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SUPPORT TOPIC File Information

  • Submitted: Oct 26 2018 06:59 AM
  • Last Updated: Sep 11 2025 04:12 AM
  • File Size: 18.77MB
  • Views: 41569
  • Downloads: 9,336
  • Author(s): jpsalas
    akiles50000
    dark
    destruk
  • Manufacturer: Other - Pinball
  • Year: 1996
  • IPDB Link:
  • ROM: Link to ROM
  • Permission to MOD?: No

Previous Versions

  • 13 Dec 2024 Download Jolly Park (Spinball 1996) 5.5.0
  • 07 Dec 2024 Download Jolly Park (Spinball 1996) 5.0.0
  • 01 Oct 2022 Download Jolly Park (Spinball 1996) 4.0.0

Download Jolly Park (Spinball 1996) 6.0.0

* * * * * 65 Votes
Jolly park spinball 1996



Screenshots
This table is based on the Spinball table from 1996.      
Thanks to:
- Akiles50000 for all the traced and original images of all the parts of the table.
- dark for the 3d car objects
- destruk & TAB for their older table in which I based all the vpinmame script. I'm sure there was a reason why destruk did all those custom trough and drain routines.
- Gerrit for testing the rom and the vpinmame.
 
Some notes about this game:
 
- the magnets are activated by the magnasave buttons
 
- the table's rom takes longer than others to start, so it spends some time with the "volume" displayed in the DMD. Simply wait a little and it will start, then you can add coins and start playing.
 
- there was a small problem with the rom at the end of the game not releasing the locked balls. This was fixed by Gaston in vpinmame. So to play version 1.0.5 with this error fixed you need the latest beta vpinmame 3.2, available here: https://www.vpforums...ic=27063&page=1
 
Enjoy!
JPSalas

What's New in Version 6.0.0 (See full changelog)

  • 6.0.0 Updated September 2025
  • - Moved LUT to User Options (F12)
  • - Added some extra options to the User Options (F12)
  • - Updated physics to my latest rev 4.3.1. mostly bouncier rubbers and harder flippers.
  • 5.5.0 Updated 13.12.2024
  • - New playfield mesh to avoid the ball getting stuck on top of the flippers.
  • - Fixed my ball spin control, which were too aggressive, and it killed the ball's acceleration, making the ball too slow, getting stuck on ramps, and also being unable to climb the ramps on many tables.
  • 5.0.0 Updated 16.07.2024
  • - Updated for VPX8 release version (adjusted reflections, equirectangular ball)
  • - some graphical changes (playfield mesh with holes, incandescent lights)
  • - added a screenshot for scutters file explorer handler
  • - Updated physics to my Rev3. Including physics materials, flipper code and slingshot shapes.
  • - Updated LUT images and display system, 10 darker shades and 10 warmer shades.
  • 4.0.0 Updated 1.10.2022
  • - Updated to my VPX7 physics
  • - cleaned up and deleted unused graphics & reduced the size of the table
  • - Added my VPX7 LUT changer to darken the table (hold down LEFT CTRL while change with RIGHT CTRL). Including GI brightness adjustment. Use the LUT changer together with the day/night slider to give the table the level of darkness you prefer.
  • - Updated my mechanical set of sounds to a more "under the glass" sound, as people seem to like those kind of sounds better.
  • - Changed the Environment image to enhance a little the object shadows.
  • - Some small script updates, like the Rolling sound and PlaySoundAt routines.
  • - Made the light inserts warmer.
  • - Added SSF sound commands.
  • 1.0.5 Updated 08.12.2018
  • - fixed releasing the locked balls at the end of the game. Thanks Gerrit (Gaston) and akiles for not giving up on this issue.
  • You need the latest beta vpinmame 3.2, download it from this thread:
  • https://www.vpforums.org/index.php?showtopic=27063&page=1
  • 1.0.4 Updated 30.10.2018
  • - added extra commands for DOF by arngrim.
  • 1.0.3 27.10.2018
  • - added a random delay when stopping the Wheel, so the blue hole not always catches the ball :) That's just a cosmetic change.
  • 1.0.2 27.10.2018
  • - changed the way the ball is sent on the bridge to the right or left, as the last method wasn't very reliable due to air balls. Now it uses a trigger instead of a kicker.
  • 1.0.1 27.10.2018
  • - Added ball rolling sound
  • - Enabled the DMD in FS/DB2S
  • 1.0.0 Released 26.10.2018


Screenshots

Screenshots


Adding coins doesn't seem to do anything.  Does anyone have any ideas?

Had same issue here. reset with F3, seems to want to use 3,4,5 to add coin and release ball. Rom sound is low, any tips appreciated. Thank you for this great update JP.

I'm getting:

 

Runtime error
-------------
Line: 59
Object required: 'Controller'
 
when I try to fire the table. Running VP 10.7.4 final. Trying to run it on a 2 monitors setup.
 
Also, how I'd go about making it run with the backglass? I couldn't find this line in the script to set that up:
 
Set Controller = CreateObject("vpinmame.controller")
 
I downloaded this one because  the 1.0.5 version has a DMD bound to the playfield and I couldn't find a way to make it use a floating one that I can drag to the backglass monitor.

Also (and this I guess will help me with other scripts I've seen) what's this line and what are other (fullscreen mode, for instance) options it accepts?:
 
UseVPMColoredDMD = DesktopMode
Photo
Janderclander
Feb 23 2024 07:55 AM

For those having issues with the music volume, you have to press 9 when the game is ready to insert coin, and then the right magna save button (right CTRL by default) to increase the table volume. After that, next time you load the table, the DMD shows "Volume" for a long time, but then the game loads normally. It seems the higher the volume level, the longer that messgae takes to disappear before the table is ready to play.

Thanks for the European pinball table remake :)

Works nice on VPX 10.8.1

 


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