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Submitter
SUPPORT TOPIC File Information
- Submitted: Jul 14 2018 06:06 AM
- Last Updated: Sep 09 2025 06:19 AM
- File Size: 22.33MB
- Views: 66449
- Downloads: 18,945
- Author(s): jpsalas
- Manufacturer: Stern
- Year: 2007
-
IPDB Link:
- ROM: Link to ROM
- Permission to MOD?: No
Previous Versions
Download JP's Spider-Man 6.0.0
98 Votes
Spider Man Spiderman Stern SAM
Based on the table by Stern.
Graphics by me. Layout should as as close as Stern's table as possible, the same as the gameplay, although there are some changes in the objects, but only graphically changes.
Notes:
This is another table I used to test the beta VPX. I used the graphics I made for my Spiderman table for VP9.
I release this table mostly Because Carlos asked me to do so, and because it has been lying in my HD for too long now, but I still play it from time to time because it is just great fun
Please don't make mods of this table, Alessio has released some great versions of the Spiderman table at the italian site. Alessio's tables are great and 100% close to the real thing in terms of graphics and animations My table don't use animations.
This tables uses the Spiderman vault edition rom, get it at Stern's site and rename it to smanve_101.zip
Graphics by me. Layout should as as close as Stern's table as possible, the same as the gameplay, although there are some changes in the objects, but only graphically changes.
Notes:
This is another table I used to test the beta VPX. I used the graphics I made for my Spiderman table for VP9.
I release this table mostly Because Carlos asked me to do so, and because it has been lying in my HD for too long now, but I still play it from time to time because it is just great fun
Please don't make mods of this table, Alessio has released some great versions of the Spiderman table at the italian site. Alessio's tables are great and 100% close to the real thing in terms of graphics and animations My table don't use animations.
This tables uses the Spiderman vault edition rom, get it at Stern's site and rename it to smanve_101.zip
What's New in Version 6.0.0 (See full changelog)
- 6.0.0 Updated September 2025
- - Moved LUT to User Options (F12)
- - Added some extra options to the User Options (F12)
- - Updated physics to my latest rev 4.3.1. mostly bouncier rubbers and harder flippers.
- - Activated the modulated flashers as default.
- 5.5.0 Updated 13.12.2024
- - New playfield mesh to avoid the ball getting stuck on top of the flippers.
- - Fixed my ball spin control, which were too aggressive, and it killed the ball's acceleration, making the ball too slow, getting stuck on ramps, and also being unable to climb the ramps on many tables.
- 5.0.3 Updated 07.12.2024
- - New playfield mesh to stop the ball stuck on top of the flippers. (again :) )
- 5.0.2 Updated 06.12.2024
- - New playfield mesh to stop the ball stuck on top of the flippers.
- 5.0.1 Updated 24.05.2024
- - Updated for VPX8 release version (adjusted reflections & flashers, equirectangular ball)
- - Playfield mesh with holes
- - added a screenshot for scutters file explorer handler
- 5.0.0 Updated 27.06.2023
- - Updated for VPX8. Many changes.
- 4.0.0 Updated 13.10.2022
- - Updated to my VPX7 physics
- - cleaned up and deleted unused graphics & reduced the size of the table
- - Added my VPX7 LUT changer to darken the table (hold down LEFT CTRL while change with RIGHT CTRL).
- - Updated my mechanical set of sounds to a more "under the glass" sound.
- - Changed the Environment image to enhance a little the object shadows.
- - Some small script updates, like the Rolling sound and PlaySoundAt routines.
- 3.0 Updated 31.10.2020
- Updated script, physics & graphics:
- - added the arcade physics 3.0
- - enhanced the images if they were not already 4k (or close enough :) ).
- - removed workarounds for the vpinmame droptargets as they fully support SSF (hit sounds) with the latest vpinmame.
- - new rolling routine that now includes the ball shadow, the ball drop sound from Rothbauer and my ball speed control.
- - Easy change of the ambient lightning: Hold down LeftMagnaSave and with RightMagnaSave it will switch between LUT images, from light to dark, 9 levels, and the selection will be saved for the table.
- - some extra collision sounds and added more random on the hits sounds.
- 1.2.2 Updated 31.07.2018
- - updated the script to use controller.vbs and some small adjustments/updates to he code (hit sounds, fading flashers)
- 1.2.1 First release, 14.07.2018
Screenshots
Thank you very much for this table.
Could someone tell me if there is any functional backglass for this table?
very fun ! thank you.
Not sure how running since Rom link is a 404,
Not sure how running since Rom link is a 404,
Select "Spider-man Vault Edition" in "Game selection" from Game Code page
Hi any tips on how to get the black glass to work
smanve_101c Exist?
This table is Excellent! Thank you for the great work!
[ROM: Link to ROM] is not correct:
"http://www.sternpinball.com/game-code/game-code-spider-man-vault-edition"
try this: https://sternpinball...-vault-edition/
scroll down, click "game code" then download
the table expects the ROM name as "smanve_101.bin", so you have to rename it!
To get this to work, I had to rename the bin file to smanve_101.bin and put it into a zip file in the roms directory.
Is there a way that I can move the scoreboard (DMD) at all? Because I would’ve loved to put it on another monitor as a separate back glass
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