
-Updated the credit light.
New Version 1.2:
- added the 100 & 10 point in the score of the top and side rollovers. Thanks to Albert for reporting that.
- added in the script missing 100.000 score lights
New Version 1.1 Changes:
-Added Fx_diverter.wav file.
New version 1.2.2:
-Fixed thegate not closing at end of ball or if you go through out lane.
-Fixed now each ball should start with 1 bonus point.
Enjoy it.
What's New in Version 4.0.1 (See full changelog)
- 4.0.1 Updated 20.9.2022
- added some lines to the table to be able to write
- the initials in the highscore
Awesome ! Thanks
Thaaaaaaaaaaaaaks, now i must check my cab. I have already a "not too old" VPX Version of this table ?!
Thank you!
Thanks!!!
Looks great!!
How can you get these older games to actually play like older games? meaning speed and get ball to stop acting like there a 1000lb magnet under the flippers.
Thanks!
Is there a problem with the "Final Number" ?
The score count xxx80 and the B2S backglass show 40...
How can you get these older games to actually play like older games? meaning speed and get ball to stop acting like there a 1000lb magnet under the flippers.
This game is one I played all the time, back in the day. It owes me a few quarters.
I do want to say this is a fabulous game and I love it. I did some personal mods so it plays more like the original, but the graphics are great. I have been looking for one to add for quite some time, and this is finally the one. I even contemplated just making one. Now I don't have to.
I also did note a few things that were not 100% accurate with the original. Side gate not closing at end of ball or if you go through out lane. If you really want to nail it, if the gate is closed, you can open it by trapping a ball with the right flipper and have it go up the lane to force the gate open. Conversely, if the gate is open, the ball can too far up the lane, hit the trigger, and close the gate. The pinball gods givith, and the the pinball gods taketh away.
Each ball should start with 1 bonus point. There is not an attract sequence.
Some mods I did to make it play more like an old school EM machine:
Table angle = 5
Drop targets harder to drop, and a little more spread out.
Flippers: (should not be able to shoot it through the back of the table, and shortened them a bit. Ball was hard to actually drain.)
L/R
Length - 110
Start angle - 122/235
End Angle - 74/283
Mass - 1
Strength - 1000
Elasticity - 0.7
Elasticity Falloff - 0.1
Friction - 0.55
Return Strength - 0.05
Coil Ramp Up - 0.3 (I have found this one important as flippers are not instantanious. This sklows their response up just a bit)
Scatter angle - 3 (the world is not a perfect place, 3 at a minimum)
EOS Torque - 0.35
EOS Torque Angle - 6
Thanks Akiles50000
Thanks Akiles50000!! The flipper changes make all the difference!
So... What other EMs have you fixed?
GREAT recreation, Akiles50000! Caot Fantastic was one of the first tables I fell in love with back in my Arcade Days. I was hoping that someone would bring this table to VPX!
Unfortunately, I'm getting a script error when trying to start it. The table opens and I can add a credit. But when starting the table, I get the following error:
Line 1523:
Object doesn't support this property or method: 'Target1.UserValue = 0'
This is within Sub Bank5Dropup.
How can this be fixed?
Thanks,
Happy New Year!
*** UPDATE ***
I've since upgraded to VP 10.5 ... no more errors now.
Thanks, dude! Great table!
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On my 2nd Xmas Party Tonight, Maybe i Play some Coins later, if i haven't too much Beers