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Submitter
SUPPORT TOPIC File Information
- Submitted: Sep 19 2018 05:34 PM
- Last Updated: Dec 30 2022 03:46 AM
- File Size: 89.54MB
- Views: 41412
- Downloads: 10,880
-
Author(s):
3rdaxis
Slydog43
Special Thanks to JP Salas for his VP9 version
And Rosve for his VP9 version.
Thanks G5K for flippers - Manufacturer: Williams
- Year: 1986
-
IPDB Link:
- ROM: Link to ROM
- Media Pack: Link to Media Pack
- Permission to MOD?: Yes, with approval
Previous Versions
Download Grand Lizard (Williams 1986) V1.8.5
56 Votes
VPX Williams Grand Lizard 3rdaxis
1986 Williams Grand Lizard VPX Beta 10.7.3
A 3rdaxis and Slydog43 collaboration.
A very special thanks to JP Salas and Rosve for their VP9 versions
Thanks to Sliderpoint and Ben Logan for play testing and suggestions, GTXJoe and DJRobX for scripting help and finally the entire community for everything else during this endeavor.
Table options (Located in script) include Custom Music, Side Blades, Plastics, Flipper Bat color and Flipper Rubber colors, Rubber colors, GI color,
Center Post, and Out-lane Post position (difficulty)
PROVIDED STRICTLY FOR PERSONAL USE AND NOT FOR COMMERCIAL SALE OR DISTRIBUTION. PLEASE DO NOT MASS RE-DISTRIBUTE ANY TABLES OR ROMS. Any unauthorized distribution may result in legal action taken against the party(s) in question.
A 3rdaxis and Slydog43 collaboration.
A very special thanks to JP Salas and Rosve for their VP9 versions
Thanks to Sliderpoint and Ben Logan for play testing and suggestions, GTXJoe and DJRobX for scripting help and finally the entire community for everything else during this endeavor.
Table options (Located in script) include Custom Music, Side Blades, Plastics, Flipper Bat color and Flipper Rubber colors, Rubber colors, GI color,
Center Post, and Out-lane Post position (difficulty)
PROVIDED STRICTLY FOR PERSONAL USE AND NOT FOR COMMERCIAL SALE OR DISTRIBUTION. PLEASE DO NOT MASS RE-DISTRIBUTE ANY TABLES OR ROMS. Any unauthorized distribution may result in legal action taken against the party(s) in question.
What's New in Version V1.8.5 (See full changelog)
- V1.1
- Optimized large images.
- Updated plastics image (Slingshots, Lower lane guides).
- Adding Rubber Sleeve color option.
- Addition physics added.
- Lighting tweaks.
- Correct ramp wire-form gates created.
- Various other small tweaks and additions.
- V1.2
- Fast flips Enabled (Thanks Thalamus)
- Dynamic Background option (On-Off) added.
- V1.3 Change Log:
- Autoplay added ["A" Key to start] Instrustions under "Table info" or below on line 180
- Target primitive hit animation added
- Spinner primitive with correct image added
- Left/right ramp wire primitive added
- Playfield Brightened up
- Tweeked lamps and general lighting and flashers
- Ability to toggle dynamic background on and off under the table options (DTmode only)
- Additional ball physics added
- G5k flippers with multible materials added
- New flipper sounds effects added
- V1.4 Change Log:
- Environment lighting corrected
- General illumination corrected
- Overall lamps values corrected
- Plastics, Rubbers, Metals and playfield material shaders corrected
- Right ramp allowing ball to phase through corrected
- New Ball image(s)
- Various other scripting additions, corrections and optimizations.
- V1.5 Change Log:
- New HD plastic images (Special thanks to vamprecords)
- JP's ball rolling sounds added (can be turned on/off in the table option in script)
- Fixed the ball lock gate flap to act more naturally.
- Other various graphical tweaks.
- V1.5.36
- New physics
- Autoplay removed
- V1.5.50
- Adjusted overall lighting in room.
- Script optimizations.
- Removed unused images and primitives.
- V1.5.58
- Major upgrade to the Lizard heads materials, lighting and flashers.
- Fixed many objects not interacting with the GI.
- Color/brightness/contrast adjustments.
- Other various tweaks and adjustments.
- V1.5.60
- Small primitive tweaks and adjustments.
- Added scratched playfield glass.
- Table option included to turn glass On/Off.
- V1.5.64
- Further refinements to the Lizard head primitive.
- Replaced side rails with improved primitives.
- Added textures to stainless steel objects.
- V1.5.65
- Further refinements on flashers.
- Lots of fix's for the G.I.
- Fixed blade mod.
- Missing materials put back in.
- V1.5.68
- Optimizations of all none-interactive primitive physics (Now Toys).
- Many unused objects deleted.
- Clear Plastic materials corrected.
- Vacuumed out cabinet.
- Replaced batteries.
- Cleaned fingerprints from glass.
- V1.5.78
- New 4K playfield image. (Thanks wrd1972)
- Ball shadows added.
- Minor physics update.
- V1.5.80.
- Corrected miss-aligned physical items on playfield.
- V1.5.85
- Tweaked more primitive positioning/pivot points.
- V1.5.86
- Playfield GI light fix.
- V1.5.87
- Asset optimization.
- V1.5.91
- Replaced missing Lizard Head flasher images.
- Adjusted physics slightly.
- Optimized images.
- Fixed the shooter-lane playfield cutout.
- V1.5.94
- Adjusted ramp wire gates, gate brackets and hardware positions.
- Modified wire gates primitives.
- Added wire gate details.
- Added playfield details.
- Added table option to turn on/off experimental bounce physics.
- V1.5.96
- Moved all sounds to the table position for SFF.
- V1.6.3
- Optimized entire table.
- V1.6.4
- Adjusted GI around the spinner and upper flippers.
- V1.6.7
- Lots of work on the Lizard head flashers.
- V1.6.9
- Updated the Lizard Head flashers.
- V1.7
- Slight physics adjustment.
- Apron primitive correction.
- Factory cards updated.
- V1.7.1
- Material adjustment.
- V1.7.2
- Complete optimization of images and sounds.
- V1.7.3
- Playfield insert lights reworked.
- The three left/right Magna-Save insert lights switched. (They were backwards)
- V1.7.4
- Reverted back to the original desktop POV.
- Put original background image back.
- Adjusted GI intensity.
- Reverted back to the original siderails and lockdown bar.
- V1.7.5
- Put the intro and outro music back in. (with table option)
- Fixed flasher height.
- V1.7.6
- POV adjustment.
- V1.7.7
- Lizard Head texture maps re-worked and added Ambient occlusion.
- V1.8
- Lots of upgrades.
- *Playfield glass can now be switched On/Off either in game with the "G" key on the keyboard (Keycode 34) or under Table options in the script.
- *This will now brighten or muffle all of the table sound fx to simulate the difference between having the glass On or Off of the machine.
- *The glass itself has very subtle scratches on it that can also be turned On/Off under the Table options.
- *Re-worked all of the sound fx files and added a lot of dynamic conditions.
- *Playfield image modified.
- *Some minor physics updates.
- *Primitive adjustments.
- *New intro music.
- V1.8.1
- Fixed some bugs with the Stand Up Targets sound fx samples.
- V1.8.2
- Ball rolling sounds fixed (Thank you Slydog43)
- Magna-Save flasher brightness adjusted.
- Playfield image modified.
- V1.8.3
- Further ball rolling sound errors overlooked and fixed (Thank you Stormwatch:)
- V1.8.4
- Scripting optimizations and bug fixes.
- V1.8.5
- Primitive Animations Fixed.
Screenshots
Upcoming V1.3 release video showcasing our new Autoplay feature. https://www.youtube....eature=youtu.be
Sorry saved in latest 10.6 beta.
Thank you for everyone's hard work!
Hope everyone enjoy's the update and changes made. Had a complete re-think as far as the lighting and overall look of the table including all the new things I've learned since working on Firepower with G5K and Slydog43 I've put into Grand Lizard.
No changes to the physics or gameplay. This is purely a graphic's update. I suggest as always to go through the THX set-up to ensure you are experiencing this table as it was intended.
Thanks for the heads up, not sure what happened there. v1.5 uploaded.
Fantastic work 3rdaxis!
@3rdaxis very nice update thanks for this.
Great update. Thanks
Thanks Fella, Appreciated
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The flipper sounds are being updated for the nest release. You will be able to increase their volume significantly under the "position" option for flipperup/flipperdown in the sound manager. They will only be slightly louder then V1.2 out of the box.